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0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
147 lines
5.1 KiB
Plaintext
147 lines
5.1 KiB
Plaintext
/*************************************************************************/
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/* view_controller.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#import "view_controller.h"
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#include "os_iphone.h"
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#include "core/project_settings.h"
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extern "C" {
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int add_path(int, char **);
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int add_cmdline(int, char **);
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int add_path(int p_argc, char **p_args) {
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NSString *str = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_path"];
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if (!str)
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return p_argc;
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p_args[p_argc++] = "--path";
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[str retain]; // memory leak lol (maybe make it static here and delete it in ViewController destructor? @todo
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p_args[p_argc++] = (char *)[str cString];
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p_args[p_argc] = NULL;
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return p_argc;
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};
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int add_cmdline(int p_argc, char **p_args) {
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NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_cmdline"];
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if (!arr)
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return p_argc;
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for (int i = 0; i < [arr count]; i++) {
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NSString *str = [arr objectAtIndex:i];
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if (!str)
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continue;
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[str retain]; // @todo delete these at some point
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p_args[p_argc++] = (char *)[str cString];
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};
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p_args[p_argc] = NULL;
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return p_argc;
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};
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}; // extern "C"
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@interface ViewController ()
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@end
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@implementation ViewController
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- (void)didReceiveMemoryWarning {
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printf("*********** did receive memory warning!\n");
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};
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- (void)viewDidLoad {
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[super viewDidLoad];
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if (@available(iOS 11.0, *)) {
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[self setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
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}
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}
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- (UIRectEdge)preferredScreenEdgesDeferringSystemGestures {
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return UIRectEdgeAll;
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}
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- (BOOL)shouldAutorotate {
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switch (OS::get_singleton()->get_screen_orientation()) {
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case OS::SCREEN_SENSOR:
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case OS::SCREEN_SENSOR_LANDSCAPE:
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case OS::SCREEN_SENSOR_PORTRAIT:
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return YES;
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default:
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return NO;
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}
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};
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- (UIInterfaceOrientationMask)supportedInterfaceOrientations {
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switch (OS::get_singleton()->get_screen_orientation()) {
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case OS::SCREEN_PORTRAIT:
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return UIInterfaceOrientationMaskPortrait;
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case OS::SCREEN_REVERSE_LANDSCAPE:
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return UIInterfaceOrientationMaskLandscapeRight;
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case OS::SCREEN_REVERSE_PORTRAIT:
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return UIInterfaceOrientationMaskPortraitUpsideDown;
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case OS::SCREEN_SENSOR_LANDSCAPE:
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return UIInterfaceOrientationMaskLandscape;
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case OS::SCREEN_SENSOR_PORTRAIT:
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return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
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case OS::SCREEN_SENSOR:
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return UIInterfaceOrientationMaskAll;
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case OS::SCREEN_LANDSCAPE:
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return UIInterfaceOrientationMaskLandscapeLeft;
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}
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};
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- (BOOL)prefersStatusBarHidden {
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return YES;
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}
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- (BOOL)prefersHomeIndicatorAutoHidden {
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if (GLOBAL_GET("display/window/ios/hide_home_indicator")) {
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return YES;
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} else {
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return NO;
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}
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}
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#ifdef GAME_CENTER_ENABLED
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- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
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//[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
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GameCenter::get_singleton()->game_center_closed();
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[gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
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}
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#endif
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@end
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