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Rémi Verschelde 38286670ac Merge pull request #5966 from neikeq/pr-issue-5935
Fix infinite loop when replacing text
2016-07-30 09:11:59 +02:00
bin Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
core Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
doc Array has() documentation 2016-07-27 15:49:15 +02:00
drivers GLES2: Check for GPU capabilities to display an error 2016-07-25 23:08:46 +02:00
main Add gamepad mapping for the steam controller userspace driver. 2016-07-26 11:54:59 +02:00
modules Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
platform Fix Windows resource script 2016-07-27 15:35:49 -03:00
scene World2D: Fix typo in default_density deprecation check 2016-07-28 19:03:32 +02:00
servers Fix some warnings 2016-07-25 16:46:26 +02:00
tools Merge pull request #5966 from neikeq/pr-issue-5935 2016-07-30 09:11:59 +02:00
.editorconfig
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Add android_add_default_config for config.py 2016-07-07 04:03:50 +09:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Add android_add_default_config for config.py 2016-07-07 04:03:50 +09:00
version.py Bump version to 2.1-rc1 2016-07-24 18:17:20 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

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