godot/platform/linuxbsd
gregcsokas 42e619c01e Adding function key support from F17 to F35
OSX supports everything by default,
Linux is also capable of supporting every function key,
Windows as I know support only up to F24
2022-06-16 19:38:21 +02:00
..
export
crash_handler_linuxbsd.cpp
crash_handler_linuxbsd.h
detect_prime_x11.cpp
detect_prime_x11.h
detect.py
display_server_x11.cpp
display_server_x11.h
freedesktop_screensaver.cpp
freedesktop_screensaver.h
gl_manager_x11.cpp
gl_manager_x11.h
godot_linuxbsd.cpp
joypad_linux.cpp
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
libudev-so_wrap.c
libudev-so_wrap.h
logo.png
os_linuxbsd.cpp
os_linuxbsd.h
pck_embed.ld
pck_embed.legacy.ld
platform_config.h
platform_linuxbsd_builders.py
README.md
SCsub
speechd-so_wrap.c
speechd-so_wrap.h
tts_linux.cpp
tts_linux.h
vulkan_context_x11.cpp
vulkan_context_x11.h

Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.