godot/servers/rendering/renderer_rd/shaders
Rémi Verschelde 3a43d44656
Merge pull request #68830 from Ayush-singla27/issuebranch
fixed incorrect mesh normals in shaders
2022-11-20 11:35:52 +01:00
..
effects Merge pull request #68710 from BastiaanOlij/fix_vrs 2022-11-18 16:19:22 +01:00
environment Fix volumetric fog not rendering at densities lower than or equal to 0.001 2022-10-13 00:45:49 +02:00
forward_clustered Merge pull request #68830 from Ayush-singla27/issuebranch 2022-11-20 11:35:52 +01:00
forward_mobile Merge pull request #68830 from Ayush-singla27/issuebranch 2022-11-20 11:35:52 +01:00
blit.glsl
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
canvas.glsl Fix drawing of 2D skeletons in the RD renderer. 2022-11-18 23:36:40 -08:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk 2022-11-11 21:05:20 +01:00
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
luminance_reduce_raster_inc.glsl
luminance_reduce_raster.glsl
luminance_reduce.glsl
particles_copy.glsl
particles.glsl Improved consistency between vector field texture and world space 2022-10-27 15:43:24 +02:00
roughness_limiter.glsl
scene_data_inc.glsl
scene_forward_aa_inc.glsl Fix alpha hash by correcting typos and doing calculations in object space 2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl
SCsub
skeleton.glsl Merge pull request #68830 from Ayush-singla27/issuebranch 2022-11-20 11:35:52 +01:00
sort.glsl