godot/platform
Jonas Bernemann 41c3c77e80 Change bundle name rules on iOS to match Apple's requirements
Changed the bundle identifier verification to match the official
verficiation.
https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleidentifier

This help developers to migrate existing games to godot without
constantly having to change the bundle identifier in the generated
XCode project.
2019-12-14 00:03:30 +01:00
..
android iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
haiku iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
iphone Change bundle name rules on iOS to match Apple's requirements 2019-12-14 00:03:30 +01:00
javascript Emscripten: Re-add BINARYEN_TRAP_MODE='clamp' for fastcomp 2019-12-03 13:33:35 +01:00
osx [macOS] Send resize event without actually resizing window on backing change. 2019-12-08 18:29:31 +02:00
server iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
uwp iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
windows SCons: Add 'split_libmodules' option to workaround linker issue 2019-12-11 15:40:28 +01:00
x11 iOS modular build and export implementation. 2019-12-01 21:57:18 +02:00
register_platform_apis.h
SCsub Always use lists for LIBS in SCons 2019-08-12 22:31:55 +02:00