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The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient. It can also be better debugged. |
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.. | ||
config.py | ||
godot_update_embree.py | ||
lightmap_raycaster.cpp | ||
lightmap_raycaster.h | ||
raycast_occlusion_cull.cpp | ||
raycast_occlusion_cull.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
static_raycaster.cpp | ||
static_raycaster.h |