godot/servers/rendering/renderer_rd/forward_clustered
reduz b0ca03b0a2 Add a UniformSet cache
* Changed syntax usage for RD::Uniform to create faster with a single RID
* Converted render pass setup to use this in clustered renderer to test.

This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase.
2022-03-06 13:03:33 +01:00
..
render_forward_clustered.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
render_forward_clustered.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00
scene_shader_forward_clustered.cpp Add a UniformSet cache 2022-03-06 13:03:33 +01:00
scene_shader_forward_clustered.h Merge pull request #54489 from briansemrau/texture-delete-update 2022-01-19 10:10:54 +01:00
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