.. |
dummy
|
Extract global variable, shader and material storage
|
2022-03-31 21:49:42 +11:00 |
renderer_rd
|
Extract global variable, shader and material storage
|
2022-03-31 21:49:42 +11:00 |
storage
|
Extract global variable, shader and material storage
|
2022-03-31 21:49:42 +11:00 |
renderer_canvas_cull.cpp
|
Fix canvas_group not being freed in RendererCanvasCull::free
|
2022-03-29 15:45:27 +03:00 |
renderer_canvas_cull.h
|
|
|
renderer_canvas_render.cpp
|
|
|
renderer_canvas_render.h
|
|
|
renderer_compositor.cpp
|
Implementing OpenXR driver
|
2022-02-23 12:02:24 +01:00 |
renderer_compositor.h
|
Extract global variable, shader and material storage
|
2022-03-31 21:49:42 +11:00 |
renderer_scene_cull.cpp
|
Extract global variable, shader and material storage
|
2022-03-31 21:49:42 +11:00 |
renderer_scene_cull.h
|
Replace DirectionalLight3D's use_in_sky_only with sky_mode enum
|
2022-03-17 14:00:02 -07:00 |
renderer_scene_occlusion_cull.cpp
|
|
|
renderer_scene_occlusion_cull.h
|
|
|
renderer_scene_render.cpp
|
|
|
renderer_scene_render.h
|
Improve compilation speed (forward declarations/includes cleanup)
|
2022-02-12 02:46:22 +01:00 |
renderer_scene.cpp
|
|
|
renderer_scene.h
|
Improve compilation speed (forward declarations/includes cleanup)
|
2022-02-12 02:46:22 +01:00 |
renderer_storage.cpp
|
|
|
renderer_storage.h
|
Extract global variable, shader and material storage
|
2022-03-31 21:49:42 +11:00 |
renderer_thread_pool.cpp
|
|
|
renderer_thread_pool.h
|
|
|
renderer_viewport.cpp
|
Split dummy renderer classes into separate files
|
2022-03-16 17:43:10 +11:00 |
renderer_viewport.h
|
Enable 16-bit shadow atlas by default in the RenderingServer methods
|
2022-02-04 16:41:08 +01:00 |
rendering_device_binds.cpp
|
String: Add contains().
|
2022-02-04 01:28:02 +05:45 |
rendering_device_binds.h
|
Add a UniformSet cache
|
2022-03-06 13:03:33 +01:00 |
rendering_device.cpp
|
|
|
rendering_device.h
|
Fix device limit exceeding for uniform buffer
|
2022-03-16 16:52:35 +05:30 |
rendering_server_default.cpp
|
Extract global variable, shader and material storage
|
2022-03-31 21:49:42 +11:00 |
rendering_server_default.h
|
Extract global variable, shader and material storage
|
2022-03-31 21:49:42 +11:00 |
rendering_server_globals.cpp
|
Extract global variable, shader and material storage
|
2022-03-31 21:49:42 +11:00 |
rendering_server_globals.h
|
Extract global variable, shader and material storage
|
2022-03-31 21:49:42 +11:00 |
SCsub
|
Split dummy renderer classes into separate files
|
2022-03-16 17:43:10 +11:00 |
shader_compiler.cpp
|
Use Filament specular models and parametrization
|
2022-02-22 19:39:41 -08:00 |
shader_compiler.h
|
|
|
shader_language.cpp
|
Add GDExtension support to Script
|
2022-03-27 16:13:00 +02:00 |
shader_language.h
|
Add GDExtension support to Script
|
2022-03-27 16:13:00 +02:00 |
shader_types.cpp
|
Remove SHADOW_ATTENUATION spatial light shader built-in
|
2022-03-29 08:43:31 +03:00 |
shader_types.h
|
|
|
shader_warnings.cpp
|
|
|
shader_warnings.h
|
|
|