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area.cpp
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area.h
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baked_light_instance.cpp
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Stop baking process if there is no geometry in the BakedLightInstance.
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2016-07-25 21:45:20 -05:00 |
baked_light_instance.h
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Stop baking process if there is no geometry in the BakedLightInstance.
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2016-07-25 21:45:20 -05:00 |
body_shape.cpp
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Drop empty files that are not used anywhere
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2016-06-18 19:46:30 +02:00 |
body_shape.h
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bone_attachment.cpp
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bone_attachment.h
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camera.cpp
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camera.h
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character_camera.cpp
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character_camera.h
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collision_object.cpp
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collision_object.h
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collision_polygon.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
collision_polygon.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
immediate_geometry.cpp
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Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, closes #6398
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2016-09-06 19:31:44 -03:00 |
immediate_geometry.h
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Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, closes #6398
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2016-09-06 19:31:44 -03:00 |
interpolated_camera.cpp
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interpolated_camera.h
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light.cpp
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light.h
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listener.cpp
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listener.h
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mesh_instance.cpp
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Changed import workflow
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2016-05-27 14:19:11 -03:00 |
mesh_instance.h
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Changed import workflow
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2016-05-27 14:19:11 -03:00 |
multimesh_instance.cpp
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multimesh_instance.h
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navigation_mesh.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
navigation_mesh.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
navigation.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
navigation.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
particles.cpp
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particles.h
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path.cpp
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path.h
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physics_body.cpp
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Send body inout notifications after state is applied, fixes #4683
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2016-06-17 16:45:10 -03:00 |
physics_body.h
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physics_joint.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
physics_joint.h
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portal.cpp
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portal.h
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position_3d.cpp
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position_3d.h
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proximity_group.cpp
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proximity_group.h
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quad.cpp
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quad.h
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ray_cast.cpp
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ray_cast.h
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remote_transform.cpp
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Remote transform node (for 3d)
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2016-07-14 16:37:26 +02:00 |
remote_transform.h
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Remote transform node (for 3d)
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2016-07-14 16:37:26 +02:00 |
room_instance.cpp
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room_instance.h
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scenario_fx.cpp
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scenario_fx.h
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SCsub
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skeleton.cpp
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make property not be applied in skeleton if not inside tree. This will eventually e changed. Fixes #5205
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2016-06-29 18:39:29 -03:00 |
skeleton.h
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spatial_indexer.cpp
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spatial_indexer.h
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spatial_player.cpp
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spatial_player.h
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spatial_sample_player.cpp
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-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
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2016-06-19 01:43:02 -03:00 |
spatial_sample_player.h
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spatial_stream_player.cpp
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spatial_stream_player.h
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spatial.cpp
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better rewording
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2016-06-11 17:25:43 -03:00 |
spatial.h
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sprite_3d.cpp
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Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
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2016-07-06 23:46:04 -03:00 |
sprite_3d.h
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Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
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2016-07-06 23:46:04 -03:00 |
test_cube.cpp
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test_cube.h
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vehicle_body.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
vehicle_body.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
visibility_notifier.cpp
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Remove unused variables (fourth pass) + dead code
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2016-07-08 16:47:55 +02:00 |
visibility_notifier.h
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visual_instance.cpp
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visual_instance.h
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