..
default_theme
Clean-up, harmonize, and improve StyleBox API
2023-01-19 20:02:21 +03:00
animation_library.cpp
animation_library.h
animation.cpp
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
animation.h
audio_stream_polyphonic.cpp
Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US
2023-01-23 11:08:55 +01:00
audio_stream_polyphonic.h
Simplify AudioStreamPolyphonic
2023-01-23 10:47:01 +01:00
audio_stream_wav.cpp
audio_stream_wav.h
bit_map.cpp
bit_map.h
bone_map.cpp
bone_map.h
box_shape_3d.cpp
box_shape_3d.h
camera_attributes.cpp
allowed negative DoF blur transition in the editor
2023-01-20 20:39:49 -06:00
camera_attributes.h
canvas_item_material.cpp
canvas_item_material.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
Fix scaling issue in draw_line
and similar methods
2023-01-16 12:49:58 +03:00
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
curve.cpp
curve.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp
Merge pull request #70602 from Calinou/environment-no-sky-hide-ambient-light-properties
2023-01-19 21:53:02 +01:00
environment.h
fog_material.cpp
fog_material.h
font.cpp
[SystemFont] Add missing MSDF properties.
2023-01-26 09:47:42 +02:00
font.h
[SystemFont] Add missing MSDF properties.
2023-01-26 09:47:42 +02:00
gradient.cpp
gradient.h
height_map_shape_3d.cpp
height_map_shape_3d.h
immediate_mesh.cpp
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
immediate_mesh.h
importer_mesh.cpp
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
importer_mesh.h
label_settings.cpp
label_settings.h
material.cpp
Merge pull request #70377 from dsnopek/server-export-mk2
2023-01-23 22:13:28 +01:00
material.h
Merge pull request #70377 from dsnopek/server-export-mk2
2023-01-23 22:13:28 +01:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh_library.cpp
Merge pull request #63667 from AntonioDell/bugfix/63549
2023-01-21 11:32:28 +01:00
mesh_library.h
mesh.cpp
Merge pull request #70377 from dsnopek/server-export-mk2
2023-01-23 22:13:28 +01:00
mesh.h
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 13:24:54 -06:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
navigation_polygon.cpp
navigation_polygon.h
packed_scene.cpp
Merge pull request #57606 from SaracenOne/update_on_reimport
2023-01-23 15:35:44 +01:00
packed_scene.h
Update instances of scenes which have been reimported.
2023-01-16 13:46:33 -08:00
particle_process_material.cpp
Merge pull request #70716 from Calinou/particles-tweak-animation-offset-property-hint
2023-01-10 11:01:14 +01:00
particle_process_material.h
physics_material.cpp
physics_material.h
polygon_path_finder.cpp
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
polygon_path_finder.h
primitive_meshes.cpp
Implement BiDi override mode for GDScript source.
2023-01-18 19:22:20 +02:00
primitive_meshes.h
Implement BiDi override mode for GDScript source.
2023-01-18 19:22:20 +02:00
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp
Merge pull request #71687 from reduz/support-script-class-name-in-efs
2023-01-21 16:54:23 +01:00
resource_format_text.h
Merge pull request #71687 from reduz/support-script-class-name-in-efs
2023-01-21 16:54:23 +01:00
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shader_include.cpp
shader_include.h
shader.cpp
Fix shader include dependency handling
2023-01-22 22:19:52 +02:00
shader.h
Fix shader include dependency handling
2023-01-22 22:19:52 +02:00
shape_2d.cpp
shape_2d.h
shape_3d.cpp
shape_3d.h
skeleton_modification_2d_ccdik.cpp
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
2023-01-24 16:05:07 -06:00
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp
skeleton_modification_2d_twoboneik.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_stack_2d.cpp
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
2023-01-24 16:05:07 -06:00
skeleton_modification_stack_2d.h
skeleton_profile.cpp
skeleton_profile.h
skin.cpp
skin.h
sky_material.cpp
sky_material.h
sky.cpp
sky.h
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp
sprite_frames.h
style_box.cpp
Don't change region_rect when setting texture
2023-01-26 23:02:26 +01:00
style_box.h
Remove size restrictions from StyleBoxTexture
2023-01-26 17:11:37 +01:00
surface_tool.cpp
Make SurfaceTool.generate_normals() behave in a consistent manner in regard to smoothing groups, imply group 0 is flat
2023-01-26 12:32:31 -06:00
surface_tool.h
Make SurfaceTool.generate_normals() behave in a consistent manner in regard to smoothing groups, imply group 0 is flat
2023-01-26 12:32:31 -06:00
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp
text_line.h
text_paragraph.cpp
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
text_paragraph.h
texture.cpp
Handle gltf binary
2023-01-27 02:02:02 -08:00
texture.h
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23 13:24:54 -06:00
theme.cpp
theme.h
tile_set.cpp
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
tile_set.h
video_stream.h
visual_shader_nodes.cpp
Add derivative functions with precision to shaders
2023-01-26 20:53:46 +03:00
visual_shader_nodes.h
Add derivative functions with precision to shaders
2023-01-26 20:53:46 +03:00
visual_shader_particle_nodes.cpp
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
visual_shader.cpp
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
2023-01-24 16:05:07 -06:00
visual_shader.h
world_2d.cpp
world_2d.h
world_3d.cpp
world_3d.h
world_boundary_shape_2d.cpp
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h