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godot/servers/visual
Juan Linietsky fd07a283e5
Merge pull request from RandomShaper/fix-margins-drawn-too-late
Fix viewport margins drawn after swapping buffers
2017-10-30 19:47:02 -03:00
..
default_mouse_cursor.xpm
rasterizer.cpp
rasterizer.h Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00
SCsub
shader_language.cpp Fix crash in shader parsing 2017-10-16 21:55:42 +02:00
shader_language.h
shader_types.cpp Revert "Rename Schlick GGX to GGX." 2017-10-23 07:42:36 +02:00
shader_types.h
visual_server_canvas.cpp
visual_server_canvas.h
visual_server_global.cpp
visual_server_global.h
visual_server_light_baker.cpp
visual_server_light_baker.h
visual_server_raster.cpp Fix viewport margins drawn after swapping buffers 2017-10-30 21:20:12 +01:00
visual_server_raster.h Refactor bufer to buffer 2017-10-28 19:15:51 +07:00
visual_server_scene.cpp Fix GIProbe light visibility 2017-10-04 19:13:07 +09:00
visual_server_scene.h Fix GIProbe light visibility 2017-10-04 19:13:07 +09:00
visual_server_viewport.cpp Fixed viewport transparent bg when clear mode is enabled. 2017-10-21 02:06:10 -05:00
visual_server_viewport.h Fixed viewport transparent bg when clear mode is enabled. 2017-10-21 02:06:10 -05:00
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h Many fixes to SSAO, should be good now. 2017-10-22 13:52:48 -03:00