..
dummy
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
environment
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
renderer_rd
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
storage
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
renderer_canvas_cull.cpp
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
renderer_canvas_cull.h
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
renderer_canvas_render.cpp
renderer_canvas_render.h
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
renderer_compositor.cpp
renderer_compositor.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
renderer_geometry_instance.cpp
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
renderer_geometry_instance.h
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
renderer_scene_cull.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
renderer_scene_cull.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
renderer_scene_render.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
renderer_scene.cpp
renderer_scene.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
renderer_viewport.cpp
Merge pull request #63003 from Geometror/msaa-2d
2022-08-30 14:54:20 +02:00
renderer_viewport.h
Merge pull request #63003 from Geometror/msaa-2d
2022-08-30 14:54:20 +02:00
rendering_device_binds.cpp
rendering_device_binds.h
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
rendering_device.cpp
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
rendering_device.h
Merge pull request #63003 from Geometror/msaa-2d
2022-08-30 14:54:20 +02:00
rendering_server_default.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
rendering_server_default.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
rendering_server_globals.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
rendering_server_globals.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
SCsub
shader_compiler.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
shader_compiler.h
Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
2022-08-09 12:29:49 -04:00
shader_language.cpp
Allow using integer varyings with flat
interpolation modifier
2022-08-25 13:21:02 +03:00
shader_language.h
Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
2022-08-09 12:29:49 -04:00
shader_preprocessor.cpp
Add defined
keyword support to shader preprocessor
2022-08-20 11:26:59 +03:00
shader_preprocessor.h
Add defined
keyword support to shader preprocessor
2022-08-20 11:26:59 +03:00
shader_types.cpp
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
2022-08-02 17:30:41 +02:00
shader_types.h
shader_warnings.cpp
shader_warnings.h