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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
326 lines
14 KiB
C++
326 lines
14 KiB
C++
/*************************************************************************/
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/* display_server_osx.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DISPLAY_SERVER_OSX_H
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#define DISPLAY_SERVER_OSX_H
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#define BitMap _QDBitMap // Suppress deprecated QuickDraw definition.
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#include "core/input/input.h"
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#include "servers/display_server.h"
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#if defined(OPENGL_ENABLED)
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#include "context_gl_osx.h"
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//TODO - reimplement OpenGLES
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#endif
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#if defined(VULKAN_ENABLED)
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#include "drivers/vulkan/rendering_device_vulkan.h"
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#include "platform/osx/vulkan_context_osx.h"
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#endif
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#include <AppKit/AppKit.h>
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#include <AppKit/NSCursor.h>
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#include <ApplicationServices/ApplicationServices.h>
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#include <CoreVideo/CoreVideo.h>
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#undef BitMap
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#undef CursorShape
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class DisplayServerOSX : public DisplayServer {
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GDCLASS(DisplayServerOSX, DisplayServer)
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_THREAD_SAFE_CLASS_
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public:
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#if defined(OPENGL_ENABLED)
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ContextGL_OSX *context_gles2;
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#endif
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#if defined(VULKAN_ENABLED)
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VulkanContextOSX *context_vulkan;
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RenderingDeviceVulkan *rendering_device_vulkan;
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#endif
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const NSMenu *_get_menu_root(const String &p_menu_root) const;
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NSMenu *_get_menu_root(const String &p_menu_root);
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NSMenu *apple_menu = nullptr;
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NSMenu *dock_menu = nullptr;
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Map<String, NSMenu *> submenu;
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struct KeyEvent {
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WindowID window_id;
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unsigned int osx_state = false;
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bool pressed = false;
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bool echo = false;
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bool raw = false;
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uint32_t keycode = 0;
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uint32_t physical_keycode = 0;
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uint32_t unicode = 0;
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};
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struct WarpEvent {
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NSTimeInterval timestamp;
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NSPoint delta;
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};
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List<WarpEvent> warp_events;
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NSTimeInterval last_warp = 0;
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Vector<KeyEvent> key_event_buffer;
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int key_event_pos;
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struct WindowData {
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id window_delegate;
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id window_object;
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id window_view;
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Vector<Vector2> mpath;
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#if defined(OPENGL_ENABLED)
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ContextGL_OSX *context_gles2 = nullptr;
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#endif
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Point2i mouse_pos;
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Size2i min_size;
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Size2i max_size;
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Size2i size;
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bool mouse_down_control = false;
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bool im_active = false;
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Size2i im_position;
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Callable rect_changed_callback;
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Callable event_callback;
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Callable input_event_callback;
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Callable input_text_callback;
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Callable drop_files_callback;
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ObjectID instance_id;
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WindowID transient_parent = INVALID_WINDOW_ID;
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Set<WindowID> transient_children;
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bool layered_window = false;
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bool fullscreen = false;
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bool on_top = false;
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bool borderless = false;
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bool resize_disabled = false;
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bool no_focus = false;
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};
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Point2i im_selection;
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String im_text;
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Map<WindowID, WindowData> windows;
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WindowID window_id_counter = MAIN_WINDOW_ID;
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WindowID _create_window(WindowMode p_mode, const Rect2i &p_rect);
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void _update_window(WindowData p_wd);
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void _send_window_event(const WindowData &wd, WindowEvent p_event);
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static void _dispatch_input_events(const Ref<InputEvent> &p_event);
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void _dispatch_input_event(const Ref<InputEvent> &p_event);
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WindowID _find_window_id(id p_window);
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void _set_window_per_pixel_transparency_enabled(bool p_enabled, WindowID p_window);
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Point2i _get_screens_origin() const;
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Point2i _get_native_screen_position(int p_screen) const;
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void _push_input(const Ref<InputEvent> &p_event);
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void _process_key_events();
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void _release_pressed_events();
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String rendering_driver;
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id delegate;
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id autoreleasePool;
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CGEventSourceRef eventSource;
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CursorShape cursor_shape;
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NSCursor *cursors[CURSOR_MAX];
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Map<CursorShape, Vector<Variant>> cursors_cache;
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MouseMode mouse_mode;
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Point2i last_mouse_pos;
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uint32_t last_button_state;
