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It used to call `enet_host_service` until all events were consumed, but that also meant constantly polling the connection leading to potentially unbounded processing time. It now only service the connection once, and instead consumes all the retrieved events via `enet_host_check_events`. |
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.. | ||
doc_classes | ||
config.py | ||
enet_connection.cpp | ||
enet_connection.h | ||
enet_multiplayer_peer.cpp | ||
enet_multiplayer_peer.h | ||
enet_packet_peer.cpp | ||
enet_packet_peer.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |