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53 lines
2.3 KiB
XML
53 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeOneShot" inherits="AnimationNode" version="4.0">
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<brief_description>
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Plays an animation once in [AnimationNodeBlendTree].
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</brief_description>
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<description>
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A resource to add to an [AnimationNodeBlendTree]. This node will execute a sub-animation and return once it finishes. Blend times for fading in and out can be customized, as well as filters.
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</description>
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<tutorials>
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<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<methods>
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<method name="get_mix_mode" qualifiers="const">
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<return type="int" enum="AnimationNodeOneShot.MixMode">
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</return>
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<description>
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</description>
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</method>
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<method name="set_mix_mode">
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<return type="void">
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</return>
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<argument index="0" name="mode" type="int" enum="AnimationNodeOneShot.MixMode">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="autorestart" type="bool" setter="set_autorestart" getter="has_autorestart" default="false">
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If [code]true[/code], the sub-animation will restart automatically after finishing.
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</member>
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<member name="autorestart_delay" type="float" setter="set_autorestart_delay" getter="get_autorestart_delay" default="1.0">
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The delay after which the automatic restart is triggered, in seconds.
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</member>
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<member name="autorestart_random_delay" type="float" setter="set_autorestart_random_delay" getter="get_autorestart_random_delay" default="0.0">
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If [member autorestart] is [code]true[/code], a random additional delay (in seconds) between 0 and this value will be added to [member autorestart_delay].
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</member>
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<member name="fadein_time" type="float" setter="set_fadein_time" getter="get_fadein_time" default="0.1">
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</member>
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<member name="fadeout_time" type="float" setter="set_fadeout_time" getter="get_fadeout_time" default="0.1">
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</member>
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<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
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</member>
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</members>
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<constants>
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<constant name="MIX_MODE_BLEND" value="0" enum="MixMode">
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</constant>
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<constant name="MIX_MODE_ADD" value="1" enum="MixMode">
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</constant>
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</constants>
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</class>
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