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0ee6ffb257
Graphite is now available under: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later We pick MIT which is the same as Godot's main license for simplicity. Remove define to skip deprecation warnings, upstream fixed those.
507 lines
18 KiB
C++
507 lines
18 KiB
C++
// SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
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// Copyright 2010, SIL International, All rights reserved.
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#include "inc/Segment.h"
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#include "inc/Slot.h"
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#include "inc/Silf.h"
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#include "inc/CharInfo.h"
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#include "inc/Rule.h"
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#include "inc/Collider.h"
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using namespace graphite2;
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Slot::Slot(int16 *user_attrs) :
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m_next(NULL), m_prev(NULL),
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m_glyphid(0), m_realglyphid(0), m_original(0), m_before(0), m_after(0),
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m_index(0), m_parent(NULL), m_child(NULL), m_sibling(NULL),
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m_position(0, 0), m_shift(0, 0), m_advance(0, 0),
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m_attach(0, 0), m_with(0, 0), m_just(0.),
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m_flags(0), m_attLevel(0), m_bidiCls(-1), m_bidiLevel(0),
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m_userAttr(user_attrs), m_justs(NULL)
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{
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}
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// take care, this does not copy any of the GrSlot pointer fields
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void Slot::set(const Slot & orig, int charOffset, size_t sizeAttr, size_t justLevels, size_t numChars)
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{
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// leave m_next and m_prev unchanged
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m_glyphid = orig.m_glyphid;
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m_realglyphid = orig.m_realglyphid;
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m_original = orig.m_original + charOffset;
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if (charOffset + int(orig.m_before) < 0)
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m_before = 0;
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else
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m_before = orig.m_before + charOffset;
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if (charOffset <= 0 && orig.m_after + charOffset >= numChars)
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m_after = int(numChars) - 1;
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else
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m_after = orig.m_after + charOffset;
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m_parent = NULL;
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m_child = NULL;
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m_sibling = NULL;
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m_position = orig.m_position;
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m_shift = orig.m_shift;
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m_advance = orig.m_advance;
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m_attach = orig.m_attach;
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m_with = orig.m_with;
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m_flags = orig.m_flags;
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m_attLevel = orig.m_attLevel;
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m_bidiCls = orig.m_bidiCls;
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m_bidiLevel = orig.m_bidiLevel;
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if (m_userAttr && orig.m_userAttr)
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memcpy(m_userAttr, orig.m_userAttr, sizeAttr * sizeof(*m_userAttr));
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if (m_justs && orig.m_justs)
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memcpy(m_justs, orig.m_justs, SlotJustify::size_of(justLevels));
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}
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void Slot::update(int /*numGrSlots*/, int numCharInfo, Position &relpos)
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{
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m_before += numCharInfo;
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m_after += numCharInfo;
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m_position = m_position + relpos;
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}
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Position Slot::finalise(const Segment *seg, const Font *font, Position & base, Rect & bbox, uint8 attrLevel, float & clusterMin, bool rtl, bool isFinal, int depth)
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{
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SlotCollision *coll = NULL;
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if (depth > 100 || (attrLevel && m_attLevel > attrLevel)) return Position(0, 0);
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float scale = font ? font->scale() : 1.0f;
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Position shift(m_shift.x * (rtl * -2 + 1) + m_just, m_shift.y);
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float tAdvance = m_advance.x + m_just;
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if (isFinal && (coll = seg->collisionInfo(this)))
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{
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const Position &collshift = coll->offset();
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if (!(coll->flags() & SlotCollision::COLL_KERN) || rtl)
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shift = shift + collshift;
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}
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const GlyphFace * glyphFace = seg->getFace()->glyphs().glyphSafe(glyph());
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if (font)
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{
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scale = font->scale();
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shift *= scale;
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if (font->isHinted() && glyphFace)
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tAdvance = (m_advance.x - glyphFace->theAdvance().x + m_just) * scale + font->advance(glyph());
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else
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tAdvance *= scale;
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}
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Position res;
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m_position = base + shift;
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if (!m_parent)
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{
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res = base + Position(tAdvance, m_advance.y * scale);
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clusterMin = m_position.x;
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}
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else
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{
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float tAdv;
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m_position += (m_attach - m_with) * scale;
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tAdv = m_advance.x >= 0.5f ? m_position.x + tAdvance - shift.x : 0.f;
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res = Position(tAdv, 0);
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if ((m_advance.x >= 0.5f || m_position.x < 0) && m_position.x < clusterMin) clusterMin = m_position.x;
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}
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if (glyphFace)
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{
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Rect ourBbox = glyphFace->theBBox() * scale + m_position;
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bbox = bbox.widen(ourBbox);
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}
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if (m_child && m_child != this && m_child->attachedTo() == this)
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{
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Position tRes = m_child->finalise(seg, font, m_position, bbox, attrLevel, clusterMin, rtl, isFinal, depth + 1);
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if ((!m_parent || m_advance.x >= 0.5f) && tRes.x > res.x) res = tRes;
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}
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if (m_parent && m_sibling && m_sibling != this && m_sibling->attachedTo() == m_parent)
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{
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Position tRes = m_sibling->finalise(seg, font, base, bbox, attrLevel, clusterMin, rtl, isFinal, depth + 1);
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if (tRes.x > res.x) res = tRes;
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}
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if (!m_parent && clusterMin < base.x)
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{
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Position adj = Position(m_position.x - clusterMin, 0.);
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res += adj;
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m_position += adj;
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if (m_child) m_child->floodShift(adj);
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}
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return res;
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}
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int32 Slot::clusterMetric(const Segment *seg, uint8 metric, uint8 attrLevel, bool rtl)
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{
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Position base;
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if (glyph() >= seg->getFace()->glyphs().numGlyphs())
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return 0;
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Rect bbox = seg->theGlyphBBoxTemporary(glyph());
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float clusterMin = 0.;
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Position res = finalise(seg, NULL, base, bbox, attrLevel, clusterMin, rtl, false);
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switch (metrics(metric))
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{
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case kgmetLsb :
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return int32(bbox.bl.x);
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case kgmetRsb :
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return int32(res.x - bbox.tr.x);
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case kgmetBbTop :
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return int32(bbox.tr.y);
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case kgmetBbBottom :
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return int32(bbox.bl.y);
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case kgmetBbLeft :
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return int32(bbox.bl.x);
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case kgmetBbRight :
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return int32(bbox.tr.x);
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case kgmetBbWidth :
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return int32(bbox.tr.x - bbox.bl.x);
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case kgmetBbHeight :
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return int32(bbox.tr.y - bbox.bl.y);
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case kgmetAdvWidth :
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return int32(res.x);
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case kgmetAdvHeight :
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return int32(res.y);
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default :
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return 0;
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}
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}
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#define SLOTGETCOLATTR(x) { SlotCollision *c = seg->collisionInfo(this); return c ? int(c-> x) : 0; }
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int Slot::getAttr(const Segment *seg, attrCode ind, uint8 subindex) const
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{
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if (ind >= gr_slatJStretch && ind < gr_slatJStretch + 20 && ind != gr_slatJWidth)
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{
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int indx = ind - gr_slatJStretch;
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return getJustify(seg, indx / 5, indx % 5);
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}
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switch (ind)
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{
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case gr_slatAdvX : return int(m_advance.x);
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case gr_slatAdvY : return int(m_advance.y);
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case gr_slatAttTo : return m_parent ? 1 : 0;
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case gr_slatAttX : return int(m_attach.x);
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case gr_slatAttY : return int(m_attach.y);
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case gr_slatAttXOff :
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case gr_slatAttYOff : return 0;
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case gr_slatAttWithX : return int(m_with.x);
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case gr_slatAttWithY : return int(m_with.y);
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case gr_slatAttWithXOff:
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case gr_slatAttWithYOff:return 0;
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case gr_slatAttLevel : return m_attLevel;
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case gr_slatBreak : return seg->charinfo(m_original)->breakWeight();
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case gr_slatCompRef : return 0;
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case gr_slatDir : return seg->dir() & 1;
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case gr_slatInsert : return isInsertBefore();
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case gr_slatPosX : return int(m_position.x); // but need to calculate it
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case gr_slatPosY : return int(m_position.y);
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case gr_slatShiftX : return int(m_shift.x);
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case gr_slatShiftY : return int(m_shift.y);
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case gr_slatMeasureSol: return -1; // err what's this?
