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reduz 38232c70db Clarify SNAME usage
* Explain where it should be used, with examples.
* Clarify that it should _not_ be used everywhere, only where needed.
* Supersedes #57720

This PR is the result of the discussion that happened in a contractor meeting, and it attempts to clarify the intended use for this macro for other contributors.
As a personal note, It is my view that other approaches to using SNAME (like having a global or per class table of string names) are mere overengineering without any real benefit (performance remains the same, and usage of stringnames becomes more cumbersome. Additionally, there was not any significant amount of errors in name mismatching as a result of using strings since Godot was open sourced).
2022-02-08 09:21:10 +01:00
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core Clarify SNAME usage 2022-02-08 09:21:10 +01:00
doc Add method descriptions to Color Class Reference 2022-02-08 16:37:11 +11:00
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editor Use ScriptServer::get_global_class_base instead of script_class_get_base in script_class_is_parent. 2022-02-07 11:37:48 -06:00
main Merge pull request #57562 from AnilBK/string-add-contains 2022-02-03 22:21:24 +01:00
misc [HTML5] Improve editor progressive web app behavior. 2022-02-06 18:46:42 +01:00
modules Merge pull request #57764 from timothyqiu/octant-delete 2022-02-07 18:28:27 +01:00
platform Merge pull request #57736 from TechnicalSoup/Patch-3 2022-02-07 13:58:35 +01:00
scene Fix theming for floating window docks 2022-02-07 09:55:25 -03:00
servers Merge pull request #57682 from clayjohn/VULKAN-canvas-blur 2022-02-07 10:16:50 +01:00
tests Merge pull request #57490 from Calinou/test-add-animation 2022-02-07 13:27:12 +01:00
thirdparty Faster CVTT by reducing quality. 2022-02-04 15:15:26 -08:00
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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