godot/editor/plugins
2020-03-29 19:59:04 +02:00
..
abstract_polygon_2d_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
animation_player_editor_plugin.h Signals: Fix signals error prints for the new signal system 2020-02-28 14:24:09 +01:00
animation_state_machine_editor.cpp Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
animation_state_machine_editor.h Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
animation_tree_editor_plugin.cpp Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
asset_library_editor_plugin.h
audio_stream_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
audio_stream_editor_plugin.h
baked_lightmap_editor_plugin.cpp
baked_lightmap_editor_plugin.h
camera_3d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
camera_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
canvas_item_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
canvas_item_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
collision_polygon_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
collision_shape_2d_editor_plugin.cpp Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
collision_shape_2d_editor_plugin.h Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
cpu_particles_2d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
cpu_particles_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
curve_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
curve_editor_plugin.h
debugger_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
debugger_editor_plugin.h Allow running/debugging up to 4 instances. 2020-03-09 09:43:54 +01:00
editor_preview_plugins.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
editor_preview_plugins.h
gi_probe_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
gi_probe_editor_plugin.h
gpu_particles_2d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
gpu_particles_2d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
gpu_particles_3d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
gpu_particles_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
gradient_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
gradient_editor_plugin.h
item_list_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
material_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
mesh_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
mesh_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
mesh_instance_3d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
mesh_instance_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
mesh_library_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
multimesh_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_polygon_editor_plugin.cpp Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
navigation_polygon_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
node_3d_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
node_3d_editor_plugin.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
path_2d_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
path_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
physical_bone_3d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
physical_bone_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
polygon_2d_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
root_motion_editor_plugin.h
script_editor_plugin.cpp Multiple changes to DisplayServerX11 2020-03-26 15:49:54 +01:00
script_editor_plugin.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
script_text_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
script_text_editor.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
SCsub
shader_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
shader_editor_plugin.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
skeleton_2d_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
skeleton_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
skeleton_ik_3d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
skeleton_ik_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
sprite_2d_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
sprite_2d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
sprite_frames_editor_plugin.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
sprite_frames_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
style_box_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
style_box_editor_plugin.h
text_editor.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
text_editor.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
texture_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
texture_editor_plugin.h
texture_region_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
texture_region_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
theme_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
theme_editor_plugin.h
tile_map_editor_plugin.cpp Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
tile_map_editor_plugin.h Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
tile_set_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
tile_set_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
version_control_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
visual_shader_editor_plugin.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00