godot/thirdparty/graphite/src/Slot.cpp
Rémi Verschelde 0ee6ffb257
graphite: Update to latest Git, switch to MIT license
Graphite is now available under:
MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later

We pick MIT which is the same as Godot's main license for simplicity.

Remove define to skip deprecation warnings, upstream fixed those.
2022-12-13 10:06:00 +01:00

507 lines
18 KiB
C++

// SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
// Copyright 2010, SIL International, All rights reserved.
#include "inc/Segment.h"
#include "inc/Slot.h"
#include "inc/Silf.h"
#include "inc/CharInfo.h"
#include "inc/Rule.h"
#include "inc/Collider.h"
using namespace graphite2;
Slot::Slot(int16 *user_attrs) :
m_next(NULL), m_prev(NULL),
m_glyphid(0), m_realglyphid(0), m_original(0), m_before(0), m_after(0),
m_index(0), m_parent(NULL), m_child(NULL), m_sibling(NULL),
m_position(0, 0), m_shift(0, 0), m_advance(0, 0),
m_attach(0, 0), m_with(0, 0), m_just(0.),
m_flags(0), m_attLevel(0), m_bidiCls(-1), m_bidiLevel(0),
m_userAttr(user_attrs), m_justs(NULL)
{
}
// take care, this does not copy any of the GrSlot pointer fields
void Slot::set(const Slot & orig, int charOffset, size_t sizeAttr, size_t justLevels, size_t numChars)
{
// leave m_next and m_prev unchanged
m_glyphid = orig.m_glyphid;
m_realglyphid = orig.m_realglyphid;
m_original = orig.m_original + charOffset;
if (charOffset + int(orig.m_before) < 0)
m_before = 0;
else
m_before = orig.m_before + charOffset;
if (charOffset <= 0 && orig.m_after + charOffset >= numChars)
m_after = int(numChars) - 1;
else
m_after = orig.m_after + charOffset;
m_parent = NULL;
m_child = NULL;
m_sibling = NULL;
m_position = orig.m_position;
m_shift = orig.m_shift;
m_advance = orig.m_advance;
m_attach = orig.m_attach;
m_with = orig.m_with;
m_flags = orig.m_flags;
m_attLevel = orig.m_attLevel;
m_bidiCls = orig.m_bidiCls;
m_bidiLevel = orig.m_bidiLevel;
if (m_userAttr && orig.m_userAttr)
memcpy(m_userAttr, orig.m_userAttr, sizeAttr * sizeof(*m_userAttr));
if (m_justs && orig.m_justs)
memcpy(m_justs, orig.m_justs, SlotJustify::size_of(justLevels));
}
void Slot::update(int /*numGrSlots*/, int numCharInfo, Position &relpos)
{
m_before += numCharInfo;
m_after += numCharInfo;
m_position = m_position + relpos;
}
Position Slot::finalise(const Segment *seg, const Font *font, Position & base, Rect & bbox, uint8 attrLevel, float & clusterMin, bool rtl, bool isFinal, int depth)
{
SlotCollision *coll = NULL;
if (depth > 100 || (attrLevel && m_attLevel > attrLevel)) return Position(0, 0);
float scale = font ? font->scale() : 1.0f;
Position shift(m_shift.x * (rtl * -2 + 1) + m_just, m_shift.y);
float tAdvance = m_advance.x + m_just;
if (isFinal && (coll = seg->collisionInfo(this)))
{
const Position &collshift = coll->offset();
if (!(coll->flags() & SlotCollision::COLL_KERN) || rtl)
shift = shift + collshift;
}
const GlyphFace * glyphFace = seg->getFace()->glyphs().glyphSafe(glyph());
if (font)
{
scale = font->scale();
shift *= scale;
if (font->isHinted() && glyphFace)
tAdvance = (m_advance.x - glyphFace->theAdvance().x + m_just) * scale + font->advance(glyph());
else
tAdvance *= scale;
}
Position res;
m_position = base + shift;
if (!m_parent)
{
