mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
31 lines
1.5 KiB
XML
31 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="XRVRS" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Helper class for XR interfaces that generates VRS images.
|
|
</brief_description>
|
|
<description>
|
|
This class is used by various XR interfaces to generate VRS textures that can be used to speed up rendering.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="make_vrs_texture">
|
|
<return type="RID" />
|
|
<param index="0" name="target_size" type="Vector2" />
|
|
<param index="1" name="eye_foci" type="PackedVector2Array" />
|
|
<description>
|
|
Generates the VRS texture based on a render [param target_size] adjusted by our VRS tile size. For each eyes focal point passed in [param eye_foci] a layer is created. Focal point should be in NDC.
|
|
The result will be cached, requesting a VRS texture with unchanged parameters and settings will return the cached RID.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="vrs_min_radius" type="float" setter="set_vrs_min_radius" getter="get_vrs_min_radius" default="20.0">
|
|
The minimum radius around the focal point where full quality is guaranteed if VRS is used as a percentage of screen size.
|
|
</member>
|
|
<member name="vrs_strength" type="float" setter="set_vrs_strength" getter="get_vrs_strength" default="1.0">
|
|
The strength used to calculate the VRS density map. The greater this value, the more noticeable VRS is.
|
|
</member>
|
|
</members>
|
|
</class>
|