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case gr_slatMeasureEol: return -1;
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case gr_slatJWidth: return int(m_just);
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case gr_slatUserDefnV1: subindex = 0; GR_FALLTHROUGH;
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// no break
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case gr_slatUserDefn : return subindex < seg->numAttrs() ? m_userAttr[subindex] : 0;
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case gr_slatSegSplit : return seg->charinfo(m_original)->flags() & 3;
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case gr_slatBidiLevel: return m_bidiLevel;
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case gr_slatColFlags : { SlotCollision *c = seg->collisionInfo(this); return c ? c->flags() : 0; }
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case gr_slatColLimitblx:SLOTGETCOLATTR(limit().bl.x)
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case gr_slatColLimitbly:SLOTGETCOLATTR(limit().bl.y)
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case gr_slatColLimittrx:SLOTGETCOLATTR(limit().tr.x)
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case gr_slatColLimittry:SLOTGETCOLATTR(limit().tr.y)
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case gr_slatColShiftx : SLOTGETCOLATTR(offset().x)
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case gr_slatColShifty : SLOTGETCOLATTR(offset().y)
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case gr_slatColMargin : SLOTGETCOLATTR(margin())
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case gr_slatColMarginWt:SLOTGETCOLATTR(marginWt())
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case gr_slatColExclGlyph:SLOTGETCOLATTR(exclGlyph())
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case gr_slatColExclOffx:SLOTGETCOLATTR(exclOffset().x)
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case gr_slatColExclOffy:SLOTGETCOLATTR(exclOffset().y)
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case gr_slatSeqClass : SLOTGETCOLATTR(seqClass())
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case gr_slatSeqProxClass:SLOTGETCOLATTR(seqProxClass())
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case gr_slatSeqOrder : SLOTGETCOLATTR(seqOrder())
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case gr_slatSeqAboveXoff:SLOTGETCOLATTR(seqAboveXoff())
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case gr_slatSeqAboveWt: SLOTGETCOLATTR(seqAboveWt())
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case gr_slatSeqBelowXlim:SLOTGETCOLATTR(seqBelowXlim())
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case gr_slatSeqBelowWt: SLOTGETCOLATTR(seqBelowWt())
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case gr_slatSeqValignHt:SLOTGETCOLATTR(seqValignHt())
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case gr_slatSeqValignWt:SLOTGETCOLATTR(seqValignWt())
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default : return 0;
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}
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}
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#define SLOTCOLSETATTR(x) { \
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SlotCollision *c = seg->collisionInfo(this); \
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if (c) { c-> x ; c->setFlags(c->flags() & ~SlotCollision::COLL_KNOWN); } \
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break; }
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#define SLOTCOLSETCOMPLEXATTR(t, y, x) { \
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SlotCollision *c = seg->collisionInfo(this); \
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if (c) { \
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const t &s = c-> y; \
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c-> x ; c->setFlags(c->flags() & ~SlotCollision::COLL_KNOWN); } \
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break; }
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void Slot::setAttr(Segment *seg, attrCode ind, uint8 subindex, int16 value, const SlotMap & map)
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{
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if (ind == gr_slatUserDefnV1)
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{
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ind = gr_slatUserDefn;
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subindex = 0;
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if (seg->numAttrs() == 0)
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return;
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}
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else if (ind >= gr_slatJStretch && ind < gr_slatJStretch + 20 && ind != gr_slatJWidth)
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{
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int indx = ind - gr_slatJStretch;
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return setJustify(seg, indx / 5, indx % 5, value);
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}
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switch (ind)
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{
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case gr_slatAdvX : m_advance.x = value; break;
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case gr_slatAdvY : m_advance.y = value; break;
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case gr_slatAttTo :
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{
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const uint16 idx = uint16(value);
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if (idx < map.size() && map[idx])
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{
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Slot *other = map[idx];
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if (other == this || other == m_parent || other->isCopied()) break;
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if (m_parent) { m_parent->removeChild(this); attachTo(NULL); }
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Slot *pOther = other;
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int count = 0;
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bool foundOther = false;
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while (pOther)
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{
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++count;
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if (pOther == this) foundOther = true;
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pOther = pOther->attachedTo();
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}
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for (pOther = m_child; pOther; pOther = pOther->m_child)
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++count;
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for (pOther = m_sibling; pOther; pOther = pOther->m_sibling)
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++count;
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if (count < 100 && !foundOther && other->child(this))
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{
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attachTo(other);
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if ((map.dir() != 0) ^ (idx > subindex))
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m_with = Position(advance(), 0);
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else // normal match to previous root
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m_attach = Position(other->advance(), 0);
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}
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}
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break;
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}
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case gr_slatAttX : m_attach.x = value; break;
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case gr_slatAttY : m_attach.y = value; break;
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case gr_slatAttXOff :
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case gr_slatAttYOff : break;
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case gr_slatAttWithX : m_with.x = value; break;
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case gr_slatAttWithY : m_with.y = value; break;
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case gr_slatAttWithXOff :
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case gr_slatAttWithYOff : break;
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case gr_slatAttLevel :
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m_attLevel = byte(value);
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break;
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case gr_slatBreak :
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seg->charinfo(m_original)->breakWeight(value);
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break;
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case gr_slatCompRef : break; // not sure what to do here
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case gr_slatDir : break;
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case gr_slatInsert :
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markInsertBefore(value? true : false);
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break;
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case gr_slatPosX : break; // can't set these here
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case gr_slatPosY : break;
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case gr_slatShiftX : m_shift.x = value; break;
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case gr_slatShiftY : m_shift.y = value; break;
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case gr_slatMeasureSol : break;
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case gr_slatMeasureEol : break;
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case gr_slatJWidth : just(value); break;
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case gr_slatSegSplit : seg->charinfo(m_original)->addflags(value & 3); break;
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case gr_slatUserDefn : m_userAttr[subindex] = value; break;
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case gr_slatColFlags : {
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SlotCollision *c = seg->collisionInfo(this);
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if (c)
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c->setFlags(value);
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break; }
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case gr_slatColLimitblx : SLOTCOLSETCOMPLEXATTR(Rect, limit(), setLimit(Rect(Position(value, s.bl.y), s.tr)))
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case gr_slatColLimitbly : SLOTCOLSETCOMPLEXATTR(Rect, limit(), setLimit(Rect(Position(s.bl.x, value), s.tr)))
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case gr_slatColLimittrx : SLOTCOLSETCOMPLEXATTR(Rect, limit(), setLimit(Rect(s.bl, Position(value, s.tr.y))))
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case gr_slatColLimittry : SLOTCOLSETCOMPLEXATTR(Rect, limit(), setLimit(Rect(s.bl, Position(s.tr.x, value))))
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case gr_slatColMargin : SLOTCOLSETATTR(setMargin(value))
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case gr_slatColMarginWt : SLOTCOLSETATTR(setMarginWt(value))
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case gr_slatColExclGlyph : SLOTCOLSETATTR(setExclGlyph(value))
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case gr_slatColExclOffx : SLOTCOLSETCOMPLEXATTR(Position, exclOffset(), setExclOffset(Position(value, s.y)))
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case gr_slatColExclOffy : SLOTCOLSETCOMPLEXATTR(Position, exclOffset(), setExclOffset(Position(s.x, value)))
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case gr_slatSeqClass : SLOTCOLSETATTR(setSeqClass(value))
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case gr_slatSeqProxClass : SLOTCOLSETATTR(setSeqProxClass(value))
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case gr_slatSeqOrder : SLOTCOLSETATTR(setSeqOrder(value))
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case gr_slatSeqAboveXoff : SLOTCOLSETATTR(setSeqAboveXoff(value))
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case gr_slatSeqAboveWt : SLOTCOLSETATTR(setSeqAboveWt(value))
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case gr_slatSeqBelowXlim : SLOTCOLSETATTR(setSeqBelowXlim(value))
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case gr_slatSeqBelowWt : SLOTCOLSETATTR(setSeqBelowWt(value))
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case gr_slatSeqValignHt : SLOTCOLSETATTR(setSeqValignHt(value))
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case gr_slatSeqValignWt : SLOTCOLSETATTR(setSeqValignWt(value))
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default :
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break;
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}
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}
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int Slot::getJustify(const Segment *seg, uint8 level, uint8 subindex) const
