mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
f9a67ee9da
We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading.
21 lines
802 B
XML
21 lines
802 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="GodotSharp" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
|
<brief_description>
|
|
Bridge between Godot and the Mono runtime (Mono-enabled builds only).
|
|
</brief_description>
|
|
<description>
|
|
This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
|
|
See also [CSharpScript].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="is_runtime_initialized">
|
|
<return type="bool" />
|
|
<description>
|
|
Returns [code]true[/code] if the .NET runtime is initialized, [code]false[/code] otherwise.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
</class>
|