mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
88 lines
4.3 KiB
C++
88 lines
4.3 KiB
C++
/*************************************************************************/
|
|
/* godot_js.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GODOT_JS_H
|
|
#define GODOT_JS_H
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#include "stddef.h"
|
|
|
|
// Config
|
|
extern void godot_js_config_locale_get(char *p_ptr, int p_ptr_max);
|
|
extern void godot_js_config_canvas_id_get(char *p_ptr, int p_ptr_max);
|
|
extern int godot_js_config_is_resize_on_start();
|
|
|
|
// OS
|
|
extern void godot_js_os_finish_async(void (*p_callback)());
|
|
extern void godot_js_os_request_quit_cb(void (*p_callback)());
|
|
extern int godot_js_os_fs_is_persistent();
|
|
extern void godot_js_os_fs_sync(void (*p_callback)());
|
|
extern int godot_js_os_execute(const char *p_json);
|
|
extern void godot_js_os_shell_open(const char *p_uri);
|
|
|
|
// Display
|
|
extern double godot_js_display_pixel_ratio_get();
|
|
extern void godot_js_display_alert(const char *p_text);
|
|
extern int godot_js_display_touchscreen_is_available();
|
|
extern int godot_js_display_is_swap_ok_cancel();
|
|
|
|
// Display canvas
|
|
extern void godot_js_display_canvas_focus();
|
|
extern int godot_js_display_canvas_is_focused();
|
|
extern void godot_js_display_canvas_bounding_rect_position_get(int32_t *p_x, int32_t *p_y);
|
|
|
|
// Display window
|
|
extern void godot_js_display_window_request_fullscreen();
|
|
extern void godot_js_display_window_title_set(const char *p_text);
|
|
extern void godot_js_display_window_icon_set(const uint8_t *p_ptr, int p_len);
|
|
|
|
// Display clipboard
|
|
extern int godot_js_display_clipboard_set(const char *p_text);
|
|
extern int godot_js_display_clipboard_get(void (*p_callback)(const char *p_text));
|
|
|
|
// Display cursor
|
|
extern void godot_js_display_cursor_set_shape(const char *p_cursor);
|
|
extern int godot_js_display_cursor_is_hidden();
|
|
extern void godot_js_display_cursor_set_custom_shape(const char *p_shape, const uint8_t *p_ptr, int p_len, int p_hotspot_x, int p_hotspot_y);
|
|
extern void godot_js_display_cursor_set_visible(int p_visible);
|
|
|
|
// Display listeners
|
|
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
|
|
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
|
|
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* GODOT_JS_H */
|