godot/platform/osx/SCsub
Rémi Verschelde 3a2ca68af3 SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00

24 lines
530 B
Python

#!/usr/bin/env python
Import('env')
import os
from platform_methods import run_in_subprocess
import platform_osx_builders
files = [
'crash_handler_osx.mm',
'os_osx.mm',
'godot_main_osx.mm',
'sem_osx.cpp',
'dir_access_osx.mm',
'joypad_osx.cpp',
'power_osx.cpp',
]
prog = env.add_program('#bin/godot', files)
if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))