godot/servers
2018-07-17 08:54:59 -03:00
..
arvr Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
audio Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
physics added cylinder shape support 2018-07-01 11:16:54 +02:00
physics_2d -Added support for raycast in KinematicBody2D 2018-07-16 20:04:07 -03:00
visual Finally figured out how to implement AnimatedTexture properly. 2018-07-16 11:43:49 -03:00
arvr_server.cpp Update classref and docs, fix missing parameters' name 2018-04-11 10:20:22 +07:00
arvr_server.h A few fixes on the ARVR Server 2018-03-15 23:31:02 +11:00
audio_server.cpp Added Performance.AUDIO_OUTPUT_LATENCY 2018-07-17 08:54:59 -03:00
audio_server.h Added Performance.AUDIO_OUTPUT_LATENCY 2018-07-17 08:54:59 -03:00
physics_2d_server.cpp Expose methods area_set_area_monitor_callback and area_set_monitorable in PhysicsServer and Physics2DServer 2018-05-25 20:46:54 +02:00
physics_2d_server.h -Added support for raycast in KinematicBody2D 2018-07-16 20:04:07 -03:00
physics_server.cpp added cylinder shape support 2018-07-01 11:16:54 +02:00
physics_server.h added cylinder shape support 2018-07-01 11:16:54 +02:00
register_server_types.cpp Deprecated Godot 3D physics engine 2018-02-26 12:51:30 +01:00
register_server_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
server_wrap_mt_common.h Added ability for SSAO to affect AO textures too 2018-07-02 16:50:52 -03:00
visual_server.cpp Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 2018-07-06 20:21:42 -03:00
visual_server.h Finally figured out how to implement AnimatedTexture properly. 2018-07-16 11:43:49 -03:00