godot/servers/rendering/renderer_rd
Rémi Verschelde f1abfbbeb1
Merge pull request #48837 from Soupstraw/shader-pi
Added constants PI, TAU and E to the shader language
2021-05-25 18:07:15 +02:00
..
forward_clustered Merge pull request #48837 from Soupstraw/shader-pi 2021-05-25 18:07:15 +02:00
forward_mobile Added constants PI, TAU and E to the shader language 2021-05-25 12:15:08 +03:00
shaders Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
cluster_builder_rd.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
cluster_builder_rd.h
effects_rd.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
effects_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Merge pull request #48837 from Soupstraw/shader-pi 2021-05-25 18:07:15 +02:00
renderer_canvas_render_rd.h Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
renderer_compositor_rd.cpp Implementing blit shader with versions 2021-05-12 22:52:28 +10:00
renderer_compositor_rd.h Implementing blit shader with versions 2021-05-12 22:52:28 +10:00
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_gi_rd.cpp Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer. 2021-05-10 21:52:15 +10:00
renderer_scene_gi_rd.h Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer. 2021-05-10 21:52:15 +10:00
renderer_scene_render_rd.cpp Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer. 2021-05-10 21:52:15 +10:00
renderer_scene_render_rd.h Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer. 2021-05-10 21:52:15 +10:00
renderer_scene_sky_rd.cpp Added constants PI, TAU and E to the shader language 2021-05-25 12:15:08 +03:00
renderer_scene_sky_rd.h
renderer_storage_rd.cpp Merge pull request #48837 from Soupstraw/shader-pi 2021-05-25 18:07:15 +02:00
renderer_storage_rd.h Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp Allow shader arrays to be passed as parameters and return value 2021-05-22 20:15:03 +03:00
shader_compiler_rd.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00
shader_rd.cpp Split particle shader entry points 2021-04-17 12:22:55 -03:00
shader_rd.h Refactor GLSL shader compilation 2021-04-14 11:37:52 -03:00