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1a2cb755e2
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
99 lines
3.4 KiB
C++
99 lines
3.4 KiB
C++
/*************************************************************************/
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/* performance.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PERFORMANCE_H
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#define PERFORMANCE_H
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#include "object.h"
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#define PERF_WARN_OFFLINE_FUNCTION
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#define PERF_WARN_PROCESS_SYNC
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class Performance : public Object {
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OBJ_TYPE(Performance,Object);
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static Performance *singleton;
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static void _bind_methods();
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float _process_time;
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float _fixed_process_time;
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public:
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enum Monitor {
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TIME_FPS,
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TIME_PROCESS,
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TIME_FIXED_PROCESS,
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MEMORY_STATIC,
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MEMORY_DYNAMIC,
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MEMORY_STATIC_MAX,
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MEMORY_DYNAMIC_MAX,
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MEMORY_MESSAGE_BUFFER_MAX,
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OBJECT_COUNT,
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OBJECT_RESOURCE_COUNT,
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OBJECT_NODE_COUNT,
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RENDER_OBJECTS_IN_FRAME,
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RENDER_VERTICES_IN_FRAME,
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RENDER_MATERIAL_CHANGES_IN_FRAME,
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RENDER_SHADER_CHANGES_IN_FRAME,
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RENDER_SURFACE_CHANGES_IN_FRAME,
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RENDER_DRAW_CALLS_IN_FRAME,
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RENDER_VIDEO_MEM_USED,
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RENDER_TEXTURE_MEM_USED,
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RENDER_VERTEX_MEM_USED,
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RENDER_USAGE_VIDEO_MEM_TOTAL,
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PHYSICS_2D_ACTIVE_OBJECTS,
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PHYSICS_2D_COLLISION_PAIRS,
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PHYSICS_2D_ISLAND_COUNT,
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PHYSICS_3D_ACTIVE_OBJECTS,
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PHYSICS_3D_COLLISION_PAIRS,
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PHYSICS_3D_ISLAND_COUNT,
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//physics
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MONITOR_MAX
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};
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float get_monitor(Monitor p_monitor) const;
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String get_monitor_name(Monitor p_monitor) const;
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void set_process_time(float p_pt);
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void set_fixed_process_time(float p_pt);
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static Performance *get_singleton() { return singleton; }
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Performance();
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};
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VARIANT_ENUM_CAST( Performance::Monitor );
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#endif // PERFORMANCE_H
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