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Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs! |
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.. | ||
api | ||
export | ||
audio_driver_javascript.cpp | ||
audio_driver_javascript.h | ||
detect.py | ||
dom_keys.inc | ||
engine.js | ||
http_client_javascript.cpp | ||
http_client.h.inc | ||
http_request.h | ||
http_request.js | ||
id_handler.js | ||
javascript_eval.cpp | ||
javascript_main.cpp | ||
logo.png | ||
os_javascript.cpp | ||
os_javascript.h | ||
platform_config.h | ||
pre.js | ||
run_icon.png | ||
SCsub |