godot/modules/raycast
Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
..
config.py
godot_update_embree.py
lightmap_raycaster.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
lightmap_raycaster.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
raycast_occlusion_cull.cpp Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
raycast_occlusion_cull.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub
static_raycaster.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
static_raycaster.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00