godot/modules/navigation
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
..
config.py
godot_navigation_server.cpp
godot_navigation_server.h
nav_map.cpp NavMap Fix polygons being treated like triangle strips instead of triangle fans 2022-02-13 19:26:17 +01:00
nav_map.h NavMap Fix polygons being treated like triangle strips instead of triangle fans 2022-02-13 19:26:17 +01:00
nav_region.cpp
nav_region.h
nav_rid.h
nav_utils.h Core: Use forward declares for Vector3/Vector3i 2022-02-19 16:47:24 +01:00
navigation_mesh_editor_plugin.cpp Convert _notification methods to switch - Chunk C 2022-02-16 13:03:05 -05:00
navigation_mesh_editor_plugin.h Convert _notification methods to switch - Chunk C 2022-02-16 13:03:05 -05:00
navigation_mesh_generator.cpp Editor: Cleanup some includes dependencies 2022-02-15 14:54:15 +01:00
navigation_mesh_generator.h
register_types.cpp
register_types.h
rvo_agent.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
rvo_agent.h
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