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{
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if (level && level >= seg->silf()->numJustLevels()) return 0;
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if (m_justs)
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return m_justs->values[level * SlotJustify::NUMJUSTPARAMS + subindex];
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if (level >= seg->silf()->numJustLevels()) return 0;
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Justinfo *jAttrs = seg->silf()->justAttrs() + level;
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switch (subindex) {
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case 0 : return seg->glyphAttr(gid(), jAttrs->attrStretch());
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case 1 : return seg->glyphAttr(gid(), jAttrs->attrShrink());
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case 2 : return seg->glyphAttr(gid(), jAttrs->attrStep());
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case 3 : return seg->glyphAttr(gid(), jAttrs->attrWeight());
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case 4 : return 0; // not been set yet, so clearly 0
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default: return 0;
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}
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}
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void Slot::setJustify(Segment *seg, uint8 level, uint8 subindex, int16 value)
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{
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if (level && level >= seg->silf()->numJustLevels()) return;
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if (!m_justs)
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{
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SlotJustify *j = seg->newJustify();
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if (!j) return;
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j->LoadSlot(this, seg);
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m_justs = j;
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}
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m_justs->values[level * SlotJustify::NUMJUSTPARAMS + subindex] = value;
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}
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bool Slot::child(Slot *ap)
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{
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if (this == ap) return false;
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else if (ap == m_child) return true;
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else if (!m_child)
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m_child = ap;
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else
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return m_child->sibling(ap);
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return true;
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}
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bool Slot::sibling(Slot *ap)
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{
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if (this == ap) return false;
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else if (ap == m_sibling) return true;
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else if (!m_sibling || !ap)
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m_sibling = ap;
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else
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return m_sibling->sibling(ap);
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return true;
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}
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bool Slot::removeChild(Slot *ap)
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{
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if (this == ap || !m_child || !ap) return false;
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else if (ap == m_child)
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{
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Slot *nSibling = m_child->nextSibling();
|
|
m_child->nextSibling(NULL);
|
|
m_child = nSibling;
|
|
return true;
|
|
}
|
|
for (Slot *p = m_child; p; p = p->m_sibling)
|
|
{
|
|
if (p->m_sibling && p->m_sibling == ap)
|
|
{
|
|
p->m_sibling = p->m_sibling->m_sibling;
|
|
ap->nextSibling(NULL);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Slot::setGlyph(Segment *seg, uint16 glyphid, const GlyphFace * theGlyph)
|
|
{
|
|
m_glyphid = glyphid;
|
|
m_bidiCls = -1;
|
|
if (!theGlyph)
|
|
{
|
|
theGlyph = seg->getFace()->glyphs().glyphSafe(glyphid);
|
|
if (!theGlyph)
|
|
{
|
|
m_realglyphid = 0;
|
|
m_advance = Position(0.,0.);
|
|
return;
|
|
}
|
|
}
|
|
m_realglyphid = theGlyph->attrs()[seg->silf()->aPseudo()];
|
|
if (m_realglyphid > seg->getFace()->glyphs().numGlyphs())
|
|
m_realglyphid = 0;
|
|
const GlyphFace *aGlyph = theGlyph;
|
|
if (m_realglyphid)
|
|
{
|
|
aGlyph = seg->getFace()->glyphs().glyphSafe(m_realglyphid);
|
|
if (!aGlyph) aGlyph = theGlyph;
|
|
}
|
|
m_advance = Position(aGlyph->theAdvance().x, 0.);
|
|
if (seg->silf()->aPassBits())
|
|
{
|
|
seg->mergePassBits(uint8(theGlyph->attrs()[seg->silf()->aPassBits()]));
|
|
if (seg->silf()->numPasses() > 16)
|
|
seg->mergePassBits(theGlyph->attrs()[seg->silf()->aPassBits()+1] << 16);
|
|
}
|
|
}
|
|
|
|
void Slot::floodShift(Position adj, int depth)
|
|
{
|
|
if (depth > 100)
|
|
return;
|
|
m_position += adj;
|
|
if (m_child) m_child->floodShift(adj, depth + 1);
|
|
if (m_sibling) m_sibling->floodShift(adj, depth + 1);
|
|
}
|
|
|
|
void SlotJustify::LoadSlot(const Slot *s, const Segment *seg)
|
|
{
|
|
for (int i = seg->silf()->numJustLevels() - 1; i >= 0; --i)
|
|
{
|
|
Justinfo *justs = seg->silf()->justAttrs() + i;
|
|
int16 *v = values + i * NUMJUSTPARAMS;
|
|
v[0] = seg->glyphAttr(s->gid(), justs->attrStretch());
|
|
v[1] = seg->glyphAttr(s->gid(), justs->attrShrink());
|
|
v[2] = seg->glyphAttr(s->gid(), justs->attrStep());
|
|
v[3] = seg->glyphAttr(s->gid(), justs->attrWeight());
|
|
}
|
|
}
|
|
|
|
Slot * Slot::nextInCluster(const Slot *s) const
|
|
{
|
|
Slot *base;
|
|
if (s->firstChild())
|
|
return s->firstChild();
|
|
else if (s->nextSibling())
|
|
return s->nextSibling();
|
|
while ((base = s->attachedTo()))
|
|
{
|
|
// if (base->firstChild() == s && base->nextSibling())
|
|
if (base->nextSibling())
|
|
return base->nextSibling();
|
|
s = base;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
bool Slot::isChildOf(const Slot *base) const
|
|
{
|
|
for (Slot *p = m_parent; p; p = p->m_parent)
|
|
if (p == base)
|
|
return true;
|
|
return false;
|
|
}
|