res = base + Position(tAdvance, m_advance.y * scale);
clusterMin = m_position.x;
}
else
{
float tAdv;
m_position += (m_attach - m_with) * scale;
tAdv = m_advance.x >= 0.5f ? m_position.x + tAdvance - shift.x : 0.f;
res = Position(tAdv, 0);
if ((m_advance.x >= 0.5f || m_position.x < 0) && m_position.x < clusterMin) clusterMin = m_position.x;
}
if (glyphFace)
{
Rect ourBbox = glyphFace->theBBox() * scale + m_position;
bbox = bbox.widen(ourBbox);
}
if (m_child && m_child != this && m_child->attachedTo() == this)
{
Position tRes = m_child->finalise(seg, font, m_position, bbox, attrLevel, clusterMin, rtl, isFinal, depth + 1);
if ((!m_parent || m_advance.x >= 0.5f) && tRes.x > res.x) res = tRes;
}
if (m_parent && m_sibling && m_sibling != this && m_sibling->attachedTo() == m_parent)
{
Position tRes = m_sibling->finalise(seg, font, base, bbox, attrLevel, clusterMin, rtl, isFinal, depth + 1);
if (tRes.x > res.x) res = tRes;
}
if (!m_parent && clusterMin < base.x)
{
Position adj = Position(m_position.x - clusterMin, 0.);
res += adj;
m_position += adj;
if (m_child) m_child->floodShift(adj);
}
return res;
}
int32 Slot::clusterMetric(const Segment *seg, uint8 metric, uint8 attrLevel, bool rtl)
{
Position base;
if (glyph() >= seg->getFace()->glyphs().numGlyphs())
return 0;
Rect bbox = seg->theGlyphBBoxTemporary(glyph());
float clusterMin = 0.;
Position res = finalise(seg, NULL, base, bbox, attrLevel, clusterMin, rtl, false);
switch (metrics(metric))
{
case kgmetLsb :
return int32(bbox.bl.x);
case kgmetRsb :
return int32(res.x - bbox.tr.x);
case kgmetBbTop :
return int32(bbox.tr.y);
case kgmetBbBottom :
return int32(bbox.bl.y);
case kgmetBbLeft :
return int32(bbox.bl.x);
case kgmetBbRight :
return int32(bbox.tr.x);
case kgmetBbWidth :
return int32(bbox.tr.x - bbox.bl.x);
case kgmetBbHeight :
return int32(bbox.tr.y - bbox.bl.y);
case kgmetAdvWidth :
return int32(res.x);
case kgmetAdvHeight :
return int32(res.y);
default :
return 0;
}
}
#define SLOTGETCOLATTR(x) { SlotCollision *c = seg->collisionInfo(this); return c ? int(c-> x) : 0; }
int Slot::getAttr(const Segment *seg, attrCode ind, uint8 subindex) const
{
if (ind >= gr_slatJStretch && ind < gr_slatJStretch + 20 && ind != gr_slatJWidth)
{
int indx = ind - gr_slatJStretch;
return getJustify(seg, indx / 5, indx % 5);
}
switch (ind)
{
case gr_slatAdvX : return int(m_advance.x);
case gr_slatAdvY : return int(m_advance.y);
case gr_slatAttTo : return m_parent ? 1 : 0;
case gr_slatAttX : return int(m_attach.x);
case gr_slatAttY : return int(m_attach.y);
case gr_slatAttXOff :
case gr_slatAttYOff : return 0;
case gr_slatAttWithX : return int(m_with.x);
case gr_slatAttWithY : return int(m_with.y);
case gr_slatAttWithXOff:
case gr_slatAttWithYOff:return 0;
case gr_slatAttLevel : return m_attLevel;
case gr_slatBreak : return seg->charinfo(m_original)->breakWeight();
case gr_slatCompRef : return 0;
case gr_slatDir : return seg->dir() & 1;
case gr_slatInsert : return isInsertBefore();
case gr_slatPosX : return int(m_position.x); // but need to calculate it
case gr_slatPosY : return int(m_position.y);
case gr_slatShiftX : return int(m_shift.x);
case gr_slatShiftY : return int(m_shift.y);
case gr_slatMeasureSol: return -1; // err what's this?
