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Tais P. Hansen 394f04a2b4
Fix getaddrinfo failed with undefined proxy config
HTTPClientTCP expects proxy host to be empty or port to be -1 to ignore
the proxy. When getting the proxy config from the settings file, the
values will default to U"null" and 0, respectively, making HTTPClientTCP
to attempt to use the values as a proxy, which causes getaddrinfo to
fail looking up a "null" hostname.

Setting the default config values seems like a good approach to prevent
this issue.

Fixes #59037
2022-03-20 17:17:11 +01:00
.github Ignore PhysicsServer3DExtension class in C# 2022-03-18 17:28:48 +01:00
core Ensure minimum modifiers are pressed when matching actions 2022-03-20 08:02:54 +00:00
doc Merge pull request #59343 from madmiraal/fix-57943 2022-03-20 11:26:05 +01:00
drivers Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
editor Fix getaddrinfo failed with undefined proxy config 2022-03-20 17:17:11 +01:00
main Merge pull request #58233 from bruvzg/gde_ts 2022-03-18 14:29:58 +01:00
misc Merge pull request #47526 from backwardspy/master 2022-03-18 07:38:34 +01:00
modules Ignore PhysicsServer3DExtension class in C# 2022-03-18 17:28:48 +01:00
platform Merge pull request #59287 from Vitika9/59181 2022-03-18 19:45:30 +01:00
scene Merge pull request #59322 from YeldhamDev/groups_arent_bools 2022-03-19 18:09:46 +01:00
servers Merge pull request #59345 from BastiaanOlij/call_correct_texture_free 2022-03-20 12:03:19 +01:00
tests Merge pull request #58233 from bruvzg/gde_ts 2022-03-18 14:29:58 +01:00
thirdparty HarfBuzz: Update to version 4.0.1 2022-03-18 14:50:57 +02:00
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SConstruct Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
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Godot Engine

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2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

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Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

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There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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