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bool window_focused;
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bool drop_events;
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bool in_dispatch_input_event = false;
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public:
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virtual bool has_feature(Feature p_feature) const override;
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virtual String get_name() const override;
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virtual void global_menu_add_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag = Variant()) override;
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virtual void global_menu_add_check_item(const String &p_menu_root, const String &p_label, const Callable &p_callback, const Variant &p_tag = Variant()) override;
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virtual void global_menu_add_submenu_item(const String &p_menu_root, const String &p_label, const String &p_submenu) override;
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virtual void global_menu_add_separator(const String &p_menu_root) override;
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virtual bool global_menu_is_item_checked(const String &p_menu_root, int p_idx) const override;
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virtual bool global_menu_is_item_checkable(const String &p_menu_root, int p_idx) const override;
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virtual Callable global_menu_get_item_callback(const String &p_menu_root, int p_idx) override;
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virtual Variant global_menu_get_item_tag(const String &p_menu_root, int p_idx) override;
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virtual String global_menu_get_item_text(const String &p_menu_root, int p_idx) override;
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virtual String global_menu_get_item_submenu(const String &p_menu_root, int p_idx) override;
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virtual void global_menu_set_item_checked(const String &p_menu_root, int p_idx, bool p_checked) override;
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virtual void global_menu_set_item_checkable(const String &p_menu_root, int p_idx, bool p_checkable) override;
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virtual void global_menu_set_item_callback(const String &p_menu_root, int p_idx, const Callable &p_callback) override;
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virtual void global_menu_set_item_tag(const String &p_menu_root, int p_idx, const Variant &p_tag) override;
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virtual void global_menu_set_item_text(const String &p_menu_root, int p_idx, const String &p_text) override;
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virtual void global_menu_set_item_submenu(const String &p_menu_root, int p_idx, const String &p_submenu) override;
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virtual int global_menu_get_item_count(const String &p_menu_root) const override;
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virtual void global_menu_remove_item(const String &p_menu_root, int p_idx) override;
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virtual void global_menu_clear(const String &p_menu_root) override;
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override;
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virtual Error dialog_show(String p_title, String p_description, Vector<String> p_buttons, const Callable &p_callback) override;
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virtual Error dialog_input_text(String p_title, String p_description, String p_partial, const Callable &p_callback) override;
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virtual void mouse_set_mode(MouseMode p_mode) override;
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virtual MouseMode mouse_get_mode() const override;
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virtual void mouse_warp_to_position(const Point2i &p_to) override;
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virtual Point2i mouse_get_position() const override;
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virtual Point2i mouse_get_absolute_position() const override;
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virtual int mouse_get_button_state() const override;
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virtual void clipboard_set(const String &p_text) override;
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virtual String clipboard_get() const override;
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virtual int get_screen_count() const override;
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virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual float screen_get_max_scale() const override;
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virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual Vector<int> get_window_list() const override;
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virtual WindowID create_sub_window(WindowMode p_mode, uint32_t p_flags, const Rect2i &p_rect = Rect2i()) override;
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virtual void show_window(WindowID p_id) override;
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virtual void delete_sub_window(WindowID p_id) override;
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virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_mouse_passthrough(const Vector<Vector2> &p_region, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_transient(WindowID p_window, WindowID p_parent) override;
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virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual Size2i window_get_real_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override;
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virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual bool can_any_window_draw() const override;
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virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override;
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virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual Point2i ime_get_selection() const override;
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virtual String ime_get_text() const override;
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virtual void cursor_set_shape(CursorShape p_shape) override;
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virtual CursorShape cursor_get_shape() const override;
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virtual void cursor_set_custom_image(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override;
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virtual bool get_swap_cancel_ok() override;
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virtual int keyboard_get_layout_count() const override;
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virtual int keyboard_get_current_layout() const override;
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virtual void keyboard_set_current_layout(int p_index) override;
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virtual String keyboard_get_layout_language(int p_index) const override;
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virtual String keyboard_get_layout_name(int p_index) const override;
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virtual void process_events() override;
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virtual void force_process_and_drop_events() override;
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virtual void release_rendering_thread() override;
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virtual void make_rendering_thread() override;
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virtual void swap_buffers() override;
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virtual void set_native_icon(const String &p_filename) override;
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virtual void set_icon(const Ref<Image> &p_icon) override;
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virtual void console_set_visible(bool p_enabled) override;
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virtual bool is_console_visible() const override;
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static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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static Vector<String> get_rendering_drivers_func();
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static void register_osx_driver();
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DisplayServerOSX(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
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~DisplayServerOSX();
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};
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#endif // DISPLAY_SERVER_OSX_H
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