case gr_slatMeasureEol: return -1;
case gr_slatJWidth: return int(m_just);
case gr_slatUserDefnV1: subindex = 0; GR_FALLTHROUGH;
// no break
case gr_slatUserDefn : return subindex < seg->numAttrs() ? m_userAttr[subindex] : 0;
case gr_slatSegSplit : return seg->charinfo(m_original)->flags() & 3;
case gr_slatBidiLevel: return m_bidiLevel;
case gr_slatColFlags : { SlotCollision *c = seg->collisionInfo(this); return c ? c->flags() : 0; }
case gr_slatColLimitblx:SLOTGETCOLATTR(limit().bl.x)
case gr_slatColLimitbly:SLOTGETCOLATTR(limit().bl.y)
case gr_slatColLimittrx:SLOTGETCOLATTR(limit().tr.x)
case gr_slatColLimittry:SLOTGETCOLATTR(limit().tr.y)
case gr_slatColShiftx : SLOTGETCOLATTR(offset().x)
case gr_slatColShifty : SLOTGETCOLATTR(offset().y)
case gr_slatColMargin : SLOTGETCOLATTR(margin())
case gr_slatColMarginWt:SLOTGETCOLATTR(marginWt())
case gr_slatColExclGlyph:SLOTGETCOLATTR(exclGlyph())
case gr_slatColExclOffx:SLOTGETCOLATTR(exclOffset().x)
case gr_slatColExclOffy:SLOTGETCOLATTR(exclOffset().y)
case gr_slatSeqClass : SLOTGETCOLATTR(seqClass())
case gr_slatSeqProxClass:SLOTGETCOLATTR(seqProxClass())
case gr_slatSeqOrder : SLOTGETCOLATTR(seqOrder())
case gr_slatSeqAboveXoff:SLOTGETCOLATTR(seqAboveXoff())
case gr_slatSeqAboveWt: SLOTGETCOLATTR(seqAboveWt())
case gr_slatSeqBelowXlim:SLOTGETCOLATTR(seqBelowXlim())
case gr_slatSeqBelowWt: SLOTGETCOLATTR(seqBelowWt())
case gr_slatSeqValignHt:SLOTGETCOLATTR(seqValignHt())
case gr_slatSeqValignWt:SLOTGETCOLATTR(seqValignWt())
default : return 0;
}
}
#define SLOTCOLSETATTR(x) { \
SlotCollision *c = seg->collisionInfo(this); \
if (c) { c-> x ; c->setFlags(c->flags() & ~SlotCollision::COLL_KNOWN); } \
break; }
#define SLOTCOLSETCOMPLEXATTR(t, y, x) { \
SlotCollision *c = seg->collisionInfo(this); \
if (c) { \
const t &s = c-> y; \
c-> x ; c->setFlags(c->flags() & ~SlotCollision::COLL_KNOWN); } \
break; }
void Slot::setAttr(Segment *seg, attrCode ind, uint8 subindex, int16 value, const SlotMap & map)
{
if (ind == gr_slatUserDefnV1)
{
ind = gr_slatUserDefn;
subindex = 0;
if (seg->numAttrs() == 0)
return;
}
else if (ind >= gr_slatJStretch && ind < gr_slatJStretch + 20 && ind != gr_slatJWidth)
{
int indx = ind - gr_slatJStretch;
return setJustify(seg, indx / 5, indx % 5, value);
}
switch (ind)
{
case gr_slatAdvX : m_advance.x = value; break;
case gr_slatAdvY : m_advance.y = value; break;
case gr_slatAttTo :
{
const uint16 idx = uint16(value);
if (idx < map.size() && map[idx])
{
Slot *other = map[idx];
if (other == this || other == m_parent || other->isCopied()) break;
if (m_parent) { m_parent->removeChild(this); attachTo(NULL); }
Slot *pOther = other;
int count = 0;
bool foundOther = false;
while (pOther)
{
++count;
if (pOther == this) foundOther = true;
pOther = pOther->attachedTo();
}
for (pOther = m_child; pOther; pOther = pOther->m_child)
++count;
for (pOther = m_sibling; pOther; pOther = pOther->m_sibling)
++count;
if (count < 100 && !foundOther && other->child(this))
{
attachTo(other);
if ((map.dir() != 0) ^ (idx > subindex))
m_with = Position(advance(), 0);
else // normal match to previous root
m_attach = Position(other->advance(), 0);
}
}
break;
}
case gr_slatAttX : m_attach.x = value; break;
case gr_slatAttY : m_attach.y = value; break;
case gr_slatAttXOff :
case gr_slatAttYOff : break;
case gr_slatAttWithX : m_with.x = value; break;
case gr_slatAttWithY : m_with.y = value; break;
case gr_slatAttWithXOff :
case gr_slatAttWithYOff : break;
case gr_slatAttLevel :
m_attLevel = byte(value);
break;
case gr_slatBreak :
seg->charinfo(m_original)->breakWeight(value);
break;
case gr_slatCompRef : break; // not sure what to do here
case gr_slatDir : break;
case gr_slatInsert :
markInsertBefore(value? true : false);
break;
case gr_slatPosX : break; // can't set these here
case gr_slatPosY : break;
case gr_slatShiftX : m_shift.x = value; break;
case gr_slatShiftY : m_shift.y = value; break;
case gr_slatMeasureSol : break;
case gr_slatMeasureEol : break;
case gr_slatJWidth : just(value); break;
case gr_slatSegSplit : seg->charinfo(m_original)->addflags(value & 3); break;
case gr_slatUserDefn : m_userAttr[subindex] = value; break;
case gr_slatColFlags : {
SlotCollision *c = seg->collisionInfo(this);
if (c)
c->setFlags(value);
break; }
case gr_slatColLimitblx : SLOTCOLSETCOMPLEXATTR(Rect, limit(), setLimit(Rect(Position(value, s.bl.y), s.tr)))
case gr_slatColLimitbly : SLOTCOLSETCOMPLEXATTR(Rect, limit(), setLimit(Rect(Position(s.bl.x, value), s.tr)))
case gr_slatColLimittrx : SLOTCOLSETCOMPLEXATTR(Rect, limit(), setLimit(Rect(s.bl, Position(value, s.tr.y))))
case gr_slatColLimittry : SLOTCOLSETCOMPLEXATTR(Rect, limit(), setLimit(Rect(s.bl, Position(s.tr.x, value))))
case gr_slatColMargin : SLOTCOLSETATTR(setMargin(value))
case gr_slatColMarginWt : SLOTCOLSETATTR(setMarginWt(value))
case gr_slatColExclGlyph : SLOTCOLSETATTR(setExclGlyph(value))
case gr_slatColExclOffx : SLOTCOLSETCOMPLEXATTR(Position, exclOffset(), setExclOffset(Position(value, s.y)))
case gr_slatColExclOffy : SLOTCOLSETCOMPLEXATTR(Position, exclOffset(), setExclOffset(Position(s.x, value)))
case gr_slatSeqClass : SLOTCOLSETATTR(setSeqClass(value))
case gr_slatSeqProxClass : SLOTCOLSETATTR(setSeqProxClass(value))
case gr_slatSeqOrder : SLOTCOLSETATTR(setSeqOrder(value))
case gr_slatSeqAboveXoff : SLOTCOLSETATTR(setSeqAboveXoff(value))
case gr_slatSeqAboveWt : SLOTCOLSETATTR(setSeqAboveWt(value))
case gr_slatSeqBelowXlim : SLOTCOLSETATTR(setSeqBelowXlim(value))
case gr_slatSeqBelowWt : SLOTCOLSETATTR(setSeqBelowWt(value))
case gr_slatSeqValignHt : SLOTCOLSETATTR(setSeqValignHt(value))
case gr_slatSeqValignWt : SLOTCOLSETATTR(setSeqValignWt(value))
default :
break;
}
}
int Slot::getJustify(const Segment *seg, uint8 level, uint8 subindex) const
{
if (level && level >= seg->silf()->numJustLevels()) return 0;
if (m_justs)
return m_justs->values[level * SlotJustify::NUMJUSTPARAMS + subindex];
if (level >= seg->silf()->numJustLevels()) return 0;
Justinfo *jAttrs = seg->silf()->justAttrs() + level;
switch (subindex) {
case 0 : return seg->glyphAttr(gid(), jAttrs->attrStretch());
case 1 : return seg->glyphAttr(gid(), jAttrs->attrShrink());
case 2 : return seg->glyphAttr(gid(), jAttrs->attrStep());
