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Include paths are processed from left to right, so we use Prepend to ensure that paths to bundled thirdparty files will have precedence over system paths (e.g. `/usr/include` should have lowest priority).
42 lines
1.1 KiB
Python
42 lines
1.1 KiB
Python
#!/usr/bin/env python
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Import('env')
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Import('env_modules')
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env_webm = env_modules.Clone()
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# Thirdparty source files
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thirdparty_dir = "#thirdparty/libsimplewebm/"
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thirdparty_sources = [
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"libwebm/mkvparser/mkvparser.cc",
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"OpusVorbisDecoder.cpp",
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"VPXDecoder.cpp",
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"WebMDemuxer.cpp",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_webm.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "libwebm/"])
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# upstream uses c++11
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if (not env_webm.msvc):
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env_webm.Append(CXXFLAGS="-std=c++11")
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# also requires libogg, libvorbis and libopus
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if env['builtin_libogg']:
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env_webm.Prepend(CPPPATH=["#thirdparty/libogg"])
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if env['builtin_libvorbis']:
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env_webm.Prepend(CPPPATH=["#thirdparty/libvorbis"])
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if env['builtin_opus']:
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env_webm.Prepend(CPPPATH=["#thirdparty/opus"])
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if env['builtin_libvpx']:
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env_webm.Prepend(CPPPATH=["#thirdparty/libvpx"])
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SConscript("libvpx/SCsub")
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env_thirdparty = env_webm.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
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# Godot source files
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env_webm.add_source_files(env.modules_sources, "*.cpp")
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