godot/platform/javascript
Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
..
api
export Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
audio_driver_javascript.cpp
audio_driver_javascript.h
detect.py
dom_keys.inc
engine.js
http_client_javascript.cpp
http_client.h.inc
http_request.h
http_request.js
id_handler.js
javascript_eval.cpp
javascript_main.cpp
logo.png
os_javascript.cpp Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
os_javascript.h
platform_config.h
pre.js
run_icon.png
SCsub