case 3 : return seg->glyphAttr(gid(), jAttrs->attrWeight());
case 4 : return 0; // not been set yet, so clearly 0
default: return 0;
}
}
void Slot::setJustify(Segment *seg, uint8 level, uint8 subindex, int16 value)
{
if (level && level >= seg->silf()->numJustLevels()) return;
if (!m_justs)
{
SlotJustify *j = seg->newJustify();
if (!j) return;
j->LoadSlot(this, seg);
m_justs = j;
}
m_justs->values[level * SlotJustify::NUMJUSTPARAMS + subindex] = value;
}
bool Slot::child(Slot *ap)
{
if (this == ap) return false;
else if (ap == m_child) return true;
else if (!m_child)
m_child = ap;
else
return m_child->sibling(ap);
return true;
}
bool Slot::sibling(Slot *ap)
{
if (this == ap) return false;
else if (ap == m_sibling) return true;
else if (!m_sibling || !ap)
m_sibling = ap;
else
return m_sibling->sibling(ap);
return true;
}
bool Slot::removeChild(Slot *ap)
{
if (this == ap || !m_child || !ap) return false;
else if (ap == m_child)
{
Slot *nSibling = m_child->nextSibling();
m_child->nextSibling(NULL);
m_child = nSibling;
return true;
}
for (Slot *p = m_child; p; p = p->m_sibling)
{
if (p->m_sibling && p->m_sibling == ap)
{
p->m_sibling = p->m_sibling->m_sibling;
ap->nextSibling(NULL);
return true;
}
}
return false;
}
void Slot::setGlyph(Segment *seg, uint16 glyphid, const GlyphFace * theGlyph)
{
m_glyphid = glyphid;
m_bidiCls = -1;
if (!theGlyph)
{
theGlyph = seg->getFace()->glyphs().glyphSafe(glyphid);
if (!theGlyph)
{
m_realglyphid = 0;
m_advance = Position(0.,0.);
return;
}
}
m_realglyphid = theGlyph->attrs()[seg->silf()->aPseudo()];
if (m_realglyphid > seg->getFace()->glyphs().numGlyphs())
m_realglyphid = 0;
const GlyphFace *aGlyph = theGlyph;
if (m_realglyphid)
{
aGlyph = seg->getFace()->glyphs().glyphSafe(m_realglyphid);
if (!aGlyph) aGlyph = theGlyph;
}
m_advance = Position(aGlyph->theAdvance().x, 0.);
if (seg->silf()->aPassBits())
{
seg->mergePassBits(uint8(theGlyph->attrs()[seg->silf()->aPassBits()]));
if (seg->silf()->numPasses() > 16)
seg->mergePassBits(theGlyph->attrs()[seg->silf()->aPassBits()+1] << 16);
}
}
void Slot::floodShift(Position adj, int depth)
{
if (depth > 100)
return;
m_position += adj;
if (m_child) m_child->floodShift(adj, depth + 1);
if (m_sibling) m_sibling->floodShift(adj, depth + 1);
}
void SlotJustify::LoadSlot(const Slot *s, const Segment *seg)
{
for (int i = seg->silf()->numJustLevels() - 1; i >= 0; --i)
{
Justinfo *justs = seg->silf()->justAttrs() + i;
int16 *v = values + i * NUMJUSTPARAMS;
v[0] = seg->glyphAttr(s->gid(), justs->attrStretch());
v[1] = seg->glyphAttr(s->gid(), justs->attrShrink());
v[2] = seg->glyphAttr(s->gid(), justs->attrStep());
v[3] = seg->glyphAttr(s->gid(), justs->attrWeight());
}
}
Slot * Slot::nextInCluster(const Slot *s) const
{
Slot *base;
if (s->firstChild())
return s->firstChild();
else if (s->nextSibling())
return s->nextSibling();
while ((base = s->attachedTo()))
{
// if (base->firstChild() == s && base->nextSibling())
if (base->nextSibling())
return base->nextSibling();
s = base;
}
return NULL;
}
bool Slot::isChildOf(const Slot *base) const
{
for (Slot *p = m_parent; p; p = p->m_parent)
if (p == base)
return true;
return false;
}