godot/servers/rendering/renderer_rd/storage_rd
Rémi Verschelde 376290ea86
Merge pull request #70163 from clayjohn/particles-sdf
Transform sdf xfrom by particle emission transform when particles are in global space
2022-12-17 12:24:51 +01:00
..
forward_id_storage.cpp Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
forward_id_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
light_storage.cpp Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high quality settings 2022-11-06 10:49:55 -08:00
light_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
material_storage.cpp Refactor ShaderData & fix the sorting of shader uniforms 2022-12-15 10:02:59 +03:00
material_storage.h Refactor ShaderData & fix the sorting of shader uniforms 2022-12-15 10:02:59 +03:00
mesh_storage.cpp Cache mesh AABB when modified by skeleton and update instance AABB when 2022-12-14 18:07:07 -08:00
mesh_storage.h Add Skeletons and Blend Shapes to the OpenGL renderer 2022-11-29 09:45:03 -08:00
particles_storage.cpp Transform sdf xfrom by particle emission transform when particles are in global space 2022-12-16 11:55:11 -08:00
particles_storage.h Refactor ShaderData & fix the sorting of shader uniforms 2022-12-15 10:02:59 +03:00
render_buffer_custom_data_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
render_scene_buffers_rd.cpp Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
render_scene_buffers_rd.h Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
render_scene_data_rd.cpp Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
render_scene_data_rd.h Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
SCsub
texture_storage.cpp Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported 2022-12-16 09:53:12 -08:00
texture_storage.h Merge pull request #68186 from pkdawson/expose-texture-rd 2022-11-11 10:43:57 +01:00
utilities.cpp Add call_deferred() method to Callable 2022-11-04 17:24:34 +01:00
utilities.h Prevent windows from having a size greater than device limit 2022-09-04 22:48:54 +02:00