mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
4ecad8dea3
When using the command line debugger (godot -d) on Unix systems, when entering an EOF (ctrl+D), the debugger enters an infinite loop. Adding a check for EOF in the debugger loop exits the debugger when EOF is entered. Fixes #50170. |
||
---|---|---|
.. | ||
debugger_marshalls.cpp | ||
debugger_marshalls.h | ||
engine_debugger.cpp | ||
engine_debugger.h | ||
engine_profiler.cpp | ||
engine_profiler.h | ||
local_debugger.cpp | ||
local_debugger.h | ||
remote_debugger_peer.cpp | ||
remote_debugger_peer.h | ||
remote_debugger.cpp | ||
remote_debugger.h | ||
script_debugger.cpp | ||
script_debugger.h | ||
SCsub |