godot/editor/import
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
..
atlas_import_failed.xpm
collada.cpp Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
collada.h Fix cppcheck const parameters 2022-04-28 11:35:39 +02:00
dynamic_font_import_settings.cpp Merge pull request #60261 from fire-forge/theme-prop-renames 2022-04-25 16:20:19 +02:00
dynamic_font_import_settings.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
editor_import_collada.cpp Import scenes as AnimationLibrary 2022-04-13 15:06:56 +02:00
editor_import_collada.h Import scenes as AnimationLibrary 2022-04-13 15:06:56 +02:00
editor_import_plugin.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
editor_import_plugin.h
resource_importer_bitmask.cpp Editor: Cleanup some includes dependencies 2022-02-15 14:54:15 +01:00
resource_importer_bitmask.h Editor: Cleanup some includes dependencies 2022-02-15 14:54:15 +01:00
resource_importer_bmfont.cpp
resource_importer_bmfont.h
resource_importer_csv_translation.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
resource_importer_csv_translation.h
resource_importer_dynamic_font.cpp Implement Label3D node. 2022-04-22 12:08:46 +03:00
resource_importer_dynamic_font.h Editor: Cleanup some includes dependencies 2022-02-15 14:54:15 +01:00
resource_importer_image.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
resource_importer_image.h
resource_importer_imagefont.cpp Implement Label3D node. 2022-04-22 12:08:46 +03:00
resource_importer_imagefont.h
resource_importer_layered_texture.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
resource_importer_layered_texture.h Remove more occurrences of "stex" 2022-03-10 18:31:48 -07:00
resource_importer_obj.cpp Import scenes as AnimationLibrary 2022-04-13 15:06:56 +02:00
resource_importer_obj.h Import scenes as AnimationLibrary 2022-04-13 15:06:56 +02:00
resource_importer_scene.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
resource_importer_scene.h Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
resource_importer_shader_file.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
resource_importer_shader_file.h
resource_importer_texture_atlas.cpp Allow disabling the alpha trim on texture atlas creation. 2022-02-19 14:00:42 -06:00
resource_importer_texture_atlas.h
resource_importer_texture.cpp Merge pull request #60549 from timothyqiu/import-preset-i18n 2022-04-27 10:33:33 +02:00
resource_importer_texture.h Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
resource_importer_wav.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
resource_importer_wav.h Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
scene_import_settings.cpp Fix mesh preview cleanup in the Scene import settings 2022-05-02 19:16:41 +05:30
scene_import_settings.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
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