godot/main/main.cpp
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/**************************************************************************/
/* main.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "main.h"
#include "core/config/project_settings.h"
#include "core/core_globals.h"
#include "core/core_string_names.h"
#include "core/crypto/crypto.h"
#include "core/debugger/engine_debugger.h"
#include "core/extension/extension_api_dump.h"
#include "core/extension/gdextension_interface_dump.gen.h"
#include "core/extension/gdextension_manager.h"
#include "core/input/input.h"
#include "core/input/input_map.h"
#include "core/io/dir_access.h"
#include "core/io/file_access_pack.h"
#include "core/io/file_access_zip.h"
#include "core/io/image_loader.h"
#include "core/io/ip.h"
#include "core/io/resource_loader.h"
#include "core/object/message_queue.h"
#include "core/os/os.h"
#include "core/os/time.h"
#include "core/register_core_types.h"
#include "core/string/translation.h"
#include "core/version.h"
#include "drivers/register_driver_types.h"
#include "main/app_icon.gen.h"
#include "main/main_timer_sync.h"
#include "main/performance.h"
#include "main/splash.gen.h"
#include "modules/register_module_types.h"
#include "platform/register_platform_apis.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
#include "scene/register_scene_types.h"
#include "scene/resources/packed_scene.h"
#include "scene/theme/theme_db.h"
#include "servers/audio_server.h"
#include "servers/camera_server.h"
#include "servers/display_server.h"
#include "servers/movie_writer/movie_writer.h"
#include "servers/movie_writer/movie_writer_mjpeg.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"
#include "servers/navigation_server_3d_dummy.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_server_3d.h"
#include "servers/register_server_types.h"
#include "servers/rendering/rendering_server_default.h"
#include "servers/text/text_server_dummy.h"
#include "servers/text_server.h"
#include "servers/xr_server.h"
#ifdef TESTS_ENABLED
#include "tests/test_main.h"
#endif
#ifdef TOOLS_ENABLED
#include "editor/debugger/editor_debugger_node.h"
#include "editor/doc_data_class_path.gen.h"
#include "editor/doc_tools.h"
#include "editor/editor_help.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_settings.h"
#include "editor/editor_translation.h"
#include "editor/progress_dialog.h"
#include "editor/project_manager.h"
#include "editor/register_editor_types.h"
#ifndef NO_EDITOR_SPLASH
#include "main/splash_editor.gen.h"
#endif
#ifndef DISABLE_DEPRECATED
#include "editor/project_converter_3_to_4.h"
#endif // DISABLE_DEPRECATED
#endif // TOOLS_ENABLED
#include "modules/modules_enabled.gen.h" // For mono.
#if defined(MODULE_MONO_ENABLED) && defined(TOOLS_ENABLED)
#include "modules/mono/editor/bindings_generator.h"
#endif
#ifdef MODULE_GDSCRIPT_ENABLED
#include "modules/gdscript/gdscript.h"
#endif
/* Static members */
// Singletons
// Initialized in setup()
static Engine *engine = nullptr;
static ProjectSettings *globals = nullptr;
static Input *input = nullptr;
static InputMap *input_map = nullptr;
static TranslationServer *translation_server = nullptr;
static Performance *performance = nullptr;
static PackedData *packed_data = nullptr;
static Time *time_singleton = nullptr;
#ifdef MINIZIP_ENABLED
static ZipArchive *zip_packed_data = nullptr;
#endif
static MessageQueue *message_queue = nullptr;
// Initialized in setup2()
static AudioServer *audio_server = nullptr;
static DisplayServer *display_server = nullptr;
static RenderingServer *rendering_server = nullptr;
static CameraServer *camera_server = nullptr;
static XRServer *xr_server = nullptr;
static TextServerManager *tsman = nullptr;
static PhysicsServer3DManager *physics_server_3d_manager = nullptr;
static PhysicsServer3D *physics_server_3d = nullptr;
static PhysicsServer2DManager *physics_server_2d_manager = nullptr;
static PhysicsServer2D *physics_server_2d = nullptr;
static NavigationServer3D *navigation_server_3d = nullptr;
static NavigationServer2D *navigation_server_2d = nullptr;
static ThemeDB *theme_db = nullptr;
// We error out if setup2() doesn't turn this true
static bool _start_success = false;
// Drivers
String tablet_driver = "";
String text_driver = "";
String rendering_driver = "";
String rendering_method = "";
static int text_driver_idx = -1;
static int display_driver_idx = -1;
static int audio_driver_idx = -1;
// Engine config/tools
static bool single_window = false;
static bool editor = false;
static bool project_manager = false;
static bool cmdline_tool = false;
static String locale;
static bool show_help = false;
static uint64_t quit_after = 0;
static OS::ProcessID editor_pid = 0;
#ifdef TOOLS_ENABLED
static bool found_project = false;
static bool auto_build_solutions = false;
static String debug_server_uri;
#ifndef DISABLE_DEPRECATED
static int converter_max_kb_file = 4 * 1024; // 4MB
static int converter_max_line_length = 100000;
#endif // DISABLE_DEPRECATED
HashMap<Main::CLIScope, Vector<String>> forwardable_cli_arguments;
#endif
static bool single_threaded_scene = false;
// Display
static DisplayServer::WindowMode window_mode = DisplayServer::WINDOW_MODE_WINDOWED;
static DisplayServer::ScreenOrientation window_orientation = DisplayServer::SCREEN_LANDSCAPE;
static DisplayServer::VSyncMode window_vsync_mode = DisplayServer::VSYNC_ENABLED;
static uint32_t window_flags = 0;
static Size2i window_size = Size2i(1152, 648);
static int init_screen = DisplayServer::SCREEN_PRIMARY;
static bool init_fullscreen = false;
static bool init_maximized = false;
static bool init_windowed = false;
static bool init_always_on_top = false;
static bool init_use_custom_pos = false;
static bool init_use_custom_screen = false;
static Vector2 init_custom_pos;
// Debug
static bool use_debug_profiler = false;
#ifdef DEBUG_ENABLED
static bool debug_collisions = false;
static bool debug_paths = false;
static bool debug_navigation = false;
static bool debug_avoidance = false;
#endif
static int frame_delay = 0;
static bool disable_render_loop = false;
static int fixed_fps = -1;
static MovieWriter *movie_writer = nullptr;
static bool disable_vsync = false;
static bool print_fps = false;
#ifdef TOOLS_ENABLED
static bool dump_gdextension_interface = false;
static bool dump_extension_api = false;
static bool validate_extension_api = false;
static String validate_extension_api_file;
#endif
bool profile_gpu = false;
// Constants.
static const String NULL_DISPLAY_DRIVER("headless");
static const String NULL_AUDIO_DRIVER("Dummy");
/* Helper methods */
bool Main::is_cmdline_tool() {
return cmdline_tool;
}
#ifdef TOOLS_ENABLED
const Vector<String> &Main::get_forwardable_cli_arguments(Main::CLIScope p_scope) {
return forwardable_cli_arguments[p_scope];
}
#endif
static String unescape_cmdline(const String &p_str) {
return p_str.replace("%20", " ");
}
static String get_full_version_string() {
String hash = String(VERSION_HASH);
if (!hash.is_empty()) {
hash = "." + hash.left(9);
}
return String(VERSION_FULL_BUILD) + hash;
}
#if defined(TOOLS_ENABLED) && defined(MODULE_GDSCRIPT_ENABLED)
static Vector<String> get_files_with_extension(const String &p_root, const String &p_extension) {
Vector<String> paths;
Ref<DirAccess> dir = DirAccess::open(p_root);
if (dir.is_valid()) {
dir->list_dir_begin();
String fn = dir->get_next();
while (!fn.is_empty()) {
if (!dir->current_is_hidden() && fn != "." && fn != "..") {
if (dir->current_is_dir()) {
paths.append_array(get_files_with_extension(p_root.path_join(fn), p_extension));
} else if (fn.get_extension() == p_extension) {
paths.append(p_root.path_join(fn));
}
}
fn = dir->get_next();
}
dir->list_dir_end();
}
return paths;
}
#endif
// FIXME: Could maybe be moved to have less code in main.cpp.
void initialize_physics() {
/// 3D Physics Server
physics_server_3d = PhysicsServer3DManager::get_singleton()->new_server(
GLOBAL_GET(PhysicsServer3DManager::setting_property_name));
if (!physics_server_3d) {
// Physics server not found, Use the default physics
physics_server_3d = PhysicsServer3DManager::get_singleton()->new_default_server();
}
ERR_FAIL_COND(!physics_server_3d);
physics_server_3d->init();
// 2D Physics server
physics_server_2d = PhysicsServer2DManager::get_singleton()->new_server(
GLOBAL_GET(PhysicsServer2DManager::get_singleton()->setting_property_name));
if (!physics_server_2d) {
// Physics server not found, Use the default physics
physics_server_2d = PhysicsServer2DManager::get_singleton()->new_default_server();
}
ERR_FAIL_COND(!physics_server_2d);
physics_server_2d->init();
}
void finalize_physics() {
physics_server_3d->finish();
memdelete(physics_server_3d);
physics_server_2d->finish();
memdelete(physics_server_2d);
}
void finalize_display() {
rendering_server->finish();
memdelete(rendering_server);
memdelete(display_server);
}
void initialize_navigation_server() {
ERR_FAIL_COND(navigation_server_3d != nullptr);
// Init 3D Navigation Server
navigation_server_3d = NavigationServer3DManager::new_default_server();
// Fall back to dummy if no default server has been registered.
if (!navigation_server_3d) {
WARN_PRINT_ONCE("No NavigationServer3D implementation has been registered! Falling back to a dummy implementation: navigation features will be unavailable.");
navigation_server_3d = memnew(NavigationServer3DDummy);
}
// Should be impossible, but make sure it's not null.
ERR_FAIL_NULL_MSG(navigation_server_3d, "Failed to initialize NavigationServer3D.");
// Init 2D Navigation Server
navigation_server_2d = memnew(NavigationServer2D);
ERR_FAIL_NULL_MSG(navigation_server_2d, "Failed to initialize NavigationServer2D.");
}
void finalize_navigation_server() {
memdelete(navigation_server_3d);
navigation_server_3d = nullptr;
memdelete(navigation_server_2d);
navigation_server_2d = nullptr;
}
void initialize_theme_db() {
theme_db = memnew(ThemeDB);
}
void finalize_theme_db() {
memdelete(theme_db);
theme_db = nullptr;
}
//#define DEBUG_INIT
#ifdef DEBUG_INIT
#define MAIN_PRINT(m_txt) print_line(m_txt)
#else
#define MAIN_PRINT(m_txt)
#endif
void Main::print_help(const char *p_binary) {
print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));
OS::get_singleton()->print("Free and open source software under the terms of the MIT license.\n");
OS::get_singleton()->print("(c) 2014-present Godot Engine contributors.\n");
OS::get_singleton()->print("(c) 2007-2014 Juan Linietsky, Ariel Manzur.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Usage: %s [options] [path to scene or 'project.godot' file]\n", p_binary);
OS::get_singleton()->print("\n");
OS::get_singleton()->print("General options:\n");
OS::get_singleton()->print(" -h, --help Display this help message.\n");
OS::get_singleton()->print(" --version Display the version string.\n");
OS::get_singleton()->print(" -v, --verbose Use verbose stdout mode.\n");
OS::get_singleton()->print(" -q, --quiet Quiet mode, silences stdout messages. Errors are still displayed.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Run options:\n");
OS::get_singleton()->print(" --, ++ Separator for user-provided arguments. Following arguments are not used by the engine, but can be read from `OS.get_cmdline_user_args()`.\n");
#ifdef TOOLS_ENABLED
OS::get_singleton()->print(" -e, --editor Start the editor instead of running the scene.\n");
OS::get_singleton()->print(" -p, --project-manager Start the project manager, even if a project is auto-detected.\n");
OS::get_singleton()->print(" --debug-server <uri> Start the editor debug server (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007)\n");
#endif
OS::get_singleton()->print(" --quit Quit after the first iteration.\n");
OS::get_singleton()->print(" --quit-after <int> Quit after the given number of iterations. Set to 0 to disable.\n");
OS::get_singleton()->print(" -l, --language <locale> Use a specific locale (<locale> being a two-letter code).\n");
OS::get_singleton()->print(" --path <directory> Path to a project (<directory> must contain a 'project.godot' file).\n");
OS::get_singleton()->print(" -u, --upwards Scan folders upwards for project.godot file.\n");
OS::get_singleton()->print(" --main-pack <file> Path to a pack (.pck) file to load.\n");
OS::get_singleton()->print(" --render-thread <mode> Render thread mode ['unsafe', 'safe', 'separate'].\n");
OS::get_singleton()->print(" --remote-fs <address> Remote filesystem (<host/IP>[:<port>] address).\n");
OS::get_singleton()->print(" --remote-fs-password <password> Password for remote filesystem.\n");
OS::get_singleton()->print(" --audio-driver <driver> Audio driver [");
for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
if (i > 0) {
OS::get_singleton()->print(", ");
}
OS::get_singleton()->print("'%s'", AudioDriverManager::get_driver(i)->get_name());
}
OS::get_singleton()->print("].\n");
OS::get_singleton()->print(" --display-driver <driver> Display driver (and rendering driver) [");
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (i > 0) {
OS::get_singleton()->print(", ");
}
OS::get_singleton()->print("'%s' (", DisplayServer::get_create_function_name(i));
Vector<String> rd = DisplayServer::get_create_function_rendering_drivers(i);
for (int j = 0; j < rd.size(); j++) {
if (j > 0) {
OS::get_singleton()->print(", ");
}
OS::get_singleton()->print("'%s'", rd[j].utf8().get_data());
}
OS::get_singleton()->print(")");
}
OS::get_singleton()->print("].\n");
OS::get_singleton()->print(" --rendering-method <renderer> Renderer name. Requires driver support.\n");
OS::get_singleton()->print(" --rendering-driver <driver> Rendering driver (depends on display driver).\n");
OS::get_singleton()->print(" --gpu-index <device_index> Use a specific GPU (run with --verbose to get available device list).\n");
OS::get_singleton()->print(" --text-driver <driver> Text driver (Fonts, BiDi, shaping).\n");
OS::get_singleton()->print(" --tablet-driver <driver> Pen tablet input driver.\n");
OS::get_singleton()->print(" --headless Enable headless mode (--display-driver headless --audio-driver Dummy). Useful for servers and with --script.\n");
OS::get_singleton()->print(" --write-movie <file> Writes a video to the specified path (usually with .avi or .png extension).\n");
OS::get_singleton()->print(" --fixed-fps is forced when enabled, but it can be used to change movie FPS.\n");
OS::get_singleton()->print(" --disable-vsync can speed up movie writing but makes interaction more difficult.\n");
OS::get_singleton()->print(" --quit-after can be used to specify the number of frames to write.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Display options:\n");
OS::get_singleton()->print(" -f, --fullscreen Request fullscreen mode.\n");
OS::get_singleton()->print(" -m, --maximized Request a maximized window.\n");
OS::get_singleton()->print(" -w, --windowed Request windowed mode.\n");
OS::get_singleton()->print(" -t, --always-on-top Request an always-on-top window.\n");
OS::get_singleton()->print(" --resolution <W>x<H> Request window resolution.\n");
OS::get_singleton()->print(" --position <X>,<Y> Request window position (if set, screen argument is ignored).\n");
OS::get_singleton()->print(" --screen <N> Request window screen.\n");
OS::get_singleton()->print(" --single-window Use a single window (no separate subwindows).\n");
OS::get_singleton()->print(" --xr-mode <mode> Select XR (Extended Reality) mode ['default', 'off', 'on'].\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Debug options:\n");
OS::get_singleton()->print(" -d, --debug Debug (local stdout debugger).\n");
OS::get_singleton()->print(" -b, --breakpoints Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).\n");
OS::get_singleton()->print(" --profiling Enable profiling in the script debugger.\n");
OS::get_singleton()->print(" --gpu-profile Show a GPU profile of the tasks that took the most time during frame rendering.\n");
OS::get_singleton()->print(" --gpu-validation Enable graphics API validation layers for debugging.\n");
#if DEBUG_ENABLED
OS::get_singleton()->print(" --gpu-abort Abort on graphics API usage errors (usually validation layer errors). May help see the problem if your system freezes.\n");
#endif
OS::get_singleton()->print(" --remote-debug <uri> Remote debug (<protocol>://<host/IP>[:<port>], e.g. tcp://127.0.0.1:6007).\n");
OS::get_singleton()->print(" --single-threaded-scene Scene tree runs in single-threaded mode. Sub-thread groups are disabled and run on the main thread.\n");
#if defined(DEBUG_ENABLED)
OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
OS::get_singleton()->print(" --debug-paths Show path lines when running the scene.\n");
OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
OS::get_singleton()->print(" --debug-avoidance Show navigation avoidance debug visuals when running the scene.\n");
OS::get_singleton()->print(" --debug-stringnames Print all StringName allocations to stdout when the engine quits.\n");
#endif
OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n");
OS::get_singleton()->print(" --disable-vsync Forces disabling of vertical synchronization, even if enabled in the project settings. Does not override driver-level V-Sync enforcement.\n");
OS::get_singleton()->print(" --disable-render-loop Disable render loop so rendering only occurs when called explicitly from script.\n");
OS::get_singleton()->print(" --disable-crash-handler Disable crash handler when supported by the platform code.\n");
OS::get_singleton()->print(" --fixed-fps <fps> Force a fixed number of frames per second. This setting disables real-time synchronization.\n");
OS::get_singleton()->print(" --delta-smoothing <enable> Enable or disable frame delta smoothing ['enable', 'disable'].\n");
OS::get_singleton()->print(" --print-fps Print the frames per second to the stdout.\n");
OS::get_singleton()->print("\n");
OS::get_singleton()->print("Standalone tools:\n");
OS::get_singleton()->print(" -s, --script <script> Run a script.\n");
OS::get_singleton()->print(" --check-only Only parse for errors and quit (use with --script).\n");
#ifdef TOOLS_ENABLED
OS::get_singleton()->print(" --export-release <preset> <path> Export the project in release mode using the given preset and output path. The preset name should match one defined in export_presets.cfg.\n");
OS::get_singleton()->print(" <path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe').\n");
OS::get_singleton()->print(" The target directory must exist.\n");
OS::get_singleton()->print(" --export-debug <preset> <path> Export the project in debug mode using the given preset and output path. See --export-release description for other considerations.\n");
OS::get_singleton()->print(" --export-pack <preset> <path> Export the project data only using the given preset and output path. The <path> extension determines whether it will be in PCK or ZIP format.\n");
#ifndef DISABLE_DEPRECATED
OS::get_singleton()->print(" --convert-3to4 [<max_file_kb>] [<max_line_size>]\n");
OS::get_singleton()->print(" Converts project from Godot 3.x to Godot 4.x.\n");
OS::get_singleton()->print(" --validate-conversion-3to4 [<max_file_kb>] [<max_line_size>]\n");
OS::get_singleton()->print(" Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x.\n");
#endif // DISABLE_DEPRECATED
OS::get_singleton()->print(" --doctool [<path>] Dump the engine API reference to the given <path> (defaults to current dir) in XML format, merging if existing files are found.\n");
OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
#ifdef MODULE_GDSCRIPT_ENABLED
OS::get_singleton()->print(" --gdscript-docs <path> Rather than dumping the engine API, generate API reference from the inline documentation in the GDScript files found in <path> (used with --doctool).\n");
#endif
OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
OS::get_singleton()->print(" --dump-gdextension-interface Generate GDExtension header file 'gdextension_interface.h' in the current folder. This file is the base file required to implement a GDExtension.\n");
OS::get_singleton()->print(" --dump-extension-api Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder.\n");
OS::get_singleton()->print(" --validate-extension-api <path> Validate an extension API file dumped (with the option above) from a previous version of the engine to ensure API compatibility. If incompatibilities or errors are detected, the return code will be non zero.\n");
OS::get_singleton()->print(" --benchmark Benchmark the run time and print it to console.\n");
OS::get_singleton()->print(" --benchmark-file <path> Benchmark the run time and save it to a given file in JSON format. The path should be absolute.\n");
#ifdef TESTS_ENABLED
OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n");
#endif
#endif
OS::get_singleton()->print("\n");
}
#ifdef TESTS_ENABLED
// The order is the same as in `Main::setup()`, only core and some editor types
// are initialized here. This also combines `Main::setup2()` initialization.
Error Main::test_setup() {
Thread::make_main_thread();
set_current_thread_safe_for_nodes(true);
OS::get_singleton()->initialize();
engine = memnew(Engine);
register_core_types();
register_core_driver_types();
packed_data = memnew(PackedData);
globals = memnew(ProjectSettings);
register_core_settings(); // Here globals are present.
translation_server = memnew(TranslationServer);
tsman = memnew(TextServerManager);
if (tsman) {
Ref<TextServerDummy> ts;
ts.instantiate();
tsman->add_interface(ts);
}
physics_server_3d_manager = memnew(PhysicsServer3DManager);
physics_server_2d_manager = memnew(PhysicsServer2DManager);
// From `Main::setup2()`.
initialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);
register_core_extensions();
register_core_singletons();
/** INITIALIZE SERVERS **/
register_server_types();
XRServer::set_xr_mode(XRServer::XRMODE_OFF); // Skip in tests.
initialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS);
GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_SERVERS);
translation_server->setup(); //register translations, load them, etc.
if (!locale.is_empty()) {
translation_server->set_locale(locale);
}
translation_server->load_translations();
ResourceLoader::load_translation_remaps(); //load remaps for resources
ResourceLoader::load_path_remaps();
register_scene_types();
register_driver_types();
initialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE);
GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_SCENE);
#ifdef TOOLS_ENABLED
ClassDB::set_current_api(ClassDB::API_EDITOR);
register_editor_types();
initialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_EDITOR);
ClassDB::set_current_api(ClassDB::API_CORE);
#endif
register_platform_apis();
// Theme needs modules to be initialized so that sub-resources can be loaded.
initialize_theme_db();
theme_db->initialize_theme();
register_scene_singletons();
ERR_FAIL_COND_V(TextServerManager::get_singleton()->get_interface_count() == 0, ERR_CANT_CREATE);
/* Use one with the most features available. */
int max_features = 0;
for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
uint32_t features = TextServerManager::get_singleton()->get_interface(i)->get_features();
int feature_number = 0;
while (features) {
feature_number += features & 1;
features >>= 1;
}
if (feature_number >= max_features) {
max_features = feature_number;
text_driver_idx = i;
}
}
if (text_driver_idx >= 0) {
Ref<TextServer> ts = TextServerManager::get_singleton()->get_interface(text_driver_idx);
TextServerManager::get_singleton()->set_primary_interface(ts);
if (ts->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) {
ts->load_support_data("res://" + ts->get_support_data_filename());
}
} else {
ERR_FAIL_V_MSG(ERR_CANT_CREATE, "TextServer: Unable to create TextServer interface.");
}
ClassDB::set_current_api(ClassDB::API_NONE);
_start_success = true;
return OK;
}
// The order is the same as in `Main::cleanup()`.
void Main::test_cleanup() {
ERR_FAIL_COND(!_start_success);
for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
TextServerManager::get_singleton()->get_interface(i)->cleanup();
}
ResourceLoader::remove_custom_loaders();
ResourceSaver::remove_custom_savers();
#ifdef TOOLS_ENABLED
GDExtensionManager::get_singleton()->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_EDITOR);
uninitialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
unregister_editor_types();
#endif
GDExtensionManager::get_singleton()->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_SCENE);
uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE);
unregister_platform_apis();
unregister_driver_types();
unregister_scene_types();
finalize_theme_db();
GDExtensionManager::get_singleton()->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_SERVERS);
uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS);
unregister_server_types();
EngineDebugger::deinitialize();
OS::get_singleton()->finalize();
if (packed_data) {
memdelete(packed_data);
}
if (translation_server) {
memdelete(translation_server);
}
if (tsman) {
memdelete(tsman);
}
if (physics_server_3d_manager) {
memdelete(physics_server_3d_manager);
}
if (physics_server_2d_manager) {
memdelete(physics_server_2d_manager);
}
if (globals) {
memdelete(globals);
}
if (engine) {
memdelete(engine);
}
unregister_core_driver_types();
unregister_core_extensions();
uninitialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);
unregister_core_types();
OS::get_singleton()->finalize_core();
}
#endif
int Main::test_entrypoint(int argc, char *argv[], bool &tests_need_run) {
#ifdef TESTS_ENABLED
for (int x = 0; x < argc; x++) {
if ((strncmp(argv[x], "--test", 6) == 0) && (strlen(argv[x]) == 6)) {
tests_need_run = true;
// TODO: need to come up with different test contexts.
// Not every test requires high-level functionality like `ClassDB`.
test_setup();
int status = test_main(argc, argv);
test_cleanup();
return status;
}
}
#endif
tests_need_run = false;
return 0;
}
/* Engine initialization
*
* Consists of several methods that are called by each platform's specific main(argc, argv).
* To fully understand engine init, one should therefore start from the platform's main and
* see how it calls into the Main class' methods.
*
* The initialization is typically done in 3 steps (with the setup2 step triggered either
* automatically by setup, or manually in the platform's main).
*
* - setup(execpath, argc, argv, p_second_phase) is the main entry point for all platforms,
* responsible for the initialization of all low level singletons and core types, and parsing
* command line arguments to configure things accordingly.
* If p_second_phase is true, it will chain into setup2() (default behavior). This is
* disabled on some platforms (Android, iOS, UWP) which trigger the second step in their
* own time.
*
* - setup2(p_main_tid_override) registers high level servers and singletons, displays the
* boot splash, then registers higher level types (scene, editor, etc.).
*
* - start() is the last step and that's where command line tools can run, or the main loop
* can be created eventually and the project settings put into action. That's also where
* the editor node is created, if relevant.
* start() does it own argument parsing for a subset of the command line arguments described
* in help, it's a bit messy and should be globalized with the setup() parsing somehow.
*/
Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_phase) {
Thread::make_main_thread();
set_current_thread_safe_for_nodes(true);
OS::get_singleton()->initialize();
// Benchmark tracking must be done after `OS::get_singleton()->initialize()` as on some
// platforms, it's used to set up the time utilities.
OS::get_singleton()->benchmark_begin_measure("startup_begin");
engine = memnew(Engine);
MAIN_PRINT("Main: Initialize CORE");
OS::get_singleton()->benchmark_begin_measure("core");
register_core_types();
register_core_driver_types();
MAIN_PRINT("Main: Initialize Globals");
input_map = memnew(InputMap);
time_singleton = memnew(Time);
globals = memnew(ProjectSettings);
register_core_settings(); //here globals are present
translation_server = memnew(TranslationServer);
performance = memnew(Performance);
GDREGISTER_CLASS(Performance);
engine->add_singleton(Engine::Singleton("Performance", performance));
// Only flush stdout in debug builds by default, as spamming `print()` will
// decrease performance if this is enabled.
GLOBAL_DEF_RST("application/run/flush_stdout_on_print", false);
GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true);
MAIN_PRINT("Main: Parse CMDLine");
/* argument parsing and main creation */
List<String> args;
List<String> main_args;
List<String> user_args;
bool adding_user_args = false;
List<String> platform_args = OS::get_singleton()->get_cmdline_platform_args();
// Add command line arguments.
for (int i = 0; i < argc; i++) {
args.push_back(String::utf8(argv[i]));
}
// Add arguments received from macOS LaunchService (URL schemas, file associations).
for (const String &arg : platform_args) {
args.push_back(arg);
}
List<String>::Element *I = args.front();
while (I) {
I->get() = unescape_cmdline(I->get().strip_edges());
I = I->next();
}
String display_driver = "";
String audio_driver = "";
String project_path = ".";
bool upwards = false;
String debug_uri = "";
bool skip_breakpoints = false;
String main_pack;
bool quiet_stdout = false;
int rtm = -1;
String remotefs;
String remotefs_pass;
Vector<String> breakpoints;
bool use_custom_res = true;
bool force_res = false;
bool delta_smoothing_override = false;
String default_renderer = "";
String default_renderer_mobile = "";
String renderer_hints = "";
packed_data = PackedData::get_singleton();
if (!packed_data) {
packed_data = memnew(PackedData);
}
#ifdef MINIZIP_ENABLED
//XXX: always get_singleton() == 0x0
zip_packed_data = ZipArchive::get_singleton();
//TODO: remove this temporary fix
if (!zip_packed_data) {
zip_packed_data = memnew(ZipArchive);
}
packed_data->add_pack_source(zip_packed_data);
#endif
// Default exit code, can be modified for certain errors.
Error exit_code = ERR_INVALID_PARAMETER;
I = args.front();
while (I) {
#ifdef MACOS_ENABLED
// Ignore the process serial number argument passed by macOS Gatekeeper.
// Otherwise, Godot would try to open a non-existent project on the first start and abort.
if (I->get().begins_with("-psn_")) {
I = I->next();
continue;
}
#endif
List<String>::Element *N = I->next();
#ifdef TOOLS_ENABLED
if (I->get() == "--debug" ||
I->get() == "--verbose" ||
I->get() == "--disable-crash-handler") {
forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->get());
forwardable_cli_arguments[CLI_SCOPE_PROJECT].push_back(I->get());
}
if (I->get() == "--single-window") {
forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->get());
}
if (I->get() == "--audio-driver" ||
I->get() == "--display-driver" ||
I->get() == "--rendering-method" ||
I->get() == "--rendering-driver") {
if (I->next()) {
forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->get());
forwardable_cli_arguments[CLI_SCOPE_TOOL].push_back(I->next()->get());
}
}
#endif
if (adding_user_args) {
user_args.push_back(I->get());
} else if (I->get() == "-h" || I->get() == "--help" || I->get() == "/?") { // display help
show_help = true;
exit_code = ERR_HELP; // Hack to force an early exit in `main()` with a success code.
goto error;
} else if (I->get() == "--version") {
print_line(get_full_version_string());
exit_code = ERR_HELP; // Hack to force an early exit in `main()` with a success code.
goto error;
} else if (I->get() == "-v" || I->get() == "--verbose") { // verbose output
OS::get_singleton()->_verbose_stdout = true;
} else if (I->get() == "-q" || I->get() == "--quiet") { // quieter output
quiet_stdout = true;
} else if (I->get() == "--audio-driver") { // audio driver
if (I->next()) {
audio_driver = I->next()->get();
bool found = false;
for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
if (audio_driver == AudioDriverManager::get_driver(i)->get_name()) {
found = true;
}
}
if (!found) {
OS::get_singleton()->print("Unknown audio driver '%s', aborting.\nValid options are ",
audio_driver.utf8().get_data());
for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
if (i == AudioDriverManager::get_driver_count() - 1) {
OS::get_singleton()->print(" and ");
} else if (i != 0) {
OS::get_singleton()->print(", ");
}
OS::get_singleton()->print("'%s'", AudioDriverManager::get_driver(i)->get_name());
}
OS::get_singleton()->print(".\n");
goto error;
}
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing audio driver argument, aborting.\n");
goto error;
}
} else if (I->get() == "--text-driver") {
if (I->next()) {
text_driver = I->next()->get();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing text driver argument, aborting.\n");
goto error;
}
} else if (I->get() == "--display-driver") { // force video driver
if (I->next()) {
display_driver = I->next()->get();
bool found = false;
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (display_driver == DisplayServer::get_create_function_name(i)) {
found = true;
}
}
if (!found) {
OS::get_singleton()->print("Unknown display driver '%s', aborting.\nValid options are ",
display_driver.utf8().get_data());
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
if (i == DisplayServer::get_create_function_count() - 1) {
OS::get_singleton()->print(" and ");
} else if (i != 0) {
OS::get_singleton()->print(", ");
}
OS::get_singleton()->print("'%s'", DisplayServer::get_create_function_name(i));
}
OS::get_singleton()->print(".\n");
goto error;
}
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing display driver argument, aborting.\n");
goto error;
}
} else if (I->get() == "--rendering-method") {
if (I->next()) {
rendering_method = I->next()->get();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing renderer name argument, aborting.\n");
goto error;
}
} else if (I->get() == "--rendering-driver") {
if (I->next()) {
rendering_driver = I->next()->get();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing rendering driver argument, aborting.\n");
goto error;
}
} else if (I->get() == "-f" || I->get() == "--fullscreen") { // force fullscreen
init_fullscreen = true;
} else if (I->get() == "-m" || I->get() == "--maximized") { // force maximized window
init_maximized = true;
window_mode = DisplayServer::WINDOW_MODE_MAXIMIZED;
} else if (I->get() == "-w" || I->get() == "--windowed") { // force windowed window
init_windowed = true;
} else if (I->get() == "--gpu-index") {
if (I->next()) {
Engine::singleton->gpu_idx = I->next()->get().to_int();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing GPU index argument, aborting.\n");
goto error;
}
} else if (I->get() == "--gpu-validation") {
Engine::singleton->use_validation_layers = true;
#ifdef DEBUG_ENABLED
} else if (I->get() == "--gpu-abort") {
Engine::singleton->abort_on_gpu_errors = true;
#endif
} else if (I->get() == "--tablet-driver") {
if (I->next()) {
tablet_driver = I->next()->get();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing tablet driver argument, aborting.\n");
goto error;
}
} else if (I->get() == "--delta-smoothing") {
if (I->next()) {
String string = I->next()->get();
bool recognised = false;
if (string == "enable") {
OS::get_singleton()->set_delta_smoothing(true);
delta_smoothing_override = true;
recognised = true;
}
if (string == "disable") {
OS::get_singleton()->set_delta_smoothing(false);
delta_smoothing_override = false;
recognised = true;
}
if (!recognised) {
OS::get_singleton()->print("Delta-smoothing argument not recognised, aborting.\n");
goto error;
}
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing delta-smoothing argument, aborting.\n");
goto error;
}
} else if (I->get() == "--single-window") { // force single window
single_window = true;
} else if (I->get() == "-t" || I->get() == "--always-on-top") { // force always-on-top window
init_always_on_top = true;
} else if (I->get() == "--resolution") { // force resolution
if (I->next()) {
String vm = I->next()->get();
if (!vm.contains("x")) { // invalid parameter format
OS::get_singleton()->print("Invalid resolution '%s', it should be e.g. '1280x720'.\n",
vm.utf8().get_data());
goto error;
}
int w = vm.get_slice("x", 0).to_int();
int h = vm.get_slice("x", 1).to_int();
if (w <= 0 || h <= 0) {
OS::get_singleton()->print("Invalid resolution '%s', width and height must be above 0.\n",
vm.utf8().get_data());
goto error;
}
window_size.width = w;
window_size.height = h;
force_res = true;
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing resolution argument, aborting.\n");
goto error;
}
} else if (I->get() == "--screen") { // set window screen
if (I->next()) {
init_screen = I->next()->get().to_int();
init_use_custom_screen = true;
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing screen argument, aborting.\n");
goto error;
}
} else if (I->get() == "--position") { // set window position
if (I->next()) {
String vm = I->next()->get();
if (!vm.contains(",")) { // invalid parameter format
OS::get_singleton()->print("Invalid position '%s', it should be e.g. '80,128'.\n",
vm.utf8().get_data());
goto error;
}
int x = vm.get_slice(",", 0).to_int();
int y = vm.get_slice(",", 1).to_int();
init_custom_pos = Point2(x, y);
init_use_custom_pos = true;
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing position argument, aborting.\n");
goto error;
}
} else if (I->get() == "--headless") { // enable headless mode (no audio, no rendering).
audio_driver = NULL_AUDIO_DRIVER;
display_driver = NULL_DISPLAY_DRIVER;
} else if (I->get() == "--profiling") { // enable profiling
use_debug_profiler = true;
} else if (I->get() == "-l" || I->get() == "--language") { // language
if (I->next()) {
locale = I->next()->get();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing language argument, aborting.\n");
goto error;
}
} else if (I->get() == "--remote-fs") { // remote filesystem
if (I->next()) {
remotefs = I->next()->get();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing remote filesystem address, aborting.\n");
goto error;
}
} else if (I->get() == "--remote-fs-password") { // remote filesystem password
if (I->next()) {
remotefs_pass = I->next()->get();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing remote filesystem password, aborting.\n");
goto error;
}
} else if (I->get() == "--render-thread") { // render thread mode
if (I->next()) {
if (I->next()->get() == "safe") {
rtm = OS::RENDER_THREAD_SAFE;
} else if (I->next()->get() == "unsafe") {
rtm = OS::RENDER_THREAD_UNSAFE;
} else if (I->next()->get() == "separate") {
rtm = OS::RENDER_SEPARATE_THREAD;
}
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing render thread mode argument, aborting.\n");
goto error;
}
#ifdef TOOLS_ENABLED
} else if (I->get() == "-e" || I->get() == "--editor") { // starts editor
editor = true;
} else if (I->get() == "-p" || I->get() == "--project-manager") { // starts project manager
project_manager = true;
} else if (I->get() == "--debug-server") {
if (I->next()) {
debug_server_uri = I->next()->get();
if (!debug_server_uri.contains("://")) { // wrong address
OS::get_singleton()->print("Invalid debug server uri. It should be of the form <protocol>://<bind_address>:<port>.\n");
goto error;
}
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing remote debug server uri, aborting.\n");
goto error;
}
} else if (I->get() == "--single-threaded-scene") {
single_threaded_scene = true;
} else if (I->get() == "--build-solutions") { // Build the scripting solution such C#
auto_build_solutions = true;
editor = true;
cmdline_tool = true;
} else if (I->get() == "--dump-gdextension-interface") {
// Register as an editor instance to use low-end fallback if relevant.
editor = true;
cmdline_tool = true;
dump_gdextension_interface = true;
print_line("Dumping GDExtension interface header file");
// Hack. Not needed but otherwise we end up detecting that this should
// run the project instead of a cmdline tool.
// Needs full refactoring to fix properly.
main_args.push_back(I->get());
} else if (I->get() == "--dump-extension-api") {
// Register as an editor instance to use low-end fallback if relevant.
editor = true;
cmdline_tool = true;
dump_extension_api = true;
print_line("Dumping Extension API");
// Hack. Not needed but otherwise we end up detecting that this should
// run the project instead of a cmdline tool.
// Needs full refactoring to fix properly.
main_args.push_back(I->get());
} else if (I->get() == "--validate-extension-api") {
// Register as an editor instance to use low-end fallback if relevant.
editor = true;
cmdline_tool = true;
validate_extension_api = true;
// Hack. Not needed but otherwise we end up detecting that this should
// run the project instead of a cmdline tool.
// Needs full refactoring to fix properly.
main_args.push_back(I->get());
if (I->next()) {
validate_extension_api_file = I->next()->get();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing file to load argument after --validate-extension-api, aborting.");
goto error;
}
} else if (I->get() == "--export-release" || I->get() == "--export-debug" ||
I->get() == "--export-pack") { // Export project
// Actually handling is done in start().
editor = true;
cmdline_tool = true;
main_args.push_back(I->get());
#ifndef DISABLE_DEPRECATED
} else if (I->get() == "--export") { // For users used to 3.x syntax.
OS::get_singleton()->print("The Godot 3 --export option was changed to more explicit --export-release / --export-debug / --export-pack options.\nSee the --help output for details.\n");
goto error;
} else if (I->get() == "--convert-3to4") {
// Actually handling is done in start().
cmdline_tool = true;
main_args.push_back(I->get());
if (I->next() && !I->next()->get().begins_with("-")) {
if (itos(I->next()->get().to_int()) == I->next()->get()) {
converter_max_kb_file = I->next()->get().to_int();
}
if (I->next()->next() && !I->next()->next()->get().begins_with("-")) {
if (itos(I->next()->next()->get().to_int()) == I->next()->next()->get()) {
converter_max_line_length = I->next()->next()->get().to_int();
}
}
}
} else if (I->get() == "--validate-conversion-3to4") {
// Actually handling is done in start().
cmdline_tool = true;
main_args.push_back(I->get());
if (I->next() && !I->next()->get().begins_with("-")) {
if (itos(I->next()->get().to_int()) == I->next()->get()) {
converter_max_kb_file = I->next()->get().to_int();
}
if (I->next()->next() && !I->next()->next()->get().begins_with("-")) {
if (itos(I->next()->next()->get().to_int()) == I->next()->next()->get()) {
converter_max_line_length = I->next()->next()->get().to_int();
}
}
}
#endif // DISABLE_DEPRECATED
} else if (I->get() == "--doctool") {
// Actually handling is done in start().
cmdline_tool = true;
// `--doctool` implies `--headless` to avoid spawning an unnecessary window
// and speed up class reference generation.
audio_driver = NULL_AUDIO_DRIVER;
display_driver = NULL_DISPLAY_DRIVER;
main_args.push_back(I->get());
#endif // TOOLS_ENABLED
} else if (I->get() == "--path") { // set path of project to start or edit
if (I->next()) {
String p = I->next()->get();
if (OS::get_singleton()->set_cwd(p) != OK) {
OS::get_singleton()->print("Invalid project path specified: \"%s\", aborting.\n", p.utf8().get_data());
goto error;
}
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing relative or absolute path, aborting.\n");
goto error;
}
} else if (I->get() == "-u" || I->get() == "--upwards") { // scan folders upwards
upwards = true;
} else if (I->get() == "--quit") { // Auto quit at the end of the first main loop iteration
quit_after = 1;
} else if (I->get() == "--quit-after") { // Quit after the given number of iterations
if (I->next()) {
quit_after = I->next()->get().to_int();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing number of iterations, aborting.\n");
goto error;
}
} else if (I->get().ends_with("project.godot")) {
String path;
String file = I->get();
int sep = MAX(file.rfind("/"), file.rfind("\\"));
if (sep == -1) {
path = ".";
} else {
path = file.substr(0, sep);
}
if (OS::get_singleton()->set_cwd(path) == OK) {
// path already specified, don't override
} else {
project_path = path;
}
#ifdef TOOLS_ENABLED
editor = true;
#endif
} else if (I->get() == "-b" || I->get() == "--breakpoints") { // add breakpoints
if (I->next()) {
String bplist = I->next()->get();
breakpoints = bplist.split(",");
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing list of breakpoints, aborting.\n");
goto error;
}
} else if (I->get() == "--frame-delay") { // force frame delay
if (I->next()) {
frame_delay = I->next()->get().to_int();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing frame delay argument, aborting.\n");
goto error;
}
} else if (I->get() == "--time-scale") { // force time scale
if (I->next()) {
Engine::get_singleton()->set_time_scale(I->next()->get().to_float());
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing time scale argument, aborting.\n");
goto error;
}
} else if (I->get() == "--main-pack") {
if (I->next()) {
main_pack = I->next()->get();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing path to main pack file, aborting.\n");
goto error;
};
} else if (I->get() == "-d" || I->get() == "--debug") {
debug_uri = "local://";
OS::get_singleton()->_debug_stdout = true;
#if defined(DEBUG_ENABLED)
} else if (I->get() == "--debug-collisions") {
debug_collisions = true;
} else if (I->get() == "--debug-paths") {
debug_paths = true;
} else if (I->get() == "--debug-navigation") {
debug_navigation = true;
} else if (I->get() == "--debug-avoidance") {
debug_avoidance = true;
} else if (I->get() == "--debug-stringnames") {
StringName::set_debug_stringnames(true);
#endif
} else if (I->get() == "--remote-debug") {
if (I->next()) {
debug_uri = I->next()->get();
if (!debug_uri.contains("://")) { // wrong address
OS::get_singleton()->print(
"Invalid debug host address, it should be of the form <protocol>://<host/IP>:<port>.\n");
goto error;
}
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing remote debug host address, aborting.\n");
goto error;
}
} else if (I->get() == "--editor-pid") { // not exposed to user
if (I->next()) {
editor_pid = I->next()->get().to_int();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing editor PID argument, aborting.\n");
goto error;
}
} else if (I->get() == "--disable-render-loop") {
disable_render_loop = true;
} else if (I->get() == "--fixed-fps") {
if (I->next()) {
fixed_fps = I->next()->get().to_int();
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing fixed-fps argument, aborting.\n");
goto error;
}
} else if (I->get() == "--write-movie") {
if (I->next()) {
Engine::get_singleton()->set_write_movie_path(I->next()->get());
N = I->next()->next();
if (fixed_fps == -1) {
fixed_fps = 60;
}
OS::get_singleton()->_writing_movie = true;
} else {
OS::get_singleton()->print("Missing write-movie argument, aborting.\n");
goto error;
}
} else if (I->get() == "--disable-vsync") {
disable_vsync = true;
} else if (I->get() == "--print-fps") {
print_fps = true;
} else if (I->get() == "--profile-gpu") {
profile_gpu = true;
} else if (I->get() == "--disable-crash-handler") {
OS::get_singleton()->disable_crash_handler();
} else if (I->get() == "--skip-breakpoints") {
skip_breakpoints = true;
} else if (I->get() == "--xr-mode") {
if (I->next()) {
String xr_mode = I->next()->get().to_lower();
N = I->next()->next();
if (xr_mode == "default") {
XRServer::set_xr_mode(XRServer::XRMODE_DEFAULT);
} else if (xr_mode == "off") {
XRServer::set_xr_mode(XRServer::XRMODE_OFF);
} else if (xr_mode == "on") {
XRServer::set_xr_mode(XRServer::XRMODE_ON);
} else {
OS::get_singleton()->print("Unknown --xr-mode argument \"%s\", aborting.\n", xr_mode.ascii().get_data());
goto error;
}
} else {
OS::get_singleton()->print("Missing --xr-mode argument, aborting.\n");
goto error;
}
} else if (I->get() == "--benchmark") {
OS::get_singleton()->set_use_benchmark(true);
} else if (I->get() == "--benchmark-file") {
if (I->next()) {
OS::get_singleton()->set_use_benchmark(true);
String benchmark_file = I->next()->get();
OS::get_singleton()->set_benchmark_file(benchmark_file);
N = I->next()->next();
} else {
OS::get_singleton()->print("Missing <path> argument for --benchmark-file <path>.\n");
goto error;
}
} else if (I->get() == "--" || I->get() == "++") {
adding_user_args = true;
} else {
main_args.push_back(I->get());
}
I = N;
}
#ifdef TOOLS_ENABLED
if (editor && project_manager) {
OS::get_singleton()->print(
"Error: Command line arguments implied opening both editor and project manager, which is not possible. Aborting.\n");
goto error;
}
#endif
// Network file system needs to be configured before globals, since globals are based on the
// 'project.godot' file which will only be available through the network if this is enabled
if (!remotefs.is_empty()) {
int port;
if (remotefs.contains(":")) {
port = remotefs.get_slicec(':', 1).to_int();
remotefs = remotefs.get_slicec(':', 0);
} else {
port = 6010;
}
Error err = OS::get_singleton()->setup_remote_filesystem(remotefs, port, remotefs_pass, project_path);
if (err) {
OS::get_singleton()->printerr("Could not connect to remotefs: %s:%i.\n", remotefs.utf8().get_data(), port);
goto error;
}
}
if (globals->setup(project_path, main_pack, upwards, editor) == OK) {
#ifdef TOOLS_ENABLED
found_project = true;
#endif
} else {
#ifdef TOOLS_ENABLED
editor = false;
#else
const String error_msg = "Error: Couldn't load project data at path \"" + project_path + "\". Is the .pck file missing?\nIf you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).\n";
OS::get_singleton()->print("%s", error_msg.utf8().get_data());
OS::get_singleton()->alert(error_msg);
goto error;
#endif
}
// Initialize WorkerThreadPool.
{
int worker_threads = GLOBAL_GET("threading/worker_pool/max_threads");
bool low_priority_use_system_threads = GLOBAL_GET("threading/worker_pool/use_system_threads_for_low_priority_tasks");
float low_property_ratio = GLOBAL_GET("threading/worker_pool/low_priority_thread_ratio");
if (editor || project_manager) {
WorkerThreadPool::get_singleton()->init();
} else {
WorkerThreadPool::get_singleton()->init(worker_threads, low_priority_use_system_threads, low_property_ratio);
}
}
// Initialize user data dir.
OS::get_singleton()->ensure_user_data_dir();
initialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);
register_core_extensions(); // core extensions must be registered after globals setup and before display
ResourceUID::get_singleton()->load_from_cache(); // load UUIDs from cache.
if (ProjectSettings::get_singleton()->has_custom_feature("dedicated_server")) {
audio_driver = NULL_AUDIO_DRIVER;
display_driver = NULL_DISPLAY_DRIVER;
}
GLOBAL_DEF(PropertyInfo(Variant::INT, "network/limits/debugger/max_chars_per_second", PROPERTY_HINT_RANGE, "0, 4096, 1, or_greater"), 32768);
GLOBAL_DEF(PropertyInfo(Variant::INT, "network/limits/debugger/max_queued_messages", PROPERTY_HINT_RANGE, "0, 8192, 1, or_greater"), 2048);
GLOBAL_DEF(PropertyInfo(Variant::INT, "network/limits/debugger/max_errors_per_second", PROPERTY_HINT_RANGE, "0, 200, 1, or_greater"), 400);
GLOBAL_DEF(PropertyInfo(Variant::INT, "network/limits/debugger/max_warnings_per_second", PROPERTY_HINT_RANGE, "0, 200, 1, or_greater"), 400);
EngineDebugger::initialize(debug_uri, skip_breakpoints, breakpoints, []() {
if (editor_pid) {
DisplayServer::get_singleton()->enable_for_stealing_focus(editor_pid);
}
});
#ifdef TOOLS_ENABLED
if (editor) {
packed_data->set_disabled(true);
Engine::get_singleton()->set_editor_hint(true);
main_args.push_back("--editor");
if (!init_windowed) {
init_maximized = true;
window_mode = DisplayServer::WINDOW_MODE_MAXIMIZED;
}
}
if (!project_manager && !editor) {
// If we didn't find a project, we fall back to the project manager.
project_manager = !found_project && !cmdline_tool;
}
if (project_manager) {
Engine::get_singleton()->set_project_manager_hint(true);
}
#endif
GLOBAL_DEF("debug/file_logging/enable_file_logging", false);
// Only file logging by default on desktop platforms as logs can't be
// accessed easily on mobile/Web platforms (if at all).
// This also prevents logs from being created for the editor instance, as feature tags
// are disabled while in the editor (even if they should logically apply).
GLOBAL_DEF("debug/file_logging/enable_file_logging.pc", true);
GLOBAL_DEF("debug/file_logging/log_path", "user://logs/godot.log");
GLOBAL_DEF(PropertyInfo(Variant::INT, "debug/file_logging/max_log_files", PROPERTY_HINT_RANGE, "0,20,1,or_greater"), 5);
if (!project_manager && !editor && FileAccess::get_create_func(FileAccess::ACCESS_USERDATA) &&
GLOBAL_GET("debug/file_logging/enable_file_logging")) {
// Don't create logs for the project manager as they would be written to
// the current working directory, which is inconvenient.
String base_path = GLOBAL_GET("debug/file_logging/log_path");
int max_files = GLOBAL_GET("debug/file_logging/max_log_files");
OS::get_singleton()->add_logger(memnew(RotatedFileLogger(base_path, max_files)));
}
if (main_args.size() == 0 && String(GLOBAL_GET("application/run/main_scene")) == "") {
#ifdef TOOLS_ENABLED
if (!editor && !project_manager) {
#endif
const String error_msg = "Error: Can't run project: no main scene defined in the project.\n";
OS::get_singleton()->print("%s", error_msg.utf8().get_data());
OS::get_singleton()->alert(error_msg);
goto error;
#ifdef TOOLS_ENABLED
}
#endif
}
if (editor || project_manager) {
Engine::get_singleton()->set_editor_hint(true);
use_custom_res = false;
input_map->load_default(); //keys for editor
} else {
input_map->load_from_project_settings(); //keys for game
}
if (bool(GLOBAL_GET("application/run/disable_stdout"))) {
quiet_stdout = true;
}
if (bool(GLOBAL_GET("application/run/disable_stderr"))) {
CoreGlobals::print_error_enabled = false;
};
if (quiet_stdout) {
CoreGlobals::print_line_enabled = false;
}
Logger::set_flush_stdout_on_print(GLOBAL_GET("application/run/flush_stdout_on_print"));
OS::get_singleton()->set_cmdline(execpath, main_args, user_args);
{
String driver_hints = "";
#ifdef VULKAN_ENABLED
driver_hints = "vulkan";
#endif
String default_driver = driver_hints.get_slice(",", 0);
// For now everything defaults to vulkan when available. This can change in future updates.
GLOBAL_DEF("rendering/rendering_device/driver", default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.windows", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.macos", PROPERTY_HINT_ENUM, driver_hints), default_driver);
driver_hints = "";
#ifdef GLES3_ENABLED
driver_hints += "opengl3";
#endif
default_driver = driver_hints.get_slice(",", 0);
GLOBAL_DEF("rendering/gl_compatibility/driver", default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.linuxbsd", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.web", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, driver_hints), default_driver);
GLOBAL_DEF_RST("rendering/gl_compatibility/nvidia_disable_threaded_optimization", true);
}
// Start with RenderingDevice-based backends. Should be included if any RD driver present.
#ifdef VULKAN_ENABLED
renderer_hints = "forward_plus,mobile";
default_renderer_mobile = "mobile";
#endif
// And Compatibility next, or first if Vulkan is disabled.
#ifdef GLES3_ENABLED
if (!renderer_hints.is_empty()) {
renderer_hints += ",";
}
renderer_hints += "gl_compatibility";
if (default_renderer_mobile.is_empty()) {
default_renderer_mobile = "gl_compatibility";
}
// Default to Compatibility when using the project manager.
if (rendering_driver.is_empty() && rendering_method.is_empty() && project_manager) {
rendering_driver = "opengl3";
rendering_method = "gl_compatibility";
default_renderer_mobile = "gl_compatibility";
}
#endif
if (renderer_hints.is_empty()) {
ERR_PRINT("No renderers available.");
}
if (!rendering_method.is_empty()) {
if (rendering_method != "forward_plus" &&
rendering_method != "mobile" &&
rendering_method != "gl_compatibility") {
OS::get_singleton()->print("Unknown renderer name '%s', aborting. Valid options are: %s\n", rendering_method.utf8().get_data(), renderer_hints.utf8().get_data());
goto error;
}
}
if (!rendering_driver.is_empty()) {
// As the rendering drivers available may depend on the display driver and renderer
// selected, we can't do an exhaustive check here, but we can look through all
// the options in all the display drivers for a match.
bool found = false;
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
Vector<String> r_drivers = DisplayServer::get_create_function_rendering_drivers(i);
for (int d = 0; d < r_drivers.size(); d++) {
if (rendering_driver == r_drivers[d]) {
found = true;
break;
}
}
}
if (!found) {
OS::get_singleton()->print("Unknown rendering driver '%s', aborting.\nValid options are ",
rendering_driver.utf8().get_data());
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
Vector<String> r_drivers = DisplayServer::get_create_function_rendering_drivers(i);
for (int d = 0; d < r_drivers.size(); d++) {
OS::get_singleton()->print("'%s', ", r_drivers[d].utf8().get_data());
}
}
OS::get_singleton()->print(".\n");
goto error;
}
// Set a default renderer if none selected. Try to choose one that matches the driver.
if (rendering_method.is_empty()) {
if (rendering_driver == "opengl3") {
rendering_method = "gl_compatibility";
} else {
rendering_method = "forward_plus";
}
}
// Now validate whether the selected driver matches with the renderer.
bool valid_combination = false;
Vector<String> available_drivers;
#ifdef VULKAN_ENABLED
if (rendering_method == "forward_plus" || rendering_method == "mobile") {
available_drivers.push_back("vulkan");
}
#endif
#ifdef GLES3_ENABLED
if (rendering_method == "gl_compatibility") {
available_drivers.push_back("opengl3");
}
#endif
if (available_drivers.is_empty()) {
OS::get_singleton()->print("Unknown renderer name '%s', aborting.\n", rendering_method.utf8().get_data());
goto error;
}
for (int i = 0; i < available_drivers.size(); i++) {
if (rendering_driver == available_drivers[i]) {
valid_combination = true;
break;
}
}
if (!valid_combination) {
OS::get_singleton()->print("Invalid renderer/driver combination '%s' and '%s', aborting. %s only supports the following drivers ", rendering_method.utf8().get_data(), rendering_driver.utf8().get_data(), rendering_method.utf8().get_data());
for (int d = 0; d < available_drivers.size(); d++) {
OS::get_singleton()->print("'%s', ", available_drivers[d].utf8().get_data());
}
OS::get_singleton()->print(".\n");
goto error;
}
}
default_renderer = renderer_hints.get_slice(",", 0);
GLOBAL_DEF_RST_BASIC(PropertyInfo(Variant::STRING, "rendering/renderer/rendering_method", PROPERTY_HINT_ENUM, renderer_hints), default_renderer);
GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.mobile", default_renderer_mobile);
GLOBAL_DEF_RST_BASIC("rendering/renderer/rendering_method.web", "gl_compatibility"); // This is a bit of a hack until we have WebGPU support.
// Default to ProjectSettings default if nothing set on the command line.
if (rendering_method.is_empty()) {
rendering_method = GLOBAL_GET("rendering/renderer/rendering_method");
}
if (rendering_driver.is_empty()) {
if (rendering_method == "gl_compatibility") {
rendering_driver = GLOBAL_GET("rendering/gl_compatibility/driver");
} else {
rendering_driver = GLOBAL_GET("rendering/rendering_device/driver");
}
}
// note this is the desired rendering driver, it doesn't mean we will get it.
// TODO - make sure this is updated in the case of fallbacks, so that the user interface
// shows the correct driver string.
OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
OS::get_singleton()->set_current_rendering_method(rendering_method);
// always convert to lower case for consistency in the code
rendering_driver = rendering_driver.to_lower();
if (use_custom_res) {
if (!force_res) {
window_size.width = GLOBAL_GET("display/window/size/viewport_width");
window_size.height = GLOBAL_GET("display/window/size/viewport_height");
if (globals->has_setting("display/window/size/window_width_override") &&
globals->has_setting("display/window/size/window_height_override")) {
int desired_width = globals->get("display/window/size/window_width_override");
if (desired_width > 0) {
window_size.width = desired_width;
}
int desired_height = globals->get("display/window/size/window_height_override");
if (desired_height > 0) {
window_size.height = desired_height;
}
}
}
if (!bool(GLOBAL_GET("display/window/size/resizable"))) {
window_flags |= DisplayServer::WINDOW_FLAG_RESIZE_DISABLED_BIT;
}
if (bool(GLOBAL_GET("display/window/size/borderless"))) {
window_flags |= DisplayServer::WINDOW_FLAG_BORDERLESS_BIT;
}
if (bool(GLOBAL_GET("display/window/size/always_on_top"))) {
window_flags |= DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP_BIT;
}
if (bool(GLOBAL_GET("display/window/size/transparent"))) {
window_flags |= DisplayServer::WINDOW_FLAG_TRANSPARENT_BIT;
}
if (bool(GLOBAL_GET("display/window/size/extend_to_title"))) {
window_flags |= DisplayServer::WINDOW_FLAG_EXTEND_TO_TITLE_BIT;
}
if (bool(GLOBAL_GET("display/window/size/no_focus"))) {
window_flags |= DisplayServer::WINDOW_FLAG_NO_FOCUS_BIT;
}
window_mode = (DisplayServer::WindowMode)(GLOBAL_GET("display/window/size/mode").operator int());
int initial_position_type = GLOBAL_GET("display/window/size/initial_position_type").operator int();
if (initial_position_type == 0) {
if (!init_use_custom_pos) {
init_custom_pos = GLOBAL_GET("display/window/size/initial_position").operator Vector2i();
init_use_custom_pos = true;
}
} else if (initial_position_type == 1) {
if (!init_use_custom_screen) {
init_screen = DisplayServer::SCREEN_PRIMARY;
init_use_custom_screen = true;
}
} else if (initial_position_type == 2) {
if (!init_use_custom_screen) {
init_screen = GLOBAL_GET("display/window/size/initial_screen").operator int();
init_use_custom_screen = true;
}
}
}
GLOBAL_DEF("internationalization/locale/include_text_server_data", false);
OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", true);
OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false);
#ifdef TOOLS_ENABLED
if (editor || project_manager) {
// The editor and project manager always detect and use hiDPI if needed.
OS::get_singleton()->_allow_hidpi = true;
// Disable Vulkan overlays in editor, they cause various issues.
OS::get_singleton()->set_environment("DISABLE_MANGOHUD", "1"); // GH-57403.
OS::get_singleton()->set_environment("DISABLE_RTSS_LAYER", "1"); // GH-57937.
OS::get_singleton()->set_environment("DISABLE_VKBASALT", "1");
} else {
// Re-allow using Vulkan overlays, disabled while using the editor.
