godot/servers/rendering
2022-03-31 21:49:42 +11:00
..
dummy Extract global variable, shader and material storage 2022-03-31 21:49:42 +11:00
renderer_rd Extract global variable, shader and material storage 2022-03-31 21:49:42 +11:00
storage Extract global variable, shader and material storage 2022-03-31 21:49:42 +11:00
renderer_canvas_cull.cpp Fix canvas_group not being freed in RendererCanvasCull::free 2022-03-29 15:45:27 +03:00
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp Implementing OpenXR driver 2022-02-23 12:02:24 +01:00
renderer_compositor.h Extract global variable, shader and material storage 2022-03-31 21:49:42 +11:00
renderer_scene_cull.cpp Extract global variable, shader and material storage 2022-03-31 21:49:42 +11:00
renderer_scene_cull.h Replace DirectionalLight3D's use_in_sky_only with sky_mode enum 2022-03-17 14:00:02 -07:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
renderer_scene.cpp
renderer_scene.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
renderer_storage.cpp
renderer_storage.h Extract global variable, shader and material storage 2022-03-31 21:49:42 +11:00
renderer_thread_pool.cpp
renderer_thread_pool.h
renderer_viewport.cpp Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
renderer_viewport.h Enable 16-bit shadow atlas by default in the RenderingServer methods 2022-02-04 16:41:08 +01:00
rendering_device_binds.cpp String: Add contains(). 2022-02-04 01:28:02 +05:45
rendering_device_binds.h Add a UniformSet cache 2022-03-06 13:03:33 +01:00
rendering_device.cpp
rendering_device.h Fix device limit exceeding for uniform buffer 2022-03-16 16:52:35 +05:30
rendering_server_default.cpp Extract global variable, shader and material storage 2022-03-31 21:49:42 +11:00
rendering_server_default.h Extract global variable, shader and material storage 2022-03-31 21:49:42 +11:00
rendering_server_globals.cpp Extract global variable, shader and material storage 2022-03-31 21:49:42 +11:00
rendering_server_globals.h Extract global variable, shader and material storage 2022-03-31 21:49:42 +11:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
shader_compiler.cpp Use Filament specular models and parametrization 2022-02-22 19:39:41 -08:00
shader_compiler.h
shader_language.cpp Add GDExtension support to Script 2022-03-27 16:13:00 +02:00
shader_language.h Add GDExtension support to Script 2022-03-27 16:13:00 +02:00
shader_types.cpp Remove SHADOW_ATTENUATION spatial light shader built-in 2022-03-29 08:43:31 +03:00
shader_types.h
shader_warnings.cpp
shader_warnings.h