godot/editor/import
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
..
atlas_import_failed.xpm
collada.cpp
collada.h
editor_import_collada.cpp Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt 2021-06-20 11:44:56 +02:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_image.cpp
resource_importer_image.h
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h
resource_importer_obj.cpp
resource_importer_obj.h
resource_importer_scene.cpp
resource_importer_scene.h
resource_importer_shader_file.cpp
resource_importer_shader_file.h
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_texture.cpp
resource_importer_texture.h
resource_importer_wav.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
resource_importer_wav.h
scene_import_settings.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
scene_import_settings.h
scene_importer_mesh_node_3d.cpp
scene_importer_mesh_node_3d.h
scene_importer_mesh.cpp Options to clean/simplify convex hull generated from mesh 2021-07-07 12:14:12 -07:00
scene_importer_mesh.h
SCsub