OS::get_singleton()->unset_environment("DISABLE_MANGOHUD");
OS::get_singleton()->unset_environment("DISABLE_RTSS_LAYER");
OS::get_singleton()->unset_environment("DISABLE_VKBASALT");
}
#endif
if (rtm == -1) {
rtm = GLOBAL_DEF("rendering/driver/threads/thread_model", OS::RENDER_THREAD_SAFE);
}
if (rtm >= 0 && rtm < 3) {
if (editor) {
rtm = OS::RENDER_THREAD_SAFE;
}
OS::get_singleton()->_render_thread_mode = OS::RenderThreadMode(rtm);
}
/* Determine audio and video drivers */
// Display driver, e.g. X11, Wayland.
// Make sure that headless is the last one, which it is assumed to be by design.
DEV_ASSERT(NULL_DISPLAY_DRIVER == DisplayServer::get_create_function_name(DisplayServer::get_create_function_count() - 1));
for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
String name = DisplayServer::get_create_function_name(i);
if (display_driver == name) {
display_driver_idx = i;
break;
}
}
if (display_driver_idx < 0) {
// If the requested driver wasn't found, pick the first entry.
// If all else failed it would be the headless server.
display_driver_idx = 0;
}
// Store this in a globally accessible place, so we can retrieve the rendering drivers
// list from the display driver for the editor UI.
OS::get_singleton()->set_display_driver_id(display_driver_idx);
GLOBAL_DEF_RST_NOVAL("audio/driver/driver", AudioDriverManager::get_driver(0)->get_name());
if (audio_driver.is_empty()) { // Specified in project.godot.
audio_driver = GLOBAL_GET("audio/driver/driver");
}
// Make sure that dummy is the last one, which it is assumed to be by design.
DEV_ASSERT(NULL_AUDIO_DRIVER == AudioDriverManager::get_driver(AudioDriverManager::get_driver_count() - 1)->get_name());
for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
if (audio_driver == AudioDriverManager::get_driver(i)->get_name()) {
audio_driver_idx = i;
break;
}
}
if (audio_driver_idx < 0) {
// If the requested driver wasn't found, pick the first entry.
// If all else failed it would be the dummy driver (no sound).
audio_driver_idx = 0;
}
if (Engine::get_singleton()->get_write_movie_path() != String()) {
// Always use dummy driver for audio driver (which is last), also in no threaded mode.
audio_driver_idx = AudioDriverManager::get_driver_count() - 1;
AudioDriverDummy::get_dummy_singleton()->set_use_threads(false);
}
{
window_orientation = DisplayServer::ScreenOrientation(int(GLOBAL_DEF_BASIC("display/window/handheld/orientation", DisplayServer::ScreenOrientation::SCREEN_LANDSCAPE)));
}
{
window_vsync_mode = DisplayServer::VSyncMode(int(GLOBAL_DEF_BASIC("display/window/vsync/vsync_mode", DisplayServer::VSyncMode::VSYNC_ENABLED)));
if (disable_vsync) {
window_vsync_mode = DisplayServer::VSyncMode::VSYNC_DISABLED;
}
}
Engine::get_singleton()->set_physics_ticks_per_second(GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "physics/common/physics_ticks_per_second", PROPERTY_HINT_RANGE, "1,1000,1"), 60));
Engine::get_singleton()->set_max_physics_steps_per_frame(GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "physics/common/max_physics_steps_per_frame", PROPERTY_HINT_RANGE, "1,100,1"), 8));
Engine::get_singleton()->set_physics_jitter_fix(GLOBAL_DEF("physics/common/physics_jitter_fix", 0.5));
Engine::get_singleton()->set_max_fps(GLOBAL_DEF(PropertyInfo(Variant::INT, "application/run/max_fps", PROPERTY_HINT_RANGE, "0,1000,1"), 0));
GLOBAL_DEF("debug/settings/stdout/print_fps", false);
GLOBAL_DEF("debug/settings/stdout/print_gpu_profile", false);
GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
if (!OS::get_singleton()->_verbose_stdout) { // Not manually overridden.
OS::get_singleton()->_verbose_stdout = GLOBAL_GET("debug/settings/stdout/verbose_stdout");
}
if (frame_delay == 0) {
frame_delay = GLOBAL_DEF(PropertyInfo(Variant::INT, "application/run/frame_delay_msec", PROPERTY_HINT_RANGE, "0,100,1,or_greater"), 0);
}
OS::get_singleton()->set_low_processor_usage_mode(GLOBAL_DEF("application/run/low_processor_mode", false));
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(
GLOBAL_DEF(PropertyInfo(Variant::INT, "application/run/low_processor_mode_sleep_usec", PROPERTY_HINT_RANGE, "0,33200,1,or_greater"), 6900)); // Roughly 144 FPS
GLOBAL_DEF("application/run/delta_smoothing", true);
if (!delta_smoothing_override) {
OS::get_singleton()->set_delta_smoothing(GLOBAL_GET("application/run/delta_smoothing"));
}
GLOBAL_DEF("display/window/ios/allow_high_refresh_rate", true);
GLOBAL_DEF("display/window/ios/hide_home_indicator", true);
GLOBAL_DEF("display/window/ios/hide_status_bar", true);
GLOBAL_DEF("display/window/ios/suppress_ui_gesture", true);
// XR project settings.
GLOBAL_DEF_RST_BASIC("xr/openxr/enabled", false);
GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "xr/openxr/default_action_map", PROPERTY_HINT_FILE, "*.tres"), "res://openxr_action_map.tres");
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "xr/openxr/form_factor", PROPERTY_HINT_ENUM, "Head Mounted,Handheld"), "0");
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "xr/openxr/view_configuration", PROPERTY_HINT_ENUM, "Mono,Stereo"), "1"); // "Mono,Stereo,Quad,Observer"
GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "xr/openxr/reference_space", PROPERTY_HINT_ENUM, "Local,Stage"), "1");
GLOBAL_DEF_BASIC("xr/openxr/submit_depth_buffer", false);
GLOBAL_DEF_BASIC("xr/openxr/startup_alert", true);
#ifdef TOOLS_ENABLED
// Disabled for now, using XR inside of the editor we'll be working on during the coming months.
// editor settings (it seems we're too early in the process when setting up rendering, to access editor settings...)
// EDITOR_DEF_RST("xr/openxr/in_editor", false);
// GLOBAL_DEF("xr/openxr/in_editor", false);
#endif
Engine::get_singleton()->set_frame_delay(frame_delay);
message_queue = memnew(MessageQueue);
Thread::release_main_thread(); // If setup2() is called from another thread, that one will become main thread, so preventively release this one.
set_current_thread_safe_for_nodes(false);
if (p_second_phase) {
return setup2();
}
OS::get_singleton()->benchmark_end_measure("core");
return OK;
error:
text_driver = "";
display_driver = "";
audio_driver = "";
tablet_driver = "";
Engine::get_singleton()->set_write_movie_path(String());
project_path = "";
args.clear();
main_args.clear();
if (show_help) {
print_help(execpath);
}
EngineDebugger::deinitialize();
if (performance) {
memdelete(performance);
}
if (input_map) {
memdelete(input_map);
}
if (time_singleton) {
memdelete(time_singleton);
}
if (translation_server) {
memdelete(translation_server);
}
if (globals) {
memdelete(globals);
}
if (engine) {
memdelete(engine);
}
if (packed_data) {
memdelete(packed_data);
}
unregister_core_driver_types();
unregister_core_extensions();
unregister_core_types();
OS::get_singleton()->_cmdline.clear();
OS::get_singleton()->_user_args.clear();
if (message_queue) {
memdelete(message_queue);
}
OS::get_singleton()->benchmark_end_measure("core");
OS::get_singleton()->finalize_core();
locale = String();
return exit_code;
}
Error Main::setup2() {
Thread::make_main_thread(); // Make whatever thread call this the main thread.
set_current_thread_safe_for_nodes(true);
// Print engine name and version
print_line(String(VERSION_NAME) + " v" + get_full_version_string() + " - " + String(VERSION_WEBSITE));
OS::get_singleton()->benchmark_begin_measure("servers");
tsman = memnew(TextServerManager);
if (tsman) {
Ref<TextServerDummy> ts;
ts.instantiate();
tsman->add_interface(ts);
}
physics_server_3d_manager = memnew(PhysicsServer3DManager);
physics_server_2d_manager = memnew(PhysicsServer2DManager);
register_server_types();
initialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS);
GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_SERVERS);
#ifdef TOOLS_ENABLED
if (editor || project_manager || cmdline_tool) {
EditorPaths::create();
// Editor setting class is not available, load config directly.
if (!init_use_custom_screen && (editor || project_manager) && EditorPaths::get_singleton()->are_paths_valid()) {
Ref<DirAccess> dir = DirAccess::open(EditorPaths::get_singleton()->get_config_dir());
String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
String config_file_path = EditorPaths::get_singleton()->get_config_dir().path_join(config_file_name);
if (dir->file_exists(config_file_name)) {
Error err;
Ref<FileAccess> f = FileAccess::open(config_file_path, FileAccess::READ, &err);
if (f.is_valid()) {
VariantParser::StreamFile stream;
stream.f = f;
String assign;
Variant value;
VariantParser::Tag next_tag;
int lines = 0;
String error_text;
while (true) {
assign = Variant();
next_tag.fields.clear();
next_tag.name = String();
err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, nullptr, true);
if (err == ERR_FILE_EOF) {
break;
}
if (err == OK && !assign.is_empty()) {
if (project_manager) {
if (assign == "interface/editor/project_manager_screen") {
init_screen = value;
break;
}
} else if (editor) {
if (assign == "interface/editor/editor_screen") {
init_screen = value;
break;
}
}
}
}
}
}
}
if (found_project && EditorPaths::get_singleton()->is_self_contained()) {
if (ProjectSettings::get_singleton()->get_resource_path() == OS::get_singleton()->get_executable_path().get_base_dir()) {
ERR_PRINT("You are trying to run a self-contained editor at the same location as a project. This is not allowed, since editor files will mix with project files.");
OS::get_singleton()->set_exit_code(EXIT_FAILURE);
return FAILED;
}
}
}
#endif
/* Initialize Input */
input = memnew(Input);
/* Initialize Display Server */
{
String display_driver = DisplayServer::get_create_function_name(display_driver_idx);
Vector2i *window_position = nullptr;
Vector2i position = init_custom_pos;
if (init_use_custom_pos) {
window_position = &position;
}
Color boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", boot_splash_bg_color);
DisplayServer::set_early_window_clear_color_override(true, boot_bg_color);
// rendering_driver now held in static global String in main and initialized in setup()
Error err;
display_server = DisplayServer::create(display_driver_idx, rendering_driver, window_mode, window_vsync_mode, window_flags, window_position, window_size, init_screen, err);
if (err != OK || display_server == nullptr) {
// We can't use this display server, try other ones as fallback.
// Skip headless (always last registered) because that's not what users
// would expect if they didn't request it explicitly.
for (int i = 0; i < DisplayServer::get_create_function_count() - 1; i++) {
if (i == display_driver_idx) {
continue; // Don't try the same twice.
}
display_server = DisplayServer::create(i, rendering_driver, window_mode, window_vsync_mode, window_flags, window_position, window_size, init_screen, err);
if (err == OK && display_server != nullptr) {
break;
}
}
}
if (err != OK || display_server == nullptr) {
ERR_PRINT("Unable to create DisplayServer, all display drivers failed.");
return err;
}
}
if (display_server->has_feature(DisplayServer::FEATURE_ORIENTATION)) {
display_server->screen_set_orientation(window_orientation);
}
if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
// Print requested V-Sync mode at startup to diagnose the printed FPS not going above the monitor refresh rate.
switch (window_vsync_mode) {
case DisplayServer::VSyncMode::VSYNC_DISABLED:
print_line("Requested V-Sync mode: Disabled");
break;
case DisplayServer::VSyncMode::VSYNC_ENABLED:
print_line("Requested V-Sync mode: Enabled - FPS will likely be capped to the monitor refresh rate.");
break;
case DisplayServer::VSyncMode::VSYNC_ADAPTIVE:
print_line("Requested V-Sync mode: Adaptive");
break;
case DisplayServer::VSyncMode::VSYNC_MAILBOX:
print_line("Requested V-Sync mode: Mailbox");
break;
}
}
/* Initialize Pen Tablet Driver */
{
GLOBAL_DEF_RST_NOVAL("input_devices/pen_tablet/driver", "");
GLOBAL_DEF_RST_NOVAL(PropertyInfo(Variant::STRING, "input_devices/pen_tablet/driver.windows", PROPERTY_HINT_ENUM, "wintab,winink"), "");
}
if (tablet_driver.is_empty()) { // specified in project.godot
tablet_driver = GLOBAL_GET("input_devices/pen_tablet/driver");
if (tablet_driver.is_empty()) {
tablet_driver = DisplayServer::get_singleton()->tablet_get_driver_name(0);
}
}
for (int i = 0; i < DisplayServer::get_singleton()->tablet_get_driver_count(); i++) {
if (tablet_driver == DisplayServer::get_singleton()->tablet_get_driver_name(i)) {
DisplayServer::get_singleton()->tablet_set_current_driver(DisplayServer::get_singleton()->tablet_get_driver_name(i));
break;
}
}
if (DisplayServer::get_singleton()->tablet_get_current_driver().is_empty()) {
DisplayServer::get_singleton()->tablet_set_current_driver(DisplayServer::get_singleton()->tablet_get_driver_name(0));
}
print_verbose("Using \"" + tablet_driver + "\" pen tablet driver...");
/* Initialize Rendering Server */
rendering_server = memnew(RenderingServerDefault(OS::get_singleton()->get_render_thread_mode() == OS::RENDER_SEPARATE_THREAD));
rendering_server->init();
//rendering_server->call_set_use_vsync(OS::get_singleton()->_use_vsync);
rendering_server->set_render_loop_enabled(!disable_render_loop);
if (profile_gpu || (!editor && bool(GLOBAL_GET("debug/settings/stdout/print_gpu_profile")))) {
rendering_server->set_print_gpu_profile(true);
}
if (Engine::get_singleton()->get_write_movie_path() != String()) {
movie_writer = MovieWriter::find_writer_for_file(Engine::get_singleton()->get_write_movie_path());
if (movie_writer == nullptr) {
ERR_PRINT("Can't find movie writer for file type, aborting: " + Engine::get_singleton()->get_write_movie_path());
Engine::get_singleton()->set_write_movie_path(String());
}
}
#ifdef UNIX_ENABLED
// Print warning after initializing the renderer but before initializing audio.
if (OS::get_singleton()->get_environment("USER") == "root" && !OS::get_singleton()->has_environment("GODOT_SILENCE_ROOT_WARNING")) {
WARN_PRINT("Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.\nSet the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.");
}
#endif
OS::get_singleton()->initialize_joypads();
/* Initialize Audio Driver */
AudioDriverManager::initialize(audio_driver_idx);
print_line(" "); //add a blank line for readability
// right moment to create and initialize the audio server
audio_server = memnew(AudioServer);
audio_server->init();
// also init our xr_server from here
xr_server = memnew(XRServer);
register_core_singletons();
MAIN_PRINT("Main: Setup Logo");
#if !defined(TOOLS_ENABLED) && (defined(WEB_ENABLED) || defined(ANDROID_ENABLED))
bool show_logo = false;
#else
bool show_logo = true;
#endif
if (init_windowed) {
//do none..
