godot/scene/resources
K. S. Ernest (iFire) Lee 39922d7167 Handle gltf binary
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]

Enable compressed mip maps from Basis Universal for faster compressions.

Increase the quality of Basis to avoid corruption.

To keep compatibility use the first mip of the previous internal Godot format.

Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
..
default_theme Clean-up, harmonize, and improve StyleBox API 2023-01-19 20:02:21 +03:00
animation_library.cpp
animation_library.h
animation.cpp Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
animation.h
audio_stream_polyphonic.cpp Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US 2023-01-23 11:08:55 +01:00
audio_stream_polyphonic.h Simplify AudioStreamPolyphonic 2023-01-23 10:47:01 +01:00
audio_stream_wav.cpp
audio_stream_wav.h
bit_map.cpp
bit_map.h
bone_map.cpp
bone_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_attributes.cpp allowed negative DoF blur transition in the editor 2023-01-20 20:39:49 -06:00
camera_attributes.h
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp Fix scaling issue in draw_line and similar methods 2023-01-16 12:49:58 +03:00
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp
curve.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Merge pull request #70602 from Calinou/environment-no-sky-hide-ambient-light-properties 2023-01-19 21:53:02 +01:00
environment.h
fog_material.cpp
fog_material.h
font.cpp [SystemFont] Add missing MSDF properties. 2023-01-26 09:47:42 +02:00
font.h [SystemFont] Add missing MSDF properties. 2023-01-26 09:47:42 +02:00
gradient.cpp
gradient.h
height_map_shape_3d.cpp
height_map_shape_3d.h
immediate_mesh.cpp Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
immediate_mesh.h
importer_mesh.cpp Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
importer_mesh.h
label_settings.cpp
label_settings.h
material.cpp Merge pull request #70377 from dsnopek/server-export-mk2 2023-01-23 22:13:28 +01:00
material.h Merge pull request #70377 from dsnopek/server-export-mk2 2023-01-23 22:13:28 +01:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp Merge pull request #63667 from AntonioDell/bugfix/63549 2023-01-21 11:32:28 +01:00
mesh_library.h
mesh.cpp Merge pull request #70377 from dsnopek/server-export-mk2 2023-01-23 22:13:28 +01:00
mesh.h Add "dedicated server" export mode which can strip unneeded visual resources 2023-01-23 13:24:54 -06:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
navigation_polygon.cpp
navigation_polygon.h
packed_scene.cpp Merge pull request #57606 from SaracenOne/update_on_reimport 2023-01-23 15:35:44 +01:00
packed_scene.h Update instances of scenes which have been reimported. 2023-01-16 13:46:33 -08:00
particle_process_material.cpp Merge pull request #70716 from Calinou/particles-tweak-animation-offset-property-hint 2023-01-10 11:01:14 +01:00
particle_process_material.h
physics_material.cpp
physics_material.h
polygon_path_finder.cpp Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
polygon_path_finder.h
primitive_meshes.cpp Implement BiDi override mode for GDScript source. 2023-01-18 19:22:20 +02:00
primitive_meshes.h Implement BiDi override mode for GDScript source. 2023-01-18 19:22:20 +02:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Merge pull request #71687 from reduz/support-script-class-name-in-efs 2023-01-21 16:54:23 +01:00
resource_format_text.h Merge pull request #71687 from reduz/support-script-class-name-in-efs 2023-01-21 16:54:23 +01:00
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shader_include.cpp
shader_include.h
shader.cpp Fix shader include dependency handling 2023-01-22 22:19:52 +02:00
shader.h Fix shader include dependency handling 2023-01-22 22:19:52 +02:00
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" 2023-01-24 16:05:07 -06:00
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
skeleton_modification_2d_twoboneik.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_stack_2d.cpp PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" 2023-01-24 16:05:07 -06:00
skeleton_modification_stack_2d.h
skeleton_profile.cpp
skeleton_profile.h
skin.cpp
skin.h
sky_material.cpp
sky_material.h
sky.cpp
sky.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp
sprite_frames.h
style_box.cpp Don't change region_rect when setting texture 2023-01-26 23:02:26 +01:00
style_box.h Remove size restrictions from StyleBoxTexture 2023-01-26 17:11:37 +01:00
surface_tool.cpp Make SurfaceTool.generate_normals() behave in a consistent manner in regard to smoothing groups, imply group 0 is flat 2023-01-26 12:32:31 -06:00
surface_tool.h Make SurfaceTool.generate_normals() behave in a consistent manner in regard to smoothing groups, imply group 0 is flat 2023-01-26 12:32:31 -06:00
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp
text_line.h
text_paragraph.cpp Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
text_paragraph.h
texture.cpp Handle gltf binary 2023-01-27 02:02:02 -08:00
texture.h Add "dedicated server" export mode which can strip unneeded visual resources 2023-01-23 13:24:54 -06:00
theme.cpp
theme.h
tile_set.cpp Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
tile_set.h
video_stream.h
visual_shader_nodes.cpp Add derivative functions with precision to shaders 2023-01-26 20:53:46 +03:00
visual_shader_nodes.h Add derivative functions with precision to shaders 2023-01-26 20:53:46 +03:00
visual_shader_particle_nodes.cpp
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" 2023-01-24 16:05:07 -06:00
visual_shader.h
world_2d.cpp
world_2d.h
world_3d.cpp
world_3d.h
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h