mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
6f4f9aa6de
Also inlined some more math functions.
124 lines
3.7 KiB
C++
124 lines
3.7 KiB
C++
/*************************************************************************/
|
|
/* a_star.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef ASTAR_H
|
|
#define ASTAR_H
|
|
|
|
#include "reference.h"
|
|
#include "self_list.h"
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
|
|
class AStar: public Reference {
|
|
|
|
GDCLASS(AStar,Reference)
|
|
|
|
|
|
uint64_t pass;
|
|
|
|
struct Point {
|
|
|
|
SelfList<Point> list;
|
|
|
|
int id;
|
|
Vector3 pos;
|
|
real_t weight_scale;
|
|
uint64_t last_pass;
|
|
|
|
Vector<Point*> neighbours;
|
|
|
|
//used for pathfinding
|
|
Point *prev_point;
|
|
real_t distance;
|
|
|
|
Point() : list(this) {}
|
|
};
|
|
|
|
Map<int,Point*> points;
|
|
|
|
struct Segment {
|
|
union {
|
|
struct {
|
|
int32_t from;
|
|
int32_t to;
|
|
};
|
|
uint64_t key;
|
|
};
|
|
|
|
Point *from_point;
|
|
Point *to_point;
|
|
|
|
bool operator<(const Segment& p_s) const { return key<p_s.key; }
|
|
Segment() { key=0; }
|
|
Segment(int p_from,int p_to) {
|
|
if (p_from > p_to) {
|
|
SWAP(p_from,p_to);
|
|
}
|
|
|
|
from=p_from;
|
|
to=p_to;
|
|
}
|
|
};
|
|
|
|
|
|
Set<Segment> segments;
|
|
|
|
bool _solve(Point *begin_point, Point *end_point);
|
|
|
|
protected:
|
|
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
int get_available_point_id() const;
|
|
|
|
void add_point(int p_id,const Vector3& p_pos,real_t p_weight_scale=1);
|
|
Vector3 get_point_pos(int p_id) const;
|
|
real_t get_point_weight_scale(int p_id) const;
|
|
void remove_point(int p_id);
|
|
|
|
void connect_points(int p_id,int p_with_id);
|
|
void disconnect_points(int p_id,int p_with_id);
|
|
bool are_points_connected(int p_id,int p_with_id) const;
|
|
|
|
void clear();
|
|
|
|
|
|
int get_closest_point(const Vector3& p_point) const;
|
|
Vector3 get_closest_pos_in_segment(const Vector3& p_point) const;
|
|
|
|
PoolVector<Vector3> get_point_path(int p_from_id, int p_to_id);
|
|
PoolVector<int> get_id_path(int p_from_id, int p_to_id);
|
|
|
|
AStar();
|
|
~AStar();
|
|
};
|
|
|
|
#endif // ASTAR_H
|