} else if (init_maximized) {
DisplayServer::get_singleton()->window_set_mode(DisplayServer::WINDOW_MODE_MAXIMIZED);
} else if (init_fullscreen) {
DisplayServer::get_singleton()->window_set_mode(DisplayServer::WINDOW_MODE_FULLSCREEN);
}
if (init_always_on_top) {
DisplayServer::get_singleton()->window_set_flag(DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP, true);
}
MAIN_PRINT("Main: Load Boot Image");
Color clear = GLOBAL_DEF_BASIC("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3));
RenderingServer::get_singleton()->set_default_clear_color(clear);
if (show_logo) { //boot logo!
const bool boot_logo_image = GLOBAL_DEF_BASIC("application/boot_splash/show_image", true);
const String boot_logo_path = String(GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "application/boot_splash/image", PROPERTY_HINT_FILE, "*.png"), String())).strip_edges();
const bool boot_logo_scale = GLOBAL_DEF_BASIC("application/boot_splash/fullsize", true);
const bool boot_logo_filter = GLOBAL_DEF_BASIC("application/boot_splash/use_filter", true);
Ref<Image> boot_logo;
if (boot_logo_image) {
if (!boot_logo_path.is_empty()) {
boot_logo.instantiate();
Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo);
if (load_err) {
ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash.");
}
}
} else {
// Create a 1×1 transparent image. This will effectively hide the splash image.
boot_logo.instantiate();
boot_logo->initialize_data(1, 1, false, Image::FORMAT_RGBA8);
boot_logo->set_pixel(0, 0, Color(0, 0, 0, 0));
}
Color boot_bg_color = GLOBAL_GET("application/boot_splash/bg_color");
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
boot_bg_color =
GLOBAL_DEF_BASIC("application/boot_splash/bg_color",
(editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color);
#endif
if (boot_logo.is_valid()) {
RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale,
boot_logo_filter);
} else {
#ifndef NO_DEFAULT_BOOT_LOGO
MAIN_PRINT("Main: Create bootsplash");
#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH)
Ref<Image> splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png));
#else
Ref<Image> splash = memnew(Image(boot_splash_png));
#endif
MAIN_PRINT("Main: ClearColor");
RenderingServer::get_singleton()->set_default_clear_color(boot_bg_color);
MAIN_PRINT("Main: Image");
RenderingServer::get_singleton()->set_boot_image(splash, boot_bg_color, false);
#endif
}
#if defined(TOOLS_ENABLED) && defined(MACOS_ENABLED)
if (OS::get_singleton()->get_bundle_icon_path().is_empty()) {
Ref<Image> icon = memnew(Image(app_icon_png));
DisplayServer::get_singleton()->set_icon(icon);
}
#endif
}
DisplayServer::set_early_window_clear_color_override(false);
MAIN_PRINT("Main: DCC");
RenderingServer::get_singleton()->set_default_clear_color(
GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "application/config/icon", PROPERTY_HINT_FILE, "*.png,*.webp,*.svg"), String());
GLOBAL_DEF(PropertyInfo(Variant::STRING, "application/config/macos_native_icon", PROPERTY_HINT_FILE, "*.icns"), String());
GLOBAL_DEF(PropertyInfo(Variant::STRING, "application/config/windows_native_icon", PROPERTY_HINT_FILE, "*.ico"), String());
Input *id = Input::get_singleton();
if (id) {
agile_input_event_flushing = GLOBAL_DEF("input_devices/buffering/agile_event_flushing", false);
if (bool(GLOBAL_DEF_BASIC("input_devices/pointing/emulate_touch_from_mouse", false)) &&
!(editor || project_manager)) {
if (!DisplayServer::get_singleton()->is_touchscreen_available()) {
//only if no touchscreen ui hint, set emulation
id->set_emulate_touch_from_mouse(true);
}
}
id->set_emulate_mouse_from_touch(bool(GLOBAL_DEF_BASIC("input_devices/pointing/emulate_mouse_from_touch", true)));
}
MAIN_PRINT("Main: Load Translations and Remaps");
translation_server->setup(); //register translations, load them, etc.
if (!locale.is_empty()) {
translation_server->set_locale(locale);
}
translation_server->load_translations();
ResourceLoader::load_translation_remaps(); //load remaps for resources
ResourceLoader::load_path_remaps();
MAIN_PRINT("Main: Load TextServer");
/* Enum text drivers */
GLOBAL_DEF_RST("internationalization/rendering/text_driver", "");
String text_driver_options;
for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
const String driver_name = TextServerManager::get_singleton()->get_interface(i)->get_name();
if (driver_name == "Dummy") {
// Dummy text driver cannot draw any text, making the editor unusable if selected.
continue;
}
if (!text_driver_options.is_empty() && text_driver_options.find(",") == -1) {
// Not the first option; add a comma before it as a separator for the property hint.
text_driver_options += ",";
}
text_driver_options += driver_name;
}
ProjectSettings::get_singleton()->set_custom_property_info(PropertyInfo(Variant::STRING, "internationalization/rendering/text_driver", PROPERTY_HINT_ENUM, text_driver_options));
/* Determine text driver */
if (text_driver.is_empty()) {
text_driver = GLOBAL_GET("internationalization/rendering/text_driver");
}
if (!text_driver.is_empty()) {
/* Load user selected text server. */
for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
if (TextServerManager::get_singleton()->get_interface(i)->get_name() == text_driver) {
text_driver_idx = i;
break;
}
}
}
if (text_driver_idx < 0) {
/* If not selected, use one with the most features available. */
int max_features = 0;
for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
uint32_t features = TextServerManager::get_singleton()->get_interface(i)->get_features();
int feature_number = 0;
while (features) {
feature_number += features & 1;
features >>= 1;
}
if (feature_number >= max_features) {
max_features = feature_number;
text_driver_idx = i;
}
}
}
if (text_driver_idx >= 0) {
Ref<TextServer> ts = TextServerManager::get_singleton()->get_interface(text_driver_idx);
TextServerManager::get_singleton()->set_primary_interface(ts);
if (ts->has_feature(TextServer::FEATURE_USE_SUPPORT_DATA)) {
ts->load_support_data("res://" + ts->get_support_data_filename());
}
} else {
ERR_FAIL_V_MSG(ERR_CANT_CREATE, "TextServer: Unable to create TextServer interface.");
}
OS::get_singleton()->benchmark_end_measure("servers");
MAIN_PRINT("Main: Load Scene Types");
OS::get_singleton()->benchmark_begin_measure("scene");
register_scene_types();
register_driver_types();
initialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE);
GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_SCENE);
#ifdef TOOLS_ENABLED
ClassDB::set_current_api(ClassDB::API_EDITOR);
register_editor_types();
initialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
GDExtensionManager::get_singleton()->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_EDITOR);
ClassDB::set_current_api(ClassDB::API_CORE);
#endif
MAIN_PRINT("Main: Load Modules");
register_platform_apis();
// Theme needs modules to be initialized so that sub-resources can be loaded.
// Default theme is initialized later, after ScriptServer is ready.
initialize_theme_db();
register_scene_singletons();
GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "display/mouse_cursor/custom_image", PROPERTY_HINT_FILE, "*.png,*.webp"), String());
GLOBAL_DEF_BASIC("display/mouse_cursor/custom_image_hotspot", Vector2());
GLOBAL_DEF_BASIC("display/mouse_cursor/tooltip_position_offset", Point2(10, 10));
if (String(GLOBAL_GET("display/mouse_cursor/custom_image")) != String()) {
Ref<Texture2D> cursor = ResourceLoader::load(
GLOBAL_GET("display/mouse_cursor/custom_image"));
if (cursor.is_valid()) {
Vector2 hotspot = GLOBAL_GET("display/mouse_cursor/custom_image_hotspot");
Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot);
}
}
camera_server = CameraServer::create();
MAIN_PRINT("Main: Load Physics");
initialize_physics();
initialize_navigation_server();
register_server_singletons();
// This loads global classes, so it must happen before custom loaders and savers are registered
ScriptServer::init_languages();
theme_db->initialize_theme();
audio_server->load_default_bus_layout();
#if defined(MODULE_MONO_ENABLED) && defined(TOOLS_ENABLED)
// Hacky to have it here, but we don't have good facility yet to let modules
// register command line options to call at the right time. This needs to happen
// after init'ing the ScriptServer, but also after init'ing the ThemeDB,
// for the C# docs generation in the bindings.
List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
BindingsGenerator::handle_cmdline_args(cmdline_args);
#endif
if (use_debug_profiler && EngineDebugger::is_active()) {
// Start the "scripts" profiler, used in local debugging.
// We could add more, and make the CLI arg require a comma-separated list of profilers.
EngineDebugger::get_singleton()->profiler_enable("scripts", true);
}
if (!project_manager) {
// If not running the project manager, and now that the engine is
// able to load resources, load the global shader variables.
// If running on editor, don't load the textures because the editor
// may want to import them first. Editor will reload those later.
rendering_server->global_shader_parameters_load_settings(!editor);
}
_start_success = true;
ClassDB::set_current_api(ClassDB::API_NONE); //no more APIs are registered at this point
print_verbose("CORE API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_CORE)));
print_verbose("EDITOR API HASH: " + uitos(ClassDB::get_api_hash(ClassDB::API_EDITOR)));
MAIN_PRINT("Main: Done");
OS::get_singleton()->benchmark_end_measure("scene");
return OK;
}
String Main::get_rendering_driver_name() {
return rendering_driver;
}
// everything the main loop needs to know about frame timings
static MainTimerSync main_timer_sync;
bool Main::start() {
ERR_FAIL_COND_V(!_start_success, false);
bool has_icon = false;
String positional_arg;
String game_path;
String script;
bool check_only = false;
#ifdef TOOLS_ENABLED
String doc_tool_path;
bool doc_base = true;
String _export_preset;
bool export_debug = false;
bool export_pack_only = false;
#ifdef MODULE_GDSCRIPT_ENABLED
String gdscript_docs_path;
#endif
#ifndef DISABLE_DEPRECATED
bool converting_project = false;
bool validating_converting_project = false;
#endif // DISABLE_DEPRECATED
#endif // TOOLS_ENABLED
main_timer_sync.init(OS::get_singleton()->get_ticks_usec());
List<String> args = OS::get_singleton()->get_cmdline_args();
for (int i = 0; i < args.size(); i++) {
// First check parameters that do not have an argument to the right.
// Doctest Unit Testing Handler
// Designed to override and pass arguments to the unit test handler.
if (args[i] == "--check-only") {
check_only = true;
#ifdef TOOLS_ENABLED
} else if (args[i] == "--no-docbase") {
doc_base = false;
#ifndef DISABLE_DEPRECATED
} else if (args[i] == "--convert-3to4") {
converting_project = true;
} else if (args[i] == "--validate-conversion-3to4") {
validating_converting_project = true;
#endif // DISABLE_DEPRECATED
} else if (args[i] == "-e" || args[i] == "--editor") {
editor = true;
} else if (args[i] == "-p" || args[i] == "--project-manager") {
project_manager = true;
#endif // TOOLS_ENABLED
} else if (args[i].length() && args[i][0] != '-' && positional_arg.is_empty()) {
positional_arg = args[i];
if (args[i].ends_with(".scn") ||
args[i].ends_with(".tscn") ||
args[i].ends_with(".escn") ||
args[i].ends_with(".res") ||
args[i].ends_with(".tres")) {
// Only consider the positional argument to be a scene path if it ends with
// a file extension associated with Godot scenes. This makes it possible
// for projects to parse command-line arguments for custom CLI arguments
// or other file extensions without trouble. This can be used to implement
// "drag-and-drop onto executable" logic, which can prove helpful
// for non-game applications.
game_path = args[i];
}
}
// Then parameters that have an argument to the right.
else if (i < (args.size() - 1)) {
bool parsed_pair = true;
if (args[i] == "-s" || args[i] == "--script") {
script = args[i + 1];
#ifdef TOOLS_ENABLED
} else if (args[i] == "--doctool") {
doc_tool_path = args[i + 1];
if (doc_tool_path.begins_with("-")) {
// Assuming other command line arg, so default to cwd.
doc_tool_path = ".";
parsed_pair = false;
}
#ifdef MODULE_GDSCRIPT_ENABLED
} else if (args[i] == "--gdscript-docs") {
gdscript_docs_path = args[i + 1];
#endif
} else if (args[i] == "--export-release") {
editor = true; //needs editor
_export_preset = args[i + 1];
} else if (args[i] == "--export-debug") {
editor = true; //needs editor
_export_preset = args[i + 1];
export_debug = true;
} else if (args[i] == "--export-pack") {
editor = true;
_export_preset = args[i + 1];
export_pack_only = true;
#endif
} else {
// The parameter does not match anything known, don't skip the next argument
parsed_pair = false;
}
if (parsed_pair) {
i++;
}
}
#ifdef TOOLS_ENABLED
// Handle case where no path is given to --doctool.
else if (args[i] == "--doctool") {
doc_tool_path = ".";
}
#endif
}
uint64_t minimum_time_msec = GLOBAL_DEF(PropertyInfo(Variant::INT, "application/boot_splash/minimum_display_time", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:ms"), 0);
#ifdef TOOLS_ENABLED
#ifdef MODULE_GDSCRIPT_ENABLED
if (!doc_tool_path.is_empty() && !gdscript_docs_path.is_empty()) {
DocTools docs;
Error err;
Vector<String> paths = get_files_with_extension(gdscript_docs_path, "gd");
ERR_FAIL_COND_V_MSG(paths.size() == 0, false, "Couldn't find any GDScript files under the given directory: " + gdscript_docs_path);
for (const String &path : paths) {
Ref<GDScript> gdscript = ResourceLoader::load(path);
for (const DocData::ClassDoc &class_doc : gdscript->get_documentation()) {
docs.add_doc(class_doc);
}
}
if (doc_tool_path == ".") {
doc_tool_path = "./docs";
}
Ref<DirAccess> da = DirAccess::create_for_path(doc_tool_path);
err = da->make_dir_recursive(doc_tool_path);
ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create GDScript docs directory: " + doc_tool_path + ": " + itos(err));
HashMap<String, String> doc_data_classes;
err = docs.save_classes(doc_tool_path, doc_data_classes, false);
ERR_FAIL_COND_V_MSG(err != OK, false, "Error saving GDScript docs:" + itos(err));
OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
return false;
}
#endif // MODULE_GDSCRIPT_ENABLED
if (!doc_tool_path.is_empty()) {
// Needed to instance editor-only classes for their default values
Engine::get_singleton()->set_editor_hint(true);
// Translate the class reference only when `-l LOCALE` parameter is given.
if (!locale.is_empty() && locale != "en") {
load_doc_translations(locale);
}
{
Ref<DirAccess> da = DirAccess::open(doc_tool_path);
ERR_FAIL_COND_V_MSG(da.is_null(), false, "Argument supplied to --doctool must be a valid directory path.");
}
#ifndef MODULE_MONO_ENABLED
// Hack to define .NET-specific project settings even on non-.NET builds,
// so that we don't lose their descriptions and default values in DocTools.
// Default values should be synced with mono_gd/gd_mono.cpp.
GLOBAL_DEF("dotnet/project/assembly_name", "");
GLOBAL_DEF("dotnet/project/solution_directory", "");
#endif
Error err;
DocTools doc;
doc.generate(doc_base);
DocTools docsrc;
HashMap<String, String> doc_data_classes;
HashSet<String> checked_paths;
print_line("Loading docs...");
for (int i = 0; i < _doc_data_class_path_count; i++) {
// Custom modules are always located by absolute path.
String path = _doc_data_class_paths[i].path;
if (path.is_relative_path()) {
path = doc_tool_path.path_join(path);
}
String name = _doc_data_class_paths[i].name;
doc_data_classes[name] = path;
if (!checked_paths.has(path)) {
checked_paths.insert(path);
// Create the module documentation directory if it doesn't exist
Ref<DirAccess> da = DirAccess::create_for_path(path);
err = da->make_dir_recursive(path);
ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create directory: " + path + ": " + itos(err));
print_line("Loading docs from: " + path);
err = docsrc.load_classes(path);
ERR_FAIL_COND_V_MSG(err != OK, false, "Error loading docs from: " + path + ": " + itos(err));
}
}
String index_path = doc_tool_path.path_join("doc/classes");
// Create the main documentation directory if it doesn't exist
Ref<DirAccess> da = DirAccess::create_for_path(index_path);
err = da->make_dir_recursive(index_path);
ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create index directory: " + index_path + ": " + itos(err));
print_line("Loading classes from: " + index_path);
err = docsrc.load_classes(index_path);
ERR_FAIL_COND_V_MSG(err != OK, false, "Error loading classes from: " + index_path + ": " + itos(err));
checked_paths.insert(index_path);
print_line("Merging docs...");
doc.merge_from(docsrc);
for (const String &E : checked_paths) {
print_line("Erasing old docs at: " + E);
err = DocTools::erase_classes(E);
ERR_FAIL_COND_V_MSG(err != OK, false, "Error erasing old docs at: " + E + ": " + itos(err));
}
print_line("Generating new docs...");
err = doc.save_classes(index_path, doc_data_classes);
ERR_FAIL_COND_V_MSG(err != OK, false, "Error saving new docs:" + itos(err));
print_line("Deleting docs cache...");
if (FileAccess::exists(EditorHelp::get_cache_full_path())) {
DirAccess::remove_file_or_error(EditorHelp::get_cache_full_path());
}
OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
return false;
}
if (dump_gdextension_interface) {
GDExtensionInterfaceDump::generate_gdextension_interface_file("gdextension_interface.h");
}
if (dump_extension_api) {
GDExtensionAPIDump::generate_extension_json_file("extension_api.json");
}
if (dump_gdextension_interface || dump_extension_api) {
OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
return false;
}
if (validate_extension_api) {
bool valid = GDExtensionAPIDump::validate_extension_json_file(validate_extension_api_file) == OK;
OS::get_singleton()->set_exit_code(valid ? EXIT_SUCCESS : EXIT_FAILURE);
return false;
}
#ifndef DISABLE_DEPRECATED
if (converting_project) {
int ret = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).convert();
if (ret) {
OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
}
return false;
}
if (validating_converting_project) {
bool ret = ProjectConverter3To4(converter_max_kb_file, converter_max_line_length).validate_conversion();
if (ret) {
OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
}
return false;
}
#endif // DISABLE_DEPRECATED
#endif // TOOLS_ENABLED
if (script.is_empty() && game_path.is_empty() && String(GLOBAL_GET("application/run/main_scene")) != "") {
game_path = GLOBAL_GET("application/run/main_scene");
}
#ifdef TOOLS_ENABLED
if (!editor && !project_manager && !cmdline_tool && script.is_empty() && game_path.is_empty()) {
// If we end up here, it means we didn't manage to detect what we want to run.
// Let's throw an error gently. The code leading to this is pretty brittle so
// this might end up triggered by valid usage, in which case we'll have to
// fine-tune further.
OS::get_singleton()->alert("Couldn't detect whether to run the editor, the project manager or a specific project. Aborting.");
ERR_FAIL_V_MSG(false, "Couldn't detect whether to run the editor, the project manager or a specific project. Aborting.");
}
#endif
MainLoop *main_loop = nullptr;
if (editor) {
main_loop = memnew(SceneTree);
}
String main_loop_type = GLOBAL_GET("application/run/main_loop_type");
if (!script.is_empty()) {
Ref<Script> script_res = ResourceLoader::load(script);
ERR_FAIL_COND_V_MSG(script_res.is_null(), false, "Can't load script: " + script);
if (check_only) {
if (!script_res->is_valid()) {
OS::get_singleton()->set_exit_code(EXIT_FAILURE);
} else {
OS::get_singleton()->set_exit_code(EXIT_SUCCESS);
}
return false;
}
if (script_res->can_instantiate()) {
StringName instance_type = script_res->get_instance_base_type();
Object *obj = ClassDB::instantiate(instance_type);
MainLoop *script_loop = Object::cast_to<MainLoop>(obj);
if (!script_loop) {
if (obj) {
memdelete(obj);
}
OS::get_singleton()->alert(vformat("Can't load the script \"%s\" as it doesn't inherit from SceneTree or MainLoop.", script));
ERR_FAIL_V_MSG(false, vformat("Can't load the script \"%s\" as it doesn't inherit from SceneTree or MainLoop.", script));
}
script_loop->set_initialize_script(script_res);
main_loop = script_loop;
} else {
return false;
}
} else { // Not based on script path.
if (!editor && !ClassDB::class_exists(main_loop_type) && ScriptServer::is_global_class(main_loop_type)) {
String script_path = ScriptServer::get_global_class_path(main_loop_type);
Ref<Script> script_res = ResourceLoader::load(script_path);
if (script_res.is_null()) {
OS::get_singleton()->alert("Error: Could not load MainLoop script type: " + main_loop_type);
ERR_FAIL_V_MSG(false, vformat("Could not load global class %s.", main_loop_type));
}
StringName script_base = script_res->get_instance_base_type();
Object *obj = ClassDB::instantiate(script_base);
MainLoop *script_loop = Object::cast_to<MainLoop>(obj);
if (!script_loop) {
if (obj) {
memdelete(obj);
}
OS::get_singleton()->alert("Error: Invalid MainLoop script base type: " + script_base);
ERR_FAIL_V_MSG(false, vformat("The global class %s does not inherit from SceneTree or MainLoop.", main_loop_type));
}
script_loop->set_initialize_script(script_res);
main_loop = script_loop;
}
}
if (!main_loop && main_loop_type.is_empty()) {
main_loop_type = "SceneTree";
}
if (!main_loop) {
if (!ClassDB::class_exists(main_loop_type)) {
OS::get_singleton()->alert("Error: MainLoop type doesn't exist: " + main_loop_type);
return false;
} else {
Object *ml = ClassDB::instantiate(main_loop_type);
ERR_FAIL_COND_V_MSG(!ml, false, "Can't instance MainLoop type.");
main_loop = Object::cast_to<MainLoop>(ml);
if (!main_loop) {
memdelete(ml);
ERR_FAIL_V_MSG(false, "Invalid MainLoop type.");
}
}
}
SceneTree *sml = Object::cast_to<SceneTree>(main_loop);
if (sml) {
#ifdef DEBUG_ENABLED
if (debug_collisions) {
sml->set_debug_collisions_hint(true);
}
if (debug_paths) {
sml->set_debug_paths_hint(true);
}
if (debug_navigation) {
sml->set_debug_navigation_hint(true);
}
if (debug_avoidance) {
sml->set_debug_avoidance_hint(true);
}
if (debug_navigation || debug_avoidance) {
NavigationServer3D::get_singleton()->set_active(true);
NavigationServer3D::get_singleton()->set_debug_enabled(true);
if (debug_navigation) {
NavigationServer3D::get_singleton()->set_debug_navigation_enabled(true);
}
if (debug_avoidance) {
NavigationServer3D::get_singleton()->set_debug_avoidance_enabled(true);
}
}
#endif
if (single_threaded_scene) {
sml->set_disable_node_threading(true);
}
bool embed_subwindows = GLOBAL_GET("display/window/subwindows/embed_subwindows");
if (single_window || (!project_manager && !editor && embed_subwindows) || !DisplayServer::get_singleton()->has_feature(DisplayServer::Feature::FEATURE_SUBWINDOWS)) {
sml->get_root()->set_embedding_subwindows(true);
}
ResourceLoader::add_custom_loaders();
ResourceSaver::add_custom_savers();
if (!project_manager && !editor) { // game
if (!game_path.is_empty() || !script.is_empty()) {
//autoload
OS::get_singleton()->benchmark_begin_measure("load_autoloads");
HashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
//first pass, add the constants so they exist before any script is loaded
for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) {
const ProjectSettings::AutoloadInfo &info = E.value;
if (info.is_singleton) {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->add_global_constant(info.name, Variant());
}
}
}
//second pass, load into global constants
List<Node *> to_add;
for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) {
const ProjectSettings::AutoloadInfo &info = E.value;
Node *n = nullptr;
if (ResourceLoader::get_resource_type(info.path) == "PackedScene") {
// Cache the scene reference before loading it (for cyclic references)
Ref<PackedScene> scn;
scn.instantiate();
scn->set_path(info.path);
scn->reload_from_file();
ERR_CONTINUE_MSG(!scn.is_valid(), vformat("Can't autoload: %s.", info.path));
if (scn.is_valid()) {
n = scn->instantiate();
}
} else {
Ref<Resource> res = ResourceLoader::load(info.path);
ERR_CONTINUE_MSG(res.is_null(), vformat("Can't autoload: %s.", info.path));
Ref<Script> script_res = res;
if (script_res.is_valid()) {
StringName ibt = script_res->get_instance_base_type();
bool valid_type = ClassDB::is_parent_class(ibt, "Node");
ERR_CONTINUE_MSG(!valid_type, vformat("Script does not inherit from Node: %s.", info.path));
Object *obj = ClassDB::instantiate(ibt);
ERR_CONTINUE_MSG(!obj, vformat("Cannot instance script for autoload, expected 'Node' inheritance, got: %s."));
n = Object::cast_to<Node>(obj);
n->set_script(script_res);
}
}
ERR_CONTINUE_MSG(!n, vformat("Path in autoload not a node or script: %s.", info.path));
n->set_name(info.name);
//defer so references are all valid on _ready()
to_add.push_back(n);
if (info.is_singleton) {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->add_global_constant(info.name, n);
}
}
}
for (Node *E : to_add) {
sml->get_root()->add_child(E);
}
OS::get_singleton()->benchmark_end_measure("load_autoloads");
}
}
#ifdef TOOLS_ENABLED
EditorNode *editor_node = nullptr;
if (editor) {
OS::get_singleton()->benchmark_begin_measure("editor");
editor_node = memnew(EditorNode);
sml->get_root()->add_child(editor_node);
if (!_export_preset.is_empty()) {
editor_node->export_preset(_export_preset, positional_arg, export_debug, export_pack_only);
game_path = ""; // Do not load anything.
}
OS::get_singleton()->benchmark_end_measure("editor");
}
#endif
sml->set_auto_accept_quit(GLOBAL_GET("application/config/auto_accept_quit"));
sml->set_quit_on_go_back(GLOBAL_GET("application/config/quit_on_go_back"));
if (!editor && !project_manager) {
//standard helpers that can be changed from main config
String stretch_mode = GLOBAL_GET("display/window/stretch/mode");
String stretch_aspect = GLOBAL_GET("display/window/stretch/aspect");
Size2i stretch_size = Size2i(GLOBAL_GET("display/window/size/viewport_width"),
GLOBAL_GET("display/window/size/viewport_height"));
real_t stretch_scale = GLOBAL_GET("display/window/stretch/scale");
Window::ContentScaleMode cs_sm = Window::CONTENT_SCALE_MODE_DISABLED;
if (stretch_mode == "canvas_items") {
cs_sm = Window::CONTENT_SCALE_MODE_CANVAS_ITEMS;
} else if (stretch_mode == "viewport") {
cs_sm = Window::CONTENT_SCALE_MODE_VIEWPORT;
}
Window::ContentScaleAspect cs_aspect = Window::CONTENT_SCALE_ASPECT_IGNORE;
if (stretch_aspect == "keep") {
cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP;
} else if (stretch_aspect == "keep_width") {
cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP_WIDTH;
} else if (stretch_aspect == "keep_height") {
cs_aspect = Window::CONTENT_SCALE_ASPECT_KEEP_HEIGHT;
} else if (stretch_aspect == "expand") {
cs_aspect = Window::CONTENT_SCALE_ASPECT_EXPAND;
}
sml->get_root()->set_content_scale_mode(cs_sm);
sml->get_root()->set_content_scale_aspect(cs_aspect);
sml->get_root()->set_content_scale_size(stretch_size);
sml->get_root()->set_content_scale_factor(stretch_scale);
sml->set_auto_accept_quit(GLOBAL_GET("application/config/auto_accept_quit"));
sml->set_quit_on_go_back(GLOBAL_GET("application/config/quit_on_go_back"));
String appname = GLOBAL_GET("application/config/name");
appname = TranslationServer::get_singleton()->translate(appname);
#ifdef DEBUG_ENABLED
// Append a suffix to the window title to denote that the project is running
// from a debug build (including the editor). Since this results in lower performance,
// this should be clearly presented to the user.
DisplayServer::get_singleton()->window_set_title(vformat("%s (DEBUG)", appname));
#else
DisplayServer::get_singleton()->window_set_title(appname);
#endif
bool snap_controls = GLOBAL_GET("gui/common/snap_controls_to_pixels");
sml->get_root()->set_snap_controls_to_pixels(snap_controls);
bool font_oversampling = GLOBAL_GET("gui/fonts/dynamic_fonts/use_oversampling");
sml->get_root()->set_use_font_oversampling(font_oversampling);
int texture_filter = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_filter");
int texture_repeat = GLOBAL_GET("rendering/textures/canvas_textures/default_texture_repeat");
sml->get_root()->set_default_canvas_item_texture_filter(
Viewport::DefaultCanvasItemTextureFilter(texture_filter));
sml->get_root()->set_default_canvas_item_texture_repeat(
Viewport::DefaultCanvasItemTextureRepeat(texture_repeat));
}
#ifdef TOOLS_ENABLED
if (editor) {
bool editor_embed_subwindows = EditorSettings::get_singleton()->get_setting(
"interface/editor/single_window_mode");
if (editor_embed_subwindows) {
sml->get_root()->set_embedding_subwindows(true);
}
}
#endif
String local_game_path;
if (!game_path.is_empty() && !project_manager) {
local_game_path = game_path.replace("\\", "/");
if (!local_game_path.begins_with("res://")) {
bool absolute =
(local_game_path.size() > 1) && (local_game_path[0] == '/' || local_game_path[1] == ':');
if (!absolute) {
if (ProjectSettings::get_singleton()->is_using_datapack()) {
local_game_path = "res://" + local_game_path;
} else {
int sep = local_game_path.rfind("/");
if (sep == -1) {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
local_game_path = da->get_current_dir().path_join(local_game_path);
} else {
Ref<DirAccess> da = DirAccess::open(local_game_path.substr(0, sep));
if (da.is_valid()) {
local_game_path = da->get_current_dir().path_join(
local_game_path.substr(sep + 1, local_game_path.length()));
}
}
}
}
}
local_game_path = ProjectSettings::get_singleton()->localize_path(local_game_path);
#ifdef TOOLS_ENABLED
if (editor) {
if (game_path != String(GLOBAL_GET("application/run/main_scene")) || !editor_node->has_scenes_in_session()) {
Error serr = editor_node->load_scene(local_game_path);
if (serr != OK) {
ERR_PRINT("Failed to load scene");
}
}
DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_EDITOR);
if (!debug_server_uri.is_empty()) {
EditorDebuggerNode::get_singleton()->start(debug_server_uri);
EditorDebuggerNode::get_singleton()->set_keep_open(true);
}
}
#endif
if (!editor) {
DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_ENGINE);
}
}
if (!project_manager && !editor) { // game
OS::get_singleton()->benchmark_begin_measure("game_load");
// Load SSL Certificates from Project Settings (or builtin).
Crypto::load_default_certificates(GLOBAL_GET("network/tls/certificate_bundle_override"));
if (!game_path.is_empty()) {
Node *scene = nullptr;
Ref<PackedScene> scenedata = ResourceLoader::load(local_game_path);
if (scenedata.is_valid()) {
scene = scenedata->instantiate();
}
ERR_FAIL_COND_V_MSG(!scene, false, "Failed loading scene: " + local_game_path);
sml->add_current_scene(scene);
#ifdef MACOS_ENABLED
String mac_icon_path = GLOBAL_GET("application/config/macos_native_icon");
if (!mac_icon_path.is_empty()) {
DisplayServer::get_singleton()->set_native_icon(mac_icon_path);
has_icon = true;
}
#endif
#ifdef WINDOWS_ENABLED
String win_icon_path = GLOBAL_GET("application/config/windows_native_icon");
if (!win_icon_path.is_empty()) {
DisplayServer::get_singleton()->set_native_icon(win_icon_path);
has_icon = true;
}
#endif
String icon_path = GLOBAL_GET("application/config/icon");
if ((!icon_path.is_empty()) && (!has_icon)) {
Ref<Image> icon;
icon.instantiate();
if (ImageLoader::load_image(icon_path, icon) == OK) {
DisplayServer::get_singleton()->set_icon(icon);
has_icon = true;
}
}
}
OS::get_singleton()->benchmark_end_measure("game_load");
}
#ifdef TOOLS_ENABLED
if (project_manager) {
OS::get_singleton()->benchmark_begin_measure("project_manager");
Engine::get_singleton()->set_editor_hint(true);
ProjectManager *pmanager = memnew(ProjectManager);
ProgressDialog *progress_dialog = memnew(ProgressDialog);
pmanager->add_child(progress_dialog);
sml->get_root()->add_child(pmanager);
DisplayServer::get_singleton()->set_context(DisplayServer::CONTEXT_PROJECTMAN);
OS::get_singleton()->benchmark_end_measure("project_manager");
}
if (project_manager || editor) {
// Load SSL Certificates from Editor Settings (or builtin)
Crypto::load_default_certificates(
EditorSettings::get_singleton()->get_setting("network/tls/editor_tls_certificates").operator String());
}
#endif
}
if (!has_icon && OS::get_singleton()->get_bundle_icon_path().is_empty()) {
Ref<Image> icon = memnew(Image(app_icon_png));
DisplayServer::get_singleton()->set_icon(icon);
}
OS::get_singleton()->set_main_loop(main_loop);
if (movie_writer) {
movie_writer->begin(DisplayServer::get_singleton()->window_get_size(), fixed_fps, Engine::get_singleton()->get_write_movie_path());
}
if (minimum_time_msec) {
uint64_t minimum_time = 1000 * minimum_time_msec;
uint64_t elapsed_time = OS::get_singleton()->get_ticks_usec();
if (elapsed_time < minimum_time) {
OS::get_singleton()->delay_usec(minimum_time - elapsed_time);
}
}
OS::get_singleton()->benchmark_end_measure("startup_begin");
OS::get_singleton()->benchmark_dump();
return true;
}
/* Main iteration
*
* This is the iteration of the engine's game loop, advancing the state of physics,
* rendering and audio.
* It's called directly by the platform's OS::run method, where the loop is created
* and monitored.
*
* The OS implementation can impact its draw step with the Main::force_redraw() method.
*/
uint64_t Main::last_ticks = 0;
uint32_t Main::frames = 0;
uint32_t Main::hide_print_fps_attempts = 3;
uint32_t Main::frame = 0;
bool Main::force_redraw_requested = false;
int Main::iterating = 0;
bool Main::agile_input_event_flushing = false;
bool Main::is_iterating() {
return iterating > 0;
}
// For performance metrics.
static uint64_t physics_process_max = 0;
static uint64_t process_max = 0;
static uint64_t navigation_process_max = 0;
bool Main::iteration() {
//for now do not error on this
//ERR_FAIL_COND_V(iterating, false);
iterating++;
const uint64_t ticks = OS::get_singleton()->get_ticks_usec();
Engine::get_singleton()->_frame_ticks = ticks;
main_timer_sync.set_cpu_ticks_usec(ticks);
main_timer_sync.set_fixed_fps(fixed_fps);
const uint64_t ticks_elapsed = ticks - last_ticks;
const int physics_ticks_per_second = Engine::get_singleton()->get_physics_ticks_per_second();
const double physics_step = 1.0 / physics_ticks_per_second;
const double time_scale = Engine::get_singleton()->get_time_scale();
MainFrameTime advance = main_timer_sync.advance(physics_step, physics_ticks_per_second);
double process_step = advance.process_step;
double scaled_step = process_step * time_scale;
Engine::get_singleton()->_process_step = process_step;
Engine::get_singleton()->_physics_interpolation_fraction = advance.interpolation_fraction;
uint64_t physics_process_ticks = 0;
uint64_t process_ticks = 0;
uint64_t navigation_process_ticks = 0;
frame += ticks_elapsed;
last_ticks = ticks;
const int max_physics_steps = Engine::get_singleton()->get_max_physics_steps_per_frame();
if (fixed_fps == -1 && advance.physics_steps > max_physics_steps) {
process_step -= (advance.physics_steps - max_physics_steps) * physics_step;
advance.physics_steps = max_physics_steps;
}
bool exit = false;
// process all our active interfaces
XRServer::get_singleton()->_process();
for (int iters = 0; iters < advance.physics_steps; ++iters) {
if (Input::get_singleton()->is_using_input_buffering() && agile_input_event_flushing) {
Input::get_singleton()->flush_buffered_events();
}
Engine::get_singleton()->_in_physics = true;
uint64_t physics_begin = OS::get_singleton()->get_ticks_usec();
PhysicsServer3D::get_singleton()->sync();
PhysicsServer3D::get_singleton()->flush_queries();
PhysicsServer2D::get_singleton()->sync();
PhysicsServer2D::get_singleton()->flush_queries();
if (OS::get_singleton()->get_main_loop()->physics_process(physics_step * time_scale)) {
PhysicsServer3D::get_singleton()->end_sync();
PhysicsServer2D::get_singleton()->end_sync();
exit = true;
break;
}
uint64_t navigation_begin = OS::get_singleton()->get_ticks_usec();
NavigationServer3D::get_singleton()->process(physics_step * time_scale);
navigation_process_ticks = MAX(navigation_process_ticks, OS::get_singleton()->get_ticks_usec() - navigation_begin); // keep the largest one for reference
navigation_process_max = MAX(OS::get_singleton()->get_ticks_usec() - navigation_begin, navigation_process_max);
message_queue->flush();
PhysicsServer3D::get_singleton()->end_sync();
PhysicsServer3D::get_singleton()->step(physics_step * time_scale);
PhysicsServer2D::get_singleton()->end_sync();
PhysicsServer2D::get_singleton()->step(physics_step * time_scale);
message_queue->flush();
physics_process_ticks = MAX(physics_process_ticks, OS::get_singleton()->get_ticks_usec() - physics_begin); // keep the largest one for reference
physics_process_max = MAX(OS::get_singleton()->get_ticks_usec() - physics_begin, physics_process_max);
Engine::get_singleton()->_physics_frames++;
Engine::get_singleton()->_in_physics = false;
}
if (Input::get_singleton()->is_using_input_buffering() && agile_input_event_flushing) {
Input::get_singleton()->flush_buffered_events();
}
uint64_t process_begin = OS::get_singleton()->get_ticks_usec();
if (OS::get_singleton()->get_main_loop()->process(process_step * time_scale)) {
exit = true;
}
message_queue->flush();
RenderingServer::get_singleton()->sync(); //sync if still drawing from previous frames.
if (DisplayServer::get_singleton()->can_any_window_draw() &&
RenderingServer::get_singleton()->is_render_loop_enabled()) {
if ((!force_redraw_requested) && OS::get_singleton()->is_in_low_processor_usage_mode()) {
if (RenderingServer::get_singleton()->has_changed()) {
RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands
Engine::get_singleton()->frames_drawn++;
}
} else {
RenderingServer::get_singleton()->draw(true, scaled_step); // flush visual commands
Engine::get_singleton()->frames_drawn++;
force_redraw_requested = false;
}
}
process_ticks = OS::get_singleton()->get_ticks_usec() - process_begin;
process_max = MAX(process_ticks, process_max);
uint64_t frame_time = OS::get_singleton()->get_ticks_usec() - ticks;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->frame();
}
AudioServer::get_singleton()->update();
if (EngineDebugger::is_active()) {
EngineDebugger::get_singleton()->iteration(frame_time, process_ticks, physics_process_ticks, physics_step);
}
frames++;
Engine::get_singleton()->_process_frames++;
if (frame > 1000000) {
// Wait a few seconds before printing FPS, as FPS reporting just after the engine has started is inaccurate.
if (hide_print_fps_attempts == 0) {
if (editor || project_manager) {
if (print_fps) {
print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
}
} else if (print_fps || GLOBAL_GET("debug/settings/stdout/print_fps")) {
print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
}
} else {
hide_print_fps_attempts--;
}
Engine::get_singleton()->_fps = frames;
performance->set_process_time(USEC_TO_SEC(process_max));
performance->set_physics_process_time(USEC_TO_SEC(physics_process_max));
performance->set_navigation_process_time(USEC_TO_SEC(navigation_process_max));
process_max = 0;
physics_process_max = 0;
navigation_process_max = 0;
frame %= 1000000;
frames = 0;
}
iterating--;
// Needed for OSs using input buffering regardless accumulation (like Android)
if (Input::get_singleton()->is_using_input_buffering() && !agile_input_event_flushing) {
Input::get_singleton()->flush_buffered_events();
}
if (movie_writer) {
movie_writer->add_frame();
}
if ((quit_after > 0) && (Engine::get_singleton()->_process_frames >= quit_after)) {
exit = true;
}
if (fixed_fps != -1) {
return exit;
}
OS::get_singleton()->add_frame_delay(DisplayServer::get_singleton()->window_can_draw());
#ifdef TOOLS_ENABLED
if (auto_build_solutions) {
auto_build_solutions = false;
// Only relevant when running the editor.
if (!editor) {
OS::get_singleton()->set_exit_code(EXIT_FAILURE);
ERR_FAIL_V_MSG(true,
"Command line option --build-solutions was passed, but no project is being edited. Aborting.");
}
if (!EditorNode::get_singleton()->call_build()) {
OS::get_singleton()->set_exit_code(EXIT_FAILURE);
ERR_FAIL_V_MSG(true,
"Command line option --build-solutions was passed, but the build callback failed. Aborting.");
}
}
#endif
return exit;
}
void Main::force_redraw() {
force_redraw_requested = true;
}
/* Engine deinitialization
*
* Responsible for freeing all the memory allocated by previous setup steps,
* so that the engine closes cleanly without leaking memory or crashing.
* The order matters as some of those steps are linked with each other.
*/
void Main::cleanup(bool p_force) {
OS::get_singleton()->benchmark_begin_measure("Main::cleanup");
if (!p_force) {
ERR_FAIL_COND(!_start_success);
}
for (int i = 0; i < TextServerManager::get_singleton()->get_interface_count(); i++) {
TextServerManager::get_singleton()->get_interface(i)->cleanup();
}
if (movie_writer) {
movie_writer->end();
}
ResourceLoader::clear_thread_load_tasks();
ResourceLoader::remove_custom_loaders();
ResourceSaver::remove_custom_savers();
// Flush before uninitializing the scene, but delete the MessageQueue as late as possible.
message_queue->flush();
OS::get_singleton()->delete_main_loop();
OS::get_singleton()->_cmdline.clear();
OS::get_singleton()->_user_args.clear();
OS::get_singleton()->_execpath = "";
OS::get_singleton()->_local_clipboard = "";
ResourceLoader::clear_translation_remaps();
ResourceLoader::clear_path_remaps();
ScriptServer::finish_languages();
// Sync pending commands that may have been queued from a different thread during ScriptServer finalization
RenderingServer::get_singleton()->sync();
//clear global shader variables before scene and other graphics stuff are deinitialized.
rendering_server->global_shader_parameters_clear();
if (xr_server) {
// Now that we're unregistering properly in plugins we need to keep access to xr_server for a little longer
// We do however unset our primary interface
xr_server->set_primary_interface(Ref<XRInterface>());
}
#ifdef TOOLS_ENABLED
GDExtensionManager::get_singleton()->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_EDITOR);
uninitialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
unregister_editor_types();
#endif
ImageLoader::cleanup();
GDExtensionManager::get_singleton()->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_SCENE);
uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SCENE);
unregister_platform_apis();
unregister_driver_types();
unregister_scene_types();
finalize_theme_db();
// Before deinitializing server extensions, finalize servers which may be loaded as extensions.
finalize_navigation_server();
finalize_physics();
GDExtensionManager::get_singleton()->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_SERVERS);
uninitialize_modules(MODULE_INITIALIZATION_LEVEL_SERVERS);
unregister_server_types();
EngineDebugger::deinitialize();
if (xr_server) {
memdelete(xr_server);
}
if (audio_server) {
audio_server->finish();
memdelete(audio_server);
}
if (camera_server) {
memdelete(camera_server);
}
OS::get_singleton()->finalize();
finalize_display();
if (input) {
memdelete(input);
}
if (packed_data) {
memdelete(packed_data);
}
if (performance) {
memdelete(performance);
}
if (input_map) {
memdelete(input_map);
}
if (time_singleton) {
memdelete(time_singleton);
}
if (translation_server) {
memdelete(translation_server);
}
if (tsman) {
memdelete(tsman);
}
if (physics_server_3d_manager) {
memdelete(physics_server_3d_manager);
}
if (physics_server_2d_manager) {
memdelete(physics_server_2d_manager);
}
if (globals) {
memdelete(globals);
}
if (engine) {
memdelete(engine);
}
if (OS::get_singleton()->is_restart_on_exit_set()) {
//attempt to restart with arguments
List<String> args = OS::get_singleton()->get_restart_on_exit_arguments();
OS::get_singleton()->create_instance(args);
OS::get_singleton()->set_restart_on_exit(false, List<String>()); //clear list (uses memory)
}
// Now should be safe to delete MessageQueue (famous last words).
message_queue->flush();
memdelete(message_queue);
unregister_core_driver_types();
unregister_core_extensions();
uninitialize_modules(MODULE_INITIALIZATION_LEVEL_CORE);
unregister_core_types();
OS::get_singleton()->benchmark_end_measure("Main::cleanup");
OS::get_singleton()->benchmark_dump();
OS::get_singleton()->finalize_core();
}