godot/platform
Fabio Alessandrelli 97288f25f4 [HTML5] Fix mouse_mode and fullscreen detection.
The canvas_id is `#`-prefixed to work with emscripten as a CSS selector.
When comparing to an event target ID (e.g. when checking if the canvas
is fullscreen, or is locking the mouse) we need to skip the first char
(the hash).
2021-02-02 20:08:51 +01:00
..
android Merge pull request #45579 from zaevi/add_scons_ext 2021-02-01 20:41:25 +01:00
iphone [iOS] Initialize plugins earlier 2021-02-01 15:27:10 +03:00
javascript [HTML5] Fix mouse_mode and fullscreen detection. 2021-02-02 20:08:51 +01:00
linuxbsd Merge pull request #45630 from akien-mga/linux-enable-udev 2021-02-01 16:00:34 +01:00
osx Split OS::execute into two methods 2021-01-09 10:03:23 +00:00
server Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
uwp Modernize Thread 2021-01-29 12:02:13 +01:00
windows Modernize Thread 2021-01-29 12:02:13 +01:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub