godot/platform/linuxbsd
Rémi Verschelde 413ff7938d
X11: Try to load libXrandr.so.3 if libXrandr.so.2 isn't found
All Linux distros, and FreeBSD and OpenBSD seem to have libXrandr.so.2,
but for some reason recent NetBSD versions seem to have libXrandr.so.3 now.
2020-09-18 11:55:12 +02:00
..
export
context_gl_x11.cpp
context_gl_x11.h
crash_handler_linuxbsd.cpp [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
crash_handler_linuxbsd.h
detect_prime_x11.cpp
detect_prime_x11.h
detect.py Add window click-through support. 2020-09-17 12:36:18 +03:00
display_server_x11.cpp X11: Try to load libXrandr.so.3 if libXrandr.so.2 isn't found 2020-09-18 11:55:12 +02:00
display_server_x11.h Add window click-through support. 2020-09-17 12:36:18 +03:00
godot_linuxbsd.cpp t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
joypad_linux.cpp Update Linux gamepad detection to match SDL. 2020-07-22 10:17:39 +01:00
joypad_linux.h
key_mapping_x11.cpp
key_mapping_x11.h
logo.png
os_linuxbsd.cpp Port ClassDB tests to use doctest 2020-08-16 16:41:02 +03:00
os_linuxbsd.h Port ClassDB tests to use doctest 2020-08-16 16:41:02 +03:00
pck_embed.ld
pck_embed.legacy.ld
platform_config.h Linux/BSD: Fix support for NetBSD 2020-09-18 10:27:55 +02:00
platform_linuxbsd_builders.py
SCsub
vulkan_context_x11.cpp
vulkan_context_x11.h