godot/drivers/gles2
Rémi Verschelde 47389c3a16 Partial revert of #32657, undoing line shifting by 0.5
As discussed in #32657, this can't be done here as lines can be used
with a canvas scale, and this breaks them.
A suggestion is to do the pixel shifting at matrix level instead.

Fixes #33393.
Fixes #33421.
2019-11-07 15:43:04 +01:00
..
shaders Fixed using compressed textures and add work around for firefox webgl mesa sampler limit 2019-10-27 23:53:52 -07:00
rasterizer_canvas_gles2.cpp Partial revert of #32657, undoing line shifting by 0.5 2019-11-07 15:43:04 +01:00
rasterizer_canvas_gles2.h
rasterizer_gles2.cpp
rasterizer_gles2.h
rasterizer_scene_gles2.cpp Fix shadow mapping with RGBA textures on html 2019-10-26 10:17:22 -07:00
rasterizer_scene_gles2.h updated defaults and documentation for GLES2 glow 2019-10-01 07:55:04 -07:00
rasterizer_storage_gles2.cpp Merge pull request #33278 from clayjohn/GLES2-depth-format 2019-11-03 07:56:38 +01:00
rasterizer_storage_gles2.h WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap 2019-10-25 13:01:10 +02:00
SCsub
shader_compiler_gles2.cpp Removed switch operator from GLES2 shader back-end 2019-11-02 12:43:32 +03:00
shader_compiler_gles2.h
shader_gles2.cpp
shader_gles2.h