godot/servers
Hugo Locurcio b83e0b6447
Use verbose prints when registering cameras in CameraServer
This prevents lines from being printed every time the editor or project
starts in the editor Output log.
2022-09-02 23:26:04 +02:00
..
audio
camera
debugger
extensions
movie_writer
physics_2d Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
physics_3d Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
rendering Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
text Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
xr Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
audio_server.cpp
audio_server.h
camera_server.cpp Use verbose prints when registering cameras in CameraServer 2022-09-02 23:26:04 +02:00
camera_server.h
display_server_headless.h
display_server.cpp Merge pull request #65026 from bruvzg/dark_mode 2022-09-02 13:54:46 +02:00
display_server.h Merge pull request #65026 from bruvzg/dark_mode 2022-09-02 13:54:46 +02:00
navigation_server_2d.cpp
navigation_server_2d.h
navigation_server_3d.cpp
navigation_server_3d.h
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h
physics_server_2d.cpp Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
physics_server_2d.h Change Array arguments to TypedArray 2022-09-01 13:13:19 +02:00
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h
physics_server_3d.cpp
physics_server_3d.h
register_server_types.cpp
register_server_types.h
rendering_server.cpp Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
rendering_server.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
SCsub
server_wrap_mt_common.h
text_server.cpp [TextServer] Fix excessive space trimming. 2022-09-01 21:31:39 +03:00
text_server.h Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2022-09-02 13:57:02 +02:00
xr_server.cpp
xr_server.h