godot/platform/windows
Rémi Verschelde 02e9e2d3c0 Merge pull request #66559 from zaevi/fix_ScrollContainer_touch_scroll
Fix ScrollContainer touch-scrolling not working.
2022-10-04 10:30:31 +02:00
..
export Disable menus and functionality that are not relevant on the Android Editor port 2022-09-13 20:48:33 -07:00
crash_handler_windows.cpp
crash_handler_windows.h
detect.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
display_server_windows.cpp Fix ScrollContainer touch-scrolling not working. 2022-09-29 01:47:03 +08:00
display_server_windows.h Unix: Remove now unnecessary I/O defines, cleanup 2022-10-03 12:33:41 +02:00
gl_manager_windows.cpp Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
gl_manager_windows.h
godot_res.rc
godot_windows.cpp Fix MSVC warning C4706: assignment within conditional expression 2022-09-28 16:05:07 +02:00
godot.ico
godot.natvis added more data structures to Natvis for msdev 2022-09-04 12:06:26 -04:00
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Add get_distribution_name() and get_version() to OS 2022-09-16 11:17:36 +02:00
os_windows.h Unix: Remove now unnecessary I/O defines, cleanup 2022-10-03 12:33:41 +02:00
platform_config.h
platform_windows_builders.py
README.md
SCsub
tts_windows.cpp
tts_windows.h
vulkan_context_win.cpp
vulkan_context_win.h
windows_terminal_logger.cpp
windows_terminal_logger.h

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation