mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
44 lines
1.5 KiB
XML
44 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="FuncRef" inherits="Reference" category="Core" version="3.1">
|
|
<brief_description>
|
|
Reference to a function in an object.
|
|
</brief_description>
|
|
<description>
|
|
In GDScript, functions are not [i]first-class objects[/i]. This means it is impossible to store them directly as variables, return them from another function, or pass them as arguments.
|
|
However, by creating a [code]FuncRef[/code] using the [method @GDScript.funcref] function, a reference to a function in a given object can be created, passed around and called.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="call_func" qualifiers="vararg">
|
|
<return type="Variant">
|
|
</return>
|
|
<description>
|
|
Calls the referenced function previously set by [method set_function] or [method @GDScript.funcref].
|
|
</description>
|
|
</method>
|
|
<method name="set_function">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="name" type="String">
|
|
</argument>
|
|
<description>
|
|
The name of the referenced function to call on the object, without parentheses or any parameters.
|
|
</description>
|
|
</method>
|
|
<method name="set_instance">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="instance" type="Object">
|
|
</argument>
|
|
<description>
|
|
The object containing the referenced function. This object must be of a type actually inheriting from [Object], not a built-in type such as [int], [Vector2] or [Dictionary].
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|