godot/modules/gltf
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
..
doc_classes Pass GLTFState to the export_preflight method 2022-12-11 13:22:25 -06:00
editor One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
extensions One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
structures One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
config.py GLTF imports & exports material texture filters 2022-10-03 16:20:08 -04:00
gltf_defines.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_document.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_document.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_state.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_state.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_template_convert.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
README.md
register_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.