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43f03e2ce6
Rename ItemList's bg -> panel Rename ItemList's bg_focus -> focus Rename ProgressBar's bg -> background Rename ProgressBar's fg -> fill Rename Tree's bg -> panel Rename Tree's bg_focus -> focus Rename ScrollContainer's bg -> panel Rename FileDialog's *_icon_modulate -> *_icon_color Rename FileDialog's files_disabled -> file_disabled_color Rename CheckButton's on/off -> checked/unchecked Rename check_v_adjust -> check_v_offset
67 lines
3.0 KiB
C++
67 lines
3.0 KiB
C++
/*************************************************************************/
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/* check_button.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CHECK_BUTTON_H
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#define CHECK_BUTTON_H
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#include "scene/gui/button.h"
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class CheckButton : public Button {
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GDCLASS(CheckButton, Button);
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struct ThemeCache {
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int h_separation = 0;
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int check_v_offset = 0;
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Ref<StyleBox> normal_style;
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Ref<Texture2D> checked;
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Ref<Texture2D> unchecked;
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Ref<Texture2D> checked_disabled;
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Ref<Texture2D> unchecked_disabled;
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Ref<Texture2D> checked_mirrored;
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Ref<Texture2D> unchecked_mirrored;
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Ref<Texture2D> checked_disabled_mirrored;
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Ref<Texture2D> unchecked_disabled_mirrored;
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} theme_cache;
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protected:
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Size2 get_icon_size() const;
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virtual Size2 get_minimum_size() const override;
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virtual void _update_theme_item_cache() override;
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void _notification(int p_what);
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public:
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CheckButton(const String &p_text = String());
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~CheckButton();
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};
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#endif // CHECK_BUTTON_H
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