godot/editor
2020-09-12 12:44:01 +03:00
..
debugger
fileserver
icons Rename ShortCut to Shortcut which is more grammatically correct 2020-09-09 21:54:54 +02:00
import Implement 3D textures as import and resource format. 2020-09-09 13:50:21 -03:00
plugins Update shader graph if mode is changed 2020-09-12 12:44:01 +03:00
translations Remove duplicate or unnecessary Python definitions. 2020-09-10 08:38:07 +01:00
animation_bezier_editor.cpp
animation_bezier_editor.h
animation_track_editor_plugins.cpp
animation_track_editor_plugins.h
animation_track_editor.cpp
animation_track_editor.h
array_property_edit.cpp
array_property_edit.h
audio_stream_preview.cpp
audio_stream_preview.h
code_editor.cpp Remove breakpoints from editor settings 2020-09-10 20:35:28 +01:00
code_editor.h Add and convert editor to use CodeEdit 2020-09-10 20:35:27 +01:00
connections_dialog.cpp [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
connections_dialog.h
create_dialog.cpp
create_dialog.h
dependency_editor.cpp
dependency_editor.h
dictionary_property_edit.cpp
dictionary_property_edit.h
doc_data.cpp
doc_data.h
editor_about.cpp i18n: Sync translations with Weblate 2020-09-08 15:18:17 +02:00
editor_about.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp
editor_audio_buses.h Ensure assignment operators return by reference to avoid unnecessary copies. 2020-09-04 09:18:19 +01:00
editor_autoload_settings.cpp
editor_autoload_settings.h
editor_builders.py Remove unused Python local variables. 2020-09-11 11:39:15 +01:00
editor_data.cpp
editor_data.h
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_export.cpp Adds PCK encryption support (using script encryption key for export). 2020-09-05 14:53:39 +03:00
editor_export.h Adds PCK encryption support (using script encryption key for export). 2020-09-05 14:53:39 +03:00
editor_feature_profile.cpp doc: Sync classref with current source 2020-09-04 10:43:11 +02:00
editor_feature_profile.h
editor_file_dialog.cpp
editor_file_dialog.h
editor_file_system.cpp
editor_file_system.h
editor_folding.cpp
editor_folding.h
editor_fonts.cpp
editor_fonts.h
editor_help_search.cpp
editor_help_search.h
editor_help.cpp [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
editor_help.h
editor_inspector.cpp
editor_inspector.h
editor_layouts_dialog.cpp
editor_layouts_dialog.h
editor_log.cpp
editor_log.h
editor_node.cpp Rename ShortCut to Shortcut which is more grammatically correct 2020-09-09 21:54:54 +02:00
editor_node.h
editor_path.cpp
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp
editor_plugin.h
editor_properties_array_dict.cpp
editor_properties_array_dict.h
editor_properties.cpp
editor_properties.h
editor_resource_preview.cpp
editor_resource_preview.h
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
editor_run.h
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp
editor_sectioned_inspector.h
editor_settings.cpp Remove breakpoints from editor settings 2020-09-10 20:35:28 +01:00
editor_settings.h Rename ShortCut to Shortcut which is more grammatically correct 2020-09-09 21:54:54 +02:00
editor_spin_slider.cpp
editor_spin_slider.h
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp Add folding gutter to code_edit 2020-09-10 20:35:28 +01:00
editor_themes.h
editor_translation_parser.cpp
editor_translation_parser.h
editor_vcs_interface.cpp
editor_vcs_interface.h
export_template_manager.cpp
export_template_manager.h
filesystem_dock.cpp Fixed expand/collapse folder option not showing in FileSystemDock 2020-09-07 22:09:53 +10:00
filesystem_dock.h
find_in_files.cpp [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
find_in_files.h
groups_editor.cpp
groups_editor.h
import_dock.cpp
import_dock.h
input_map_editor.cpp [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
input_map_editor.h
inspector_dock.cpp
inspector_dock.h
localization_editor.cpp
localization_editor.h
multi_node_edit.cpp
multi_node_edit.h
node_3d_editor_gizmos.cpp Rename RayCast's cast_to property to target_position 2020-09-10 19:06:56 +02:00
node_3d_editor_gizmos.h
node_dock.cpp
node_dock.h
plugin_config_dialog.cpp
plugin_config_dialog.h
pot_generator.cpp
pot_generator.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp Adds PCK encryption support (using script encryption key for export). 2020-09-05 14:53:39 +03:00
project_export.h Adds PCK encryption support (using script encryption key for export). 2020-09-05 14:53:39 +03:00
project_manager.cpp i18n: Sync translations with Weblate 2020-09-08 15:18:17 +02:00
project_manager.h
project_settings_editor.cpp
project_settings_editor.h
property_editor.cpp
property_editor.h
property_selector.cpp
property_selector.h
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp
quick_open.h
register_exporters.h
rename_dialog.cpp
rename_dialog.h
reparent_dialog.cpp
reparent_dialog.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp
scene_tree_dock.h
scene_tree_editor.cpp
scene_tree_editor.h
script_create_dialog.cpp
script_create_dialog.h
SCsub
settings_config_dialog.cpp Rename ShortCut to Shortcut which is more grammatically correct 2020-09-09 21:54:54 +02:00
settings_config_dialog.h
shader_globals_editor.cpp
shader_globals_editor.h