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666 lines
24 KiB
C++
666 lines
24 KiB
C++
/*************************************************************************/
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/* collision_object_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "collision_object_2d.h"
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#include "scene/resources/world_2d.h"
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#include "scene/scene_string_names.h"
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void CollisionObject2D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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Transform2D global_transform = get_global_transform();
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if (area) {
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PhysicsServer2D::get_singleton()->area_set_transform(rid, global_transform);
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} else {
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PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, global_transform);
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}
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bool disabled = !is_enabled();
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if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
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_apply_disabled();
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}
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if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
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Ref<World2D> world_ref = get_world_2d();
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ERR_FAIL_COND(!world_ref.is_valid());
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RID space = world_ref->get_space();
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if (area) {
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PhysicsServer2D::get_singleton()->area_set_space(rid, space);
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} else {
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PhysicsServer2D::get_singleton()->body_set_space(rid, space);
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}
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}
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_update_pickable();
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} break;
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case NOTIFICATION_ENTER_CANVAS: {
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if (area) {
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PhysicsServer2D::get_singleton()->area_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
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} else {
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PhysicsServer2D::get_singleton()->body_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
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}
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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_update_pickable();
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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if (only_update_transform_changes) {
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return;
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}
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Transform2D global_transform = get_global_transform();
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if (area) {
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PhysicsServer2D::get_singleton()->area_set_transform(rid, global_transform);
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} else {
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PhysicsServer2D::get_singleton()->body_set_state(rid, PhysicsServer2D::BODY_STATE_TRANSFORM, global_transform);
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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bool disabled = !is_enabled();
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if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
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if (area) {
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PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
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} else {
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PhysicsServer2D::get_singleton()->body_set_space(rid, RID());
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}
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}
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if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
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_apply_enabled();
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}
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} break;
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case NOTIFICATION_EXIT_CANVAS: {
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if (area) {
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PhysicsServer2D::get_singleton()->area_attach_canvas_instance_id(rid, ObjectID());
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} else {
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PhysicsServer2D::get_singleton()->body_attach_canvas_instance_id(rid, ObjectID());
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}
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} break;
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case NOTIFICATION_DISABLED: {
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_apply_disabled();
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} break;
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case NOTIFICATION_ENABLED: {
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_apply_enabled();
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} break;
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}
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}
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void CollisionObject2D::set_collision_layer(uint32_t p_layer) {
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collision_layer = p_layer;
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if (area) {
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PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
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} else {
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PhysicsServer2D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
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}
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}
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uint32_t CollisionObject2D::get_collision_layer() const {
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return collision_layer;
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}
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void CollisionObject2D::set_collision_mask(uint32_t p_mask) {
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collision_mask = p_mask;
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if (area) {
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PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
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} else {
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PhysicsServer2D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
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}
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}
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uint32_t CollisionObject2D::get_collision_mask() const {
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return collision_mask;
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}
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void CollisionObject2D::set_collision_layer_value(int p_layer_number, bool p_value) {
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ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
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uint32_t collision_layer = get_collision_layer();
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if (p_value) {
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collision_layer |= 1 << (p_layer_number - 1);
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} else {
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collision_layer &= ~(1 << (p_layer_number - 1));
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}
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set_collision_layer(collision_layer);
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}
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bool CollisionObject2D::get_collision_layer_value(int p_layer_number) const {
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ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
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return get_collision_layer() & (1 << (p_layer_number - 1));
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}
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void CollisionObject2D::set_collision_mask_value(int p_layer_number, bool p_value) {
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ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
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uint32_t mask = get_collision_mask();
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if (p_value) {
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mask |= 1 << (p_layer_number - 1);
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} else {
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mask &= ~(1 << (p_layer_number - 1));
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}
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set_collision_mask(mask);
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}
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bool CollisionObject2D::get_collision_mask_value(int p_layer_number) const {
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ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
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return get_collision_mask() & (1 << (p_layer_number - 1));
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}
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void CollisionObject2D::set_collision_priority(real_t p_priority) {
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collision_priority = p_priority;
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if (!area) {
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PhysicsServer2D::get_singleton()->body_set_collision_priority(get_rid(), p_priority);
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}
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}
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real_t CollisionObject2D::get_collision_priority() const {
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return collision_priority;
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}
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void CollisionObject2D::set_disable_mode(DisableMode p_mode) {
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if (disable_mode == p_mode) {
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return;
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}
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bool disabled = is_inside_tree() && !is_enabled();
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if (disabled) {
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// Cancel previous disable mode.
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_apply_enabled();
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}
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disable_mode = p_mode;
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if (disabled) {
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// Apply new disable mode.
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_apply_disabled();
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}
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}
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CollisionObject2D::DisableMode CollisionObject2D::get_disable_mode() const {
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return disable_mode;
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}
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void CollisionObject2D::_apply_disabled() {
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switch (disable_mode) {
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case DISABLE_MODE_REMOVE: {
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if (is_inside_tree()) {
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if (area) {
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PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
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} else {
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PhysicsServer2D::get_singleton()->body_set_space(rid, RID());
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}
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}
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} break;
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case DISABLE_MODE_MAKE_STATIC: {
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if (!area && (body_mode != PhysicsServer2D::BODY_MODE_STATIC)) {
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PhysicsServer2D::get_singleton()->body_set_mode(rid, PhysicsServer2D::BODY_MODE_STATIC);
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}
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} break;
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case DISABLE_MODE_KEEP_ACTIVE: {
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// Nothing to do.
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} break;
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}
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}
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void CollisionObject2D::_apply_enabled() {
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switch (disable_mode) {
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case DISABLE_MODE_REMOVE: {
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if (is_inside_tree()) {
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RID space = get_world_2d()->get_space();
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if (area) {
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PhysicsServer2D::get_singleton()->area_set_space(rid, space);
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} else {
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PhysicsServer2D::get_singleton()->body_set_space(rid, space);
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}
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}
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} break;
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case DISABLE_MODE_MAKE_STATIC: {
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if (!area && (body_mode != PhysicsServer2D::BODY_MODE_STATIC)) {
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PhysicsServer2D::get_singleton()->body_set_mode(rid, body_mode);
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}
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} break;
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case DISABLE_MODE_KEEP_ACTIVE: {
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// Nothing to do.
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} break;
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}
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}
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uint32_t CollisionObject2D::create_shape_owner(Object *p_owner) {
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ShapeData sd;
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uint32_t id;
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if (shapes.size() == 0) {
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id = 0;
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} else {
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id = shapes.back()->key() + 1;
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}
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sd.owner_id = p_owner ? p_owner->get_instance_id() : ObjectID();
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shapes[id] = sd;
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return id;
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}
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void CollisionObject2D::remove_shape_owner(uint32_t owner) {
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ERR_FAIL_COND(!shapes.has(owner));
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shape_owner_clear_shapes(owner);
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shapes.erase(owner);
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}
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void CollisionObject2D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabled) {
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ERR_FAIL_COND(!shapes.has(p_owner));
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ShapeData &sd = shapes[p_owner];
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sd.disabled = p_disabled;
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for (int i = 0; i < sd.shapes.size(); i++) {
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if (area) {
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PhysicsServer2D::get_singleton()->area_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
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} else {
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PhysicsServer2D::get_singleton()->body_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
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}
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}
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}
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bool CollisionObject2D::is_shape_owner_disabled(uint32_t p_owner) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), false);
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return shapes[p_owner].disabled;
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}
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void CollisionObject2D::shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable) {
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if (area) {
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return; //not for areas
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}
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ERR_FAIL_COND(!shapes.has(p_owner));
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ShapeData &sd = shapes[p_owner];
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sd.one_way_collision = p_enable;
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for (int i = 0; i < sd.shapes.size(); i++) {
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PhysicsServer2D::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin);
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}
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}
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bool CollisionObject2D::is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), false);
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return shapes[p_owner].one_way_collision;
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}
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void CollisionObject2D::shape_owner_set_one_way_collision_margin(uint32_t p_owner, real_t p_margin) {
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if (area) {
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return; //not for areas
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}
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ERR_FAIL_COND(!shapes.has(p_owner));
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ShapeData &sd = shapes[p_owner];
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sd.one_way_collision_margin = p_margin;
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for (int i = 0; i < sd.shapes.size(); i++) {
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PhysicsServer2D::get_singleton()->body_set_shape_as_one_way_collision(rid, sd.shapes[i].index, sd.one_way_collision, sd.one_way_collision_margin);
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}
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}
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real_t CollisionObject2D::get_shape_owner_one_way_collision_margin(uint32_t p_owner) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
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return shapes[p_owner].one_way_collision_margin;
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}
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void CollisionObject2D::get_shape_owners(List<uint32_t> *r_owners) {
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for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
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r_owners->push_back(E.key);
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}
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}
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PackedInt32Array CollisionObject2D::_get_shape_owners() {
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PackedInt32Array ret;
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for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
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ret.push_back(E.key);
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}
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return ret;
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}
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void CollisionObject2D::shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform) {
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ERR_FAIL_COND(!shapes.has(p_owner));
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ShapeData &sd = shapes[p_owner];
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sd.xform = p_transform;
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for (int i = 0; i < sd.shapes.size(); i++) {
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if (area) {
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PhysicsServer2D::get_singleton()->area_set_shape_transform(rid, sd.shapes[i].index, sd.xform);
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} else {
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PhysicsServer2D::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, sd.xform);
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}
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}
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}
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Transform2D CollisionObject2D::shape_owner_get_transform(uint32_t p_owner) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), Transform2D());
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return shapes[p_owner].xform;
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}
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Object *CollisionObject2D::shape_owner_get_owner(uint32_t p_owner) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr);
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return ObjectDB::get_instance(shapes[p_owner].owner_id);
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}
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void CollisionObject2D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape) {
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ERR_FAIL_COND(!shapes.has(p_owner));
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ERR_FAIL_COND(p_shape.is_null());
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ShapeData &sd = shapes[p_owner];
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ShapeData::Shape s;
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s.index = total_subshapes;
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s.shape = p_shape;
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if (area) {
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PhysicsServer2D::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
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} else {
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PhysicsServer2D::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
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}
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sd.shapes.push_back(s);
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total_subshapes++;
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}
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int CollisionObject2D::shape_owner_get_shape_count(uint32_t p_owner) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
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return shapes[p_owner].shapes.size();
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}
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Ref<Shape2D> CollisionObject2D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape2D>());
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ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape2D>());
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return shapes[p_owner].shapes[p_shape].shape;
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}
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int CollisionObject2D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const {
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ERR_FAIL_COND_V(!shapes.has(p_owner), -1);
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ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1);
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return shapes[p_owner].shapes[p_shape].index;
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}
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void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
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ERR_FAIL_COND(!shapes.has(p_owner));
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ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
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int index_to_remove = shapes[p_owner].shapes[p_shape].index;
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if (area) {
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PhysicsServer2D::get_singleton()->area_remove_shape(rid, index_to_remove);
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} else {
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PhysicsServer2D::get_singleton()->body_remove_shape(rid, index_to_remove);
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}
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shapes[p_owner].shapes.remove_at(p_shape);
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for (KeyValue<uint32_t, ShapeData> &E : shapes) {
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for (int i = 0; i < E.value.shapes.size(); i++) {
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if (E.value.shapes[i].index > index_to_remove) {
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E.value.shapes.write[i].index -= 1;
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}
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}
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}
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total_subshapes--;
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}
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void CollisionObject2D::shape_owner_clear_shapes(uint32_t p_owner) {
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ERR_FAIL_COND(!shapes.has(p_owner));
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while (shape_owner_get_shape_count(p_owner) > 0) {
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shape_owner_remove_shape(p_owner, 0);
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}
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}
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uint32_t CollisionObject2D::shape_find_owner(int p_shape_index) const {
|
|
ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, UINT32_MAX);
|
|
|
|
for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
|
|
for (int i = 0; i < E.value.shapes.size(); i++) {
|
|
if (E.value.shapes[i].index == p_shape_index) {
|
|
return E.key;
|
|
}
|
|
}
|
|
}
|
|
|
|
//in theory it should be unreachable
|
|
ERR_FAIL_V_MSG(UINT32_MAX, "Can't find owner for shape index " + itos(p_shape_index) + ".");
|
|
}
|
|
|
|
void CollisionObject2D::set_pickable(bool p_enabled) {
|
|
if (pickable == p_enabled) {
|
|
return;
|
|
}
|
|
|
|
pickable = p_enabled;
|
|
_update_pickable();
|
|
}
|
|
|
|
bool CollisionObject2D::is_pickable() const {
|
|
return pickable;
|
|
}
|
|
|
|
void CollisionObject2D::_input_event_call(Viewport *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) {
|
|
GDVIRTUAL_CALL(_input_event, p_viewport, p_input_event, p_shape);
|
|
emit_signal(SceneStringNames::get_singleton()->input_event, p_viewport, p_input_event, p_shape);
|
|
}
|
|
|
|
void CollisionObject2D::_mouse_enter() {
|
|
if (get_script_instance()) {
|
|
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter);
|
|
}
|
|
emit_signal(SceneStringNames::get_singleton()->mouse_entered);
|
|
}
|
|
|
|
void CollisionObject2D::_mouse_exit() {
|
|
if (get_script_instance()) {
|
|
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit);
|
|
}
|
|
emit_signal(SceneStringNames::get_singleton()->mouse_exited);
|
|
}
|
|
|
|
void CollisionObject2D::_mouse_shape_enter(int p_shape) {
|
|
if (get_script_instance()) {
|
|
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_shape_enter, p_shape);
|
|
}
|
|
emit_signal(SceneStringNames::get_singleton()->mouse_shape_entered, p_shape);
|
|
}
|
|
|
|
void CollisionObject2D::_mouse_shape_exit(int p_shape) {
|
|
if (get_script_instance()) {
|
|
get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_shape_exit, p_shape);
|
|
}
|
|
emit_signal(SceneStringNames::get_singleton()->mouse_shape_exited, p_shape);
|
|
}
|
|
|
|
void CollisionObject2D::set_only_update_transform_changes(bool p_enable) {
|
|
only_update_transform_changes = p_enable;
|
|
}
|
|
|
|
bool CollisionObject2D::is_only_update_transform_changes_enabled() const {
|
|
return only_update_transform_changes;
|
|
}
|
|
|
|
void CollisionObject2D::set_body_mode(PhysicsServer2D::BodyMode p_mode) {
|
|
ERR_FAIL_COND(area);
|
|
|
|
if (body_mode == p_mode) {
|
|
return;
|
|
}
|
|
|
|
body_mode = p_mode;
|
|
|
|
if (is_inside_tree() && !is_enabled() && (disable_mode == DISABLE_MODE_MAKE_STATIC)) {
|
|
return;
|
|
}
|
|
|
|
PhysicsServer2D::get_singleton()->body_set_mode(rid, p_mode);
|
|
}
|
|
|
|
void CollisionObject2D::_update_pickable() {
|
|
if (!is_inside_tree()) {
|
|
return;
|
|
}
|
|
|
|
bool is_pickable = pickable && is_visible_in_tree();
|
|
if (area) {
|
|
PhysicsServer2D::get_singleton()->area_set_pickable(rid, is_pickable);
|
|
} else {
|
|
PhysicsServer2D::get_singleton()->body_set_pickable(rid, is_pickable);
|
|
}
|
|
}
|
|
|
|
PackedStringArray CollisionObject2D::get_configuration_warnings() const {
|
|
PackedStringArray warnings = Node::get_configuration_warnings();
|
|
|
|
if (shapes.is_empty()) {
|
|
warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape."));
|
|
}
|
|
|
|
return warnings;
|
|
}
|
|
|
|
void CollisionObject2D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject2D::get_rid);
|
|
ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject2D::set_collision_layer);
|
|
ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject2D::get_collision_layer);
|
|
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject2D::set_collision_mask);
|
|
ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject2D::get_collision_mask);
|
|
ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &CollisionObject2D::set_collision_layer_value);
|
|
ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject2D::get_collision_layer_value);
|
|
ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject2D::set_collision_mask_value);
|
|
ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject2D::get_collision_mask_value);
|
|
ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CollisionObject2D::set_collision_priority);
|
|
ClassDB::bind_method(D_METHOD("get_collision_priority"), &CollisionObject2D::get_collision_priority);
|
|
ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject2D::set_disable_mode);
|
|
ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject2D::get_disable_mode);
|
|
ClassDB::bind_method(D_METHOD("set_pickable", "enabled"), &CollisionObject2D::set_pickable);
|
|
ClassDB::bind_method(D_METHOD("is_pickable"), &CollisionObject2D::is_pickable);
|
|
ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject2D::create_shape_owner);
|
|
ClassDB::bind_method(D_METHOD("remove_shape_owner", "owner_id"), &CollisionObject2D::remove_shape_owner);
|
|
ClassDB::bind_method(D_METHOD("get_shape_owners"), &CollisionObject2D::_get_shape_owners);
|
|
ClassDB::bind_method(D_METHOD("shape_owner_set_transform", "owner_id", "transform"), &CollisionObject2D::shape_owner_set_transform);
|
|
ClassDB::bind_method(D_METHOD("shape_owner_get_transform", "owner_id"), &CollisionObject2D::shape_owner_get_transform);
|
|
ClassDB::bind_method(D_METHOD("shape_owner_get_owner", "owner_id"), &CollisionObject2D::shape_owner_get_owner);
|
|
ClassDB::bind_method(D_METHOD("shape_owner_set_disabled", "owner_id", "disabled"), &CollisionObject2D::shape_owner_set_disabled);
|
|
ClassDB::bind_method(D_METHOD("is_shape_owner_disabled", "owner_id"), &CollisionObject2D::is_shape_owner_disabled);
|
|
ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision", "owner_id", "enable"), &CollisionObject2D::shape_owner_set_one_way_collision);
|
|
ClassDB::bind_method(D_METHOD("is_shape_owner_one_way_collision_enabled", "owner_id"), &CollisionObject2D::is_shape_owner_one_way_collision_enabled);
|
|
ClassDB::bind_method(D_METHOD("shape_owner_set_one_way_collision_margin", "owner_id", "margin"), &CollisionObject2D::shape_owner_set_one_way_collision_margin);
|
|
ClassDB::bind_method(D_METHOD("get_shape_owner_one_way_collision_margin", "owner_id"), &CollisionObject2D::get_shape_owner_one_way_collision_margin);
|
|
ClassDB::bind_method(D_METHOD("shape_owner_add_shape", "owner_id", "shape"), &CollisionObject2D::shape_owner_add_shape);
|
|
ClassDB::bind_method(D_METHOD("shape_owner_get_shape_count", "owner_id"), &CollisionObject2D::shape_owner_get_shape_count);
|
|
ClassDB::bind_method(D_METHOD("shape_owner_get_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape);
|
|
ClassDB::bind_method(D_METHOD("shape_owner_get_shape_index", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_get_shape_index);
|
|
ClassDB::bind_method(D_METHOD("shape_owner_remove_shape", "owner_id", "shape_id"), &CollisionObject2D::shape_owner_remove_shape);
|
|
ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject2D::shape_owner_clear_shapes);
|
|
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner);
|
|
|
|
GDVIRTUAL_BIND(_input_event, "viewport", "event", "shape_idx");
|
|
GDVIRTUAL_BIND(_mouse_enter);
|
|
GDVIRTUAL_BIND(_mouse_exit);
|
|
GDVIRTUAL_BIND(_mouse_shape_enter, "shape_idx");
|
|
GDVIRTUAL_BIND(_mouse_shape_exit, "shape_idx");
|
|
|
|
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
|
|
ADD_SIGNAL(MethodInfo("mouse_entered"));
|
|
ADD_SIGNAL(MethodInfo("mouse_exited"));
|
|
ADD_SIGNAL(MethodInfo("mouse_shape_entered", PropertyInfo(Variant::INT, "shape_idx")));
|
|
ADD_SIGNAL(MethodInfo("mouse_shape_exited", PropertyInfo(Variant::INT, "shape_idx")));
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,Make Static,Keep Active"), "set_disable_mode", "get_disable_mode");
|
|
|
|
ADD_GROUP("Collision", "collision_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
|
|
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority");
|
|
|
|
ADD_GROUP("Input", "input_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_pickable"), "set_pickable", "is_pickable");
|
|
|
|
BIND_ENUM_CONSTANT(DISABLE_MODE_REMOVE);
|
|
BIND_ENUM_CONSTANT(DISABLE_MODE_MAKE_STATIC);
|
|
BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
|
|
}
|
|
|
|
CollisionObject2D::CollisionObject2D(RID p_rid, bool p_area) {
|
|
rid = p_rid;
|
|
area = p_area;
|
|
pickable = true;
|
|
set_notify_transform(true);
|
|
total_subshapes = 0;
|
|
only_update_transform_changes = false;
|
|
|
|
if (p_area) {
|
|
PhysicsServer2D::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
|
|
} else {
|
|
PhysicsServer2D::get_singleton()->body_attach_object_instance_id(rid, get_instance_id());
|
|
PhysicsServer2D::get_singleton()->body_set_mode(rid, body_mode);
|
|
}
|
|
}
|
|
|
|
CollisionObject2D::CollisionObject2D() {
|
|
//owner=
|
|
|
|
set_notify_transform(true);
|
|
}
|
|
|
|
CollisionObject2D::~CollisionObject2D() {
|
|
PhysicsServer2D::get_singleton()->free(rid);
|
|
}
|