godot/servers/audio
Catchawink 86096313be Fixed an issue with recording audio.
Prior to this fix, AudioEffectRecordInstance::init() was called before recording_active is set to true in AudioEffectRecord::set_recording_active(). This was setting is_recording to false in AudioEffectRecordInstance, because is_recording updates to the value of recording_active in AudioEffectRecordInstance::_io_thread_process(). To fix this issue, AudioEffectRecordInstance::init() is now called after recording_active is set to true.
2019-12-12 10:28:46 -05:00
..
effects Fixed an issue with recording audio. 2019-12-12 10:28:46 -05:00
audio_driver_dummy.cpp
audio_driver_dummy.h
audio_effect.cpp
audio_effect.h
audio_filter_sw.cpp
audio_filter_sw.h
audio_rb_resampler.cpp
audio_rb_resampler.h
audio_stream.cpp
audio_stream.h
reverb_sw.cpp
reverb_sw.h
SCsub
voice_rb_sw.h Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories 2019-08-09 11:27:39 -03:00