mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
c6cea6e9b3
Thanks to @bojidar-bg's impressive work in #29380.
94 lines
3.2 KiB
XML
94 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ImageTexture" inherits="Texture" category="Core" version="3.2">
|
|
<brief_description>
|
|
A [Texture] based on an [Image].
|
|
</brief_description>
|
|
<description>
|
|
A [Texture] based on an [Image]. Can be created from an [Image] with [method create_from_image].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="create">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="width" type="int">
|
|
</argument>
|
|
<argument index="1" name="height" type="int">
|
|
</argument>
|
|
<argument index="2" name="format" type="int" enum="Image.Format">
|
|
</argument>
|
|
<argument index="3" name="flags" type="int" default="7">
|
|
</argument>
|
|
<description>
|
|
Create a new [ImageTexture] with [code]width[/code] and [code]height[/code].
|
|
[code]format[/code] is a value from [enum Image.Format], [code]flags[/code] is any combination of [enum Texture.Flags].
|
|
</description>
|
|
</method>
|
|
<method name="create_from_image">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="image" type="Image">
|
|
</argument>
|
|
<argument index="1" name="flags" type="int" default="7">
|
|
</argument>
|
|
<description>
|
|
Create a new [ImageTexture] from an [Image] with [code]flags[/code] from [enum Texture.Flags]. An sRGB to linear color space conversion can take place, according to [enum Image.Format].
|
|
</description>
|
|
</method>
|
|
<method name="get_format" qualifiers="const">
|
|
<return type="int" enum="Image.Format">
|
|
</return>
|
|
<description>
|
|
Returns the format of the [ImageTexture], one of [enum Image.Format].
|
|
</description>
|
|
</method>
|
|
<method name="load">
|
|
<return type="int" enum="Error">
|
|
</return>
|
|
<argument index="0" name="path" type="String">
|
|
</argument>
|
|
<description>
|
|
Load an [ImageTexture] from a file path.
|
|
</description>
|
|
</method>
|
|
<method name="set_data">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="image" type="Image">
|
|
</argument>
|
|
<description>
|
|
Sets the [Image] of this [ImageTexture].
|
|
</description>
|
|
</method>
|
|
<method name="set_size_override">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="size" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Resizes the [ImageTexture] to the specified dimensions.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="lossy_quality" type="float" setter="set_lossy_storage_quality" getter="get_lossy_storage_quality" default="0.7">
|
|
The storage quality for [constant STORAGE_COMPRESS_LOSSY].
|
|
</member>
|
|
<member name="storage" type="int" setter="set_storage" getter="get_storage" enum="ImageTexture.Storage" default="0">
|
|
The storage type (raw, lossy, or compressed).
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="STORAGE_RAW" value="0" enum="Storage">
|
|
[Image] data is stored raw and unaltered.
|
|
</constant>
|
|
<constant name="STORAGE_COMPRESS_LOSSY" value="1" enum="Storage">
|
|
[Image] data is compressed with a lossy algorithm. You can set the storage quality with [member lossy_quality].
|
|
</constant>
|
|
<constant name="STORAGE_COMPRESS_LOSSLESS" value="2" enum="Storage">
|
|
[Image] data is compressed with a lossless algorithm.
|
|
</constant>
|
|
</constants>
|
|
</class>
|