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forward_clustered
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Merge pull request #48837 from Soupstraw/shader-pi
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2021-05-25 18:07:15 +02:00 |
forward_mobile
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Added constants PI, TAU and E to the shader language
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2021-05-25 12:15:08 +03:00 |
shaders
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Support for 2D particles to collide against SDF
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2021-05-23 16:43:36 -03:00 |
cluster_builder_rd.cpp
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Core: Drop custom copymem /zeromem defines
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2021-04-27 16:26:27 +02:00 |
cluster_builder_rd.h
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effects_rd.cpp
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Core: Drop custom copymem /zeromem defines
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2021-04-27 16:26:27 +02:00 |
effects_rd.h
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pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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renderer_canvas_render_rd.cpp
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Merge pull request #48837 from Soupstraw/shader-pi
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2021-05-25 18:07:15 +02:00 |
renderer_canvas_render_rd.h
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Support for 2D particles to collide against SDF
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2021-05-23 16:43:36 -03:00 |
renderer_compositor_rd.cpp
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Implementing blit shader with versions
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2021-05-12 22:52:28 +10:00 |
renderer_compositor_rd.h
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Implementing blit shader with versions
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2021-05-12 22:52:28 +10:00 |
renderer_scene_environment_rd.cpp
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renderer_scene_environment_rd.h
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renderer_scene_gi_rd.cpp
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Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer.
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2021-05-10 21:52:15 +10:00 |
renderer_scene_gi_rd.h
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Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer.
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2021-05-10 21:52:15 +10:00 |
renderer_scene_render_rd.cpp
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Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer.
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2021-05-10 21:52:15 +10:00 |
renderer_scene_render_rd.h
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Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer.
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2021-05-10 21:52:15 +10:00 |
renderer_scene_sky_rd.cpp
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Added constants PI, TAU and E to the shader language
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2021-05-25 12:15:08 +03:00 |
renderer_scene_sky_rd.h
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renderer_storage_rd.cpp
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Merge pull request #48837 from Soupstraw/shader-pi
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2021-05-25 18:07:15 +02:00 |
renderer_storage_rd.h
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Support for 2D particles to collide against SDF
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2021-05-23 16:43:36 -03:00 |
SCsub
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
shader_compiler_rd.cpp
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Allow shader arrays to be passed as parameters and return value
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2021-05-22 20:15:03 +03:00 |
shader_compiler_rd.h
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |
shader_rd.cpp
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Split particle shader entry points
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2021-04-17 12:22:55 -03:00 |
shader_rd.h
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Refactor GLSL shader compilation
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2021-04-14 11:37:52 -03:00 |