godot/modules/raycast/config.py
jfons 4d9d99bb82 Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.

Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00

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Python

def can_build(env, platform):
if platform == "android":
return env["android_arch"] in ["arm64v8", "x86", "x86_64"]
if platform == "javascript":
return False # No SIMD support yet
return True
def configure(env):
pass