godot/modules/navigation
smix8 371054e3e5 Add NavigationServer2D/3D API functions to find missing RID info
Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....

Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
2022-05-12 20:23:19 +02:00
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editor Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
config.py
godot_navigation_server.cpp Add NavigationServer2D/3D API functions to find missing RID info 2022-05-12 20:23:19 +02:00
godot_navigation_server.h Add NavigationServer2D/3D API functions to find missing RID info 2022-05-12 20:23:19 +02:00
nav_map.cpp Create NavMap thread pool only when it's used, to prevent creating excessive amount of running threads. 2022-04-26 15:00:00 +03:00
nav_map.h Use ThreadWorkPool instead of thread_process_array in NavMap 2022-04-19 18:35:15 -04:00
nav_region.cpp
nav_region.h
nav_rid.h
nav_utils.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
navigation_mesh_generator.cpp Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes 2022-05-02 08:41:33 +02:00
navigation_mesh_generator.h Fix navmesh baking 2022-04-08 21:01:59 +02:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
rvo_agent.cpp
rvo_agent.h
SCsub