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Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<> |
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.. | ||
atlas_import_failed.xpm | ||
collada.cpp | ||
collada.h | ||
dynamic_font_import_settings.cpp | ||
dynamic_font_import_settings.h | ||
editor_import_collada.cpp | ||
editor_import_collada.h | ||
editor_import_plugin.cpp | ||
editor_import_plugin.h | ||
resource_importer_bitmask.cpp | ||
resource_importer_bitmask.h | ||
resource_importer_bmfont.cpp | ||
resource_importer_bmfont.h | ||
resource_importer_csv_translation.cpp | ||
resource_importer_csv_translation.h | ||
resource_importer_dynamic_font.cpp | ||
resource_importer_dynamic_font.h | ||
resource_importer_image.cpp | ||
resource_importer_image.h | ||
resource_importer_imagefont.cpp | ||
resource_importer_imagefont.h | ||
resource_importer_layered_texture.cpp | ||
resource_importer_layered_texture.h | ||
resource_importer_obj.cpp | ||
resource_importer_obj.h | ||
resource_importer_scene.cpp | ||
resource_importer_scene.h | ||
resource_importer_shader_file.cpp | ||
resource_importer_shader_file.h | ||
resource_importer_texture_atlas.cpp | ||
resource_importer_texture_atlas.h | ||
resource_importer_texture.cpp | ||
resource_importer_texture.h | ||
resource_importer_wav.cpp | ||
resource_importer_wav.h | ||
scene_import_settings.cpp | ||
scene_import_settings.h | ||
SCsub |