godot/doc/classes/LargeTexture.xml
2019-04-01 12:33:56 +02:00

93 lines
2.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="LargeTexture" inherits="Texture" category="Core" version="3.2">
<brief_description>
A Texture capable of storing many smaller Textures with offsets.
</brief_description>
<description>
A Texture capable of storing many smaller Textures with offsets.
You can dynamically add pieces([Texture]) to this [code]LargeTexture[/code] using different offsets.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="add_piece">
<return type="int">
</return>
<argument index="0" name="ofs" type="Vector2">
</argument>
<argument index="1" name="texture" type="Texture">
</argument>
<description>
Add another [Texture] to this [code]LargeTexture[/code], starting on offset "ofs".
</description>
</method>
<method name="clear">
<return type="void">
</return>
<description>
Clears the [code]LargeTexture[/code].
</description>
</method>
<method name="get_piece_count" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of pieces currently in this [code]LargeTexture[/code].
</description>
</method>
<method name="get_piece_offset" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the offset of the piece with index "idx".
</description>
</method>
<method name="get_piece_texture" qualifiers="const">
<return type="Texture">
</return>
<argument index="0" name="idx" type="int">
</argument>
<description>
Returns the [Texture] of the piece with index "idx".
</description>
</method>
<method name="set_piece_offset">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="ofs" type="Vector2">
</argument>
<description>
Sets the offset of the piece with index "idx" to "ofs".
</description>
</method>
<method name="set_piece_texture">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="texture" type="Texture">
</argument>
<description>
Sets the [Texture] of the piece with index "idx" to "texture".
</description>
</method>
<method name="set_size">
<return type="void">
</return>
<argument index="0" name="size" type="Vector2">
</argument>
<description>
Sets the size of this [code]LargeTexture[/code].
</description>
</method>
</methods>
<constants>
